6 Character Sheet questions [Archive] - Wizards Community

Post/Author/DateTimePost
adamas

05-30-05, 07:17 PM
First, on the character sheet, where it says "Spell Save" on the 2nd page and there is a little box with "DC MOD" under it, what goes in that box and how do you determin it?

Question 2, under that, where the little boxes are for spells known, spell save DC, spells per day, and bonus spells, what are spell save DC boxex and how do you determin that?

Question 3, what is the Arcane Spell Failure % and how do you determin that?

Question 4, Under the "Other Possesions" chart, what is the PG. boxes for? (i assume Page# but im just making sure)

Question 5, what does PG. mean under Feats and Special abilities? (again just making sure)

Question 6, on the First page, what goes in the Spell Resistance Box and how do you figure that out?

I know these are prolly some stupid questions and i know i prolly should know, but i cant seem to figure it out. . .thanks for whatever help you can give. . .PS yes, im a noob to D&D
StrahdVonZarovich

05-30-05, 08:11 PM
Check out your players handbook dear newby, all your answers are in there.
MerricB

05-30-05, 08:35 PM
First, on the character sheet, where it says "Spell Save" on the 2nd page and there is a little box with "DC MOD" under it, what goes in that box and how do you determin it?

Check the rules on spellcasting and Ability scores.

Question 2, under that, where the little boxes are for spells known, spell save DC, spells per day, and bonus spells, what are spell save DC boxex and how do you determin that?

Rules on spellcasting, ability scores, and character classes (depending on which character you are).

Question 3, what is the Arcane Spell Failure % and how do you determin that?

Rules on armour (Equipment chapter).

Question 4, Under the "Other Possesions" chart, what is the PG. boxes for? (i assume Page# but im just making sure)

Page reference (in case of special rules items you need to know about).

Question 5, what does PG. mean under Feats and Special abilities? (again just making sure)

As above

Question 6, on the First page, what goes in the Spell Resistance Box and how do you figure that out?

Normally nothing; certain races, classes, feats or spells may grant Spell Resistance.

Cheers!
Zodan

05-30-05, 11:34 PM
First, on the character sheet, where it says "Spell Save" on the 2nd page and there is a little box with "DC MOD" under it, what goes in that box and how do you determin it?

As far as I know (someone correct me if I'm wrong please) that is just a simple place to put your spell's difficulty check. This is only relevent if you can cast spells though. Here's an example on how to calculate this from the SRD:

The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s Wisdom modifier.



Question 2, under that, where the little boxes are for spells known, spell save DC, spells per day, and bonus spells, what are spell save DC boxex and how do you determin that?

I think these are for additions to the above issue. I'm not fully proficient with all the rules of magic in D&D, so I'm not positive, but I'm fairly sure. I think they are listed twice though in case you have some sort of feat or ability that increases the DC of spells in a given level. So say you had an ability or something that gives a +1 to all 0-level spells, you'd write that +1 in that space so you would know to add 1 to your spell DC from your earlier question.

This all sounds right to me :D


Question 3, what is the Arcane Spell Failure % and how do you determin that?

Here's some relevant info regarding that:

Armor restricts the complicated gestures that a wizards or sorcerer must make while casting any spell that has a somatic component (most do). The armor and shield descriptions list the arcane spell failure chance for different armors and shields.

A character who casts an arcane spell while wearing armor must usually make an arcane spell failure roll. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.

You can apply this by looking at the percentage number (found in the equipment tables) for the armor or shield you are using and put that number there. If you have a shield and armor, add the numbers together. Then if you cast a spell with armor on that has a somatic component (hand gestures) you have to roll a D% against your Arcane Spell Failure % to see if you successfully cast it.




Question 4, Under the "Other Possesions" chart, what is the PG. boxes for? (i assume Page# but im just making sure)

Question 5, what does PG. mean under Feats and Special abilities? (again just making sure)

Question 6, on the First page, what goes in the Spell Resistance Box and how do you figure that out?

Yes, those are both page number boxes, I'm quite certain of that, they're just for quick easy reference I'd think.


Question 6, on the First page, what goes in the Spell Resistance Box and how do you figure that out?

Spell resistance is a special quality not possessed by all players or creatures. Chances are you don't have it. Here's what the SRD says:

Spell resistance is the extraordinary ability to avoid being affected by spells. (Some spells also grant spell resistance.)

To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance. (The defender’s spell resistance is like an Armor Class against magical attacks.) If the caster fails the check, the spell doesn’t affect the creature. The possessor does not have to do anything special to use spell resistance. The creature need not even be aware of the threat for its spell resistance to operate.

So yeah, basically, if you're a starting normal character you don't have to worry about this. It's usually monsters and stuff that have Spell Resistance.


M'kay, well I hope this helped adamas! Have fun, let me know if you have any other problems.