| Post/Author/DateTime | Post |
|---|---|
| Ordos06-07-04, 09:37 PM | Hi I know -- its probably been done to death. But what i want is a running list ("one liners" of sorts) of things people would like to see in a 4th Ed (you can even keep things from 1st, 2nd or 3rd ed! ) What is comes down to is a "tweaking" of the current system and general direction you'd like to see the product line take... In general i think 3.0 is great and 3.5 is better in many area's. For me, the following list would make the game better. Here goes: - Completely different spells lists for good/evil casters (be it for cleric or wizards) - DR for Armour - HPs based on race/size of creature. HPs due to level/class increases should be minimal. - More Feats to AVOID getting in hit in combat (relates to item just above to help fighter-types survive combat). Unearthed Arcana Vitality points work well. - (Major) clerical powers (raise dead, etc) only works on persons of the same faith. - Raising dead requires a sacrifice (for Good: it may be HPs or ability scores, or XP from ANOTHER living character. For Evil: it may be something living). - Creating magic items GIVES XPs (since its research), not takes them away (however, one should have to give up HPs or an ability point upon creation). - Clerics access to spells based on god chosen (ie: if god of Healing picked, then NO access to Death spells, etc -- similar to a 'forced' Wizard specialization). - Create a critical hit system that can make a character lose an eye, or chop off a hand (similar to old Warhammer Fantasy system). - XP no longer (strongly) based on combat. The modules themselves are to provide bulk XP values when certain points of the module are reached with degrees of success factored in (avoids meat-grinder dungeon crawls just to gain levels). - Give a title for each level of a character class (a throwback from 1st ed ex: 1st level cleric: acolyte, 2nd level: canon, etc). - All (powerful) magic items to have a good and bad side or Intelligence/Ego -- makes using them MUCH more fun and dangerous. Similar to LoTR... - Less books with PrCs, etc and more books with Rules clarifications/refinements (eg: supplie rules on lack of sleep, running guerrilla-style combat, how many pitons rip out of a wall when a character falls, etc). Thanks |
| Phist06-07-04, 10:19 PM | You could really do all those things with a little modification to 3.5. And some of what you said is covered in Unearthed Arcana. |
| protonik06-07-04, 10:22 PM | Yeah, there is a HUGE thread in Future Releases on this... Jason |
| Seeker9506-07-04, 10:37 PM | What I want most in 4th edition: A core rule that forbids threads on the Internet discussing 5th edition until its release date is announced. |
| WizO_Catoblepas06-07-04, 11:45 PM | Originally posted by protonik Yeah, there is a HUGE thread in Future Releases on this... Jason Yes, I would recommend that you visit the thread by clicking >>HERE<< (http://boards1.wizards.com/showthread.php?s=&threadid=65694). Thus, since there is already a thread on the subject where I would actually move this thread, I'll close this one at this time. |