6 dice now? [Archive] - Wizards Community

Post/Author/DateTimePost
SOPI

07-06-06, 05:35 PM
In the revamped Basic Game, coming this September, the preview said that there would be six dice included. Has the d% been abolished?
the_saracen

07-06-06, 09:47 PM
More likely the d12 :P
Damior

07-06-06, 09:52 PM
percentiles aren't used by players much, and the dm only uses them when consulting random tables that dont come up often (ie, reincarnate, contact other plane, rod of wonder, maximum age). I didn't know this when I bought my $8 percentile though :hoppingma
Ashwormhoard

07-06-06, 10:28 PM
4 side
6 side
8 side
10 side
12 side
20 side

I count 6 dice what other one do you need.
SOPI

07-06-06, 11:07 PM
d%
Gnome_Dragon_Disciple

07-07-06, 02:23 AM
percentiles aren't used by players much, and the dm only uses them when consulting random tables that dont come up often (ie, reincarnate, contact other plane, rod of wonder, maximum age). I didn't know this when I bought my $8 percentile though :hoppingma
Why the hell would you pay $8 for a percentile die? Any $7 Chessex set includes the full 7 die set from d4 to d%. You can get the d% by itself for 80 cents from their webpage, and most hobby shops sell dice (d% included) between 70 cents and a buck apiece. If someone charged you $8 for a pair of percentile dice, you got seriously ripped off... Unless they're solid brass or something...
stargate525

07-07-06, 02:45 AM
d%
which is a d10 with extra 0s on the end.


and the only player use I've seen for it so far is the stabilization for unconscious characters (10%)
AndrewW

07-07-06, 07:21 AM
and the only player use I've seen for it so far is the stabilization for unconscious characters (10%)

Also things like miss chance.
mhacdebhandia

07-07-06, 08:19 AM
You can roll a d10 twice: first roll "tens", second roll "ones".

I can understand why Wizards of the Coast would want to eliminate a specific d% die - but it's also extremely likely that there simply isn't a use for the d% roll in the game! It's the Basic Game, characters probably automatically stabilise.
the_saracen

07-07-06, 08:20 AM
Unless they're solid brass or something...

Or maybe he's talking about a hundred-sided die?
Talmar

07-07-06, 08:23 AM
You could use a d20 and a d10 for percentile. After all a d20 is only 1-10 twice. With the d20 being "high" then a 17 and a 6 would be 76.
Millennium

07-07-06, 09:15 AM
You can easily emulate a d% using 2d10: just decide before you roll which die indicates the tens digit. In fact, this is the way it used to be done before the "d%" concept was created.
spyderfreek

07-07-06, 09:56 AM
my dm uses a really old d20 that has 0-9 on it twice, he uses that for his d%

it's so old the corners have rounded off and the plastic is chipping out.
Oneiros

07-07-06, 11:51 AM
And for percentages ending in zero, just roll a single d10:

10% = 1 on d10
50% = 1 thru 5 on d10

ect.

Percentages ending in 5, roll d20 and multiply the roll by 5.

Are there any player rolls for percentages that aren't divisable by at least 5, if not 10?
the_saracen

07-07-06, 12:29 PM
At the end of it all, you have to ask yourself two questions:

1) How much money are Wizards actually saving themselves by not including the tens die?

2) How much of that saving will be translated into a reduction of the retail price?

Just include the damn die and be done with it.
Izodor_Shadowcaster

07-07-06, 12:58 PM
Just include the damn die and be done with it.

Well said!

WE DEMAND OUR DIE!
cwslyclgh

07-07-06, 01:03 PM
whaa... I need an extra d10 with... whaa :rolleyes:
Bob Loblaw

07-07-06, 02:47 PM
Maybe it's a typo (it's not like it would be the first time). Many of us remember only having 6 dice for many years and sometimes still refer to having 6 dice, even when we mean 7. It's possible that the author made that same mistake.

Of course, you could just buy yourself another set of dice. I would anyway because I like to buy a new set every few months. I'm kinda wierd though.
LittleCarp04

07-07-06, 02:51 PM
are any of us that "need our d10's" going to really be buying the new basic game? im sure to hell not gonna....
AZNsupermarket

07-07-06, 05:45 PM
Maybe it's a typo (it's not like it would be the first time). Many of us remember only having 6 dice for many years and sometimes still refer to having 6 dice, even when we mean 7. It's possible that the author made that same mistake.

Of course, you could just buy yourself another set of dice. I would anyway because I like to buy a new set every few months. I'm kinda wierd though.
I just got done reading your law blog... bob loblaw's law blog
Bob Loblaw

07-08-06, 12:28 AM
I just got done reading your law blog... bob loblaw's law blog

That's funny. But I don't have a blog. I'm not interesting enough to tell everyone about myself.
stanleyx2002

07-09-06, 12:12 AM
well let's see...I use d% often enough.

Miss chance, fortification on armor, Confusion, various other things.
The DM rolls for all those random tables, and sometimes just to be interesting he'll have us roll a %.
cwslyclgh

07-09-06, 02:56 AM
it is just a 10 sided with extra 0's after each number... anybody too stupid to figure out how to generate d% with out it should probably look for another hobby... if they can stoip drolling on themselves long enough to do so.
Kadasbrass

07-09-06, 07:41 PM
For most cases you only need to roll the d20 once as a precentile, aslong as the chance is dividible by 5. Stablize? 10% = 1 or 2. 20% miss chance? 1 - 4. 50%? 1 - 10...
Edymnion

07-09-06, 08:58 PM
Dude, if you can still count your dice, you haven't been playing long enough!
;)
fefnir

07-09-06, 09:55 PM
They probobly just counted the d10 and %d as the same things. Hell the starter package gives like 6d6s. They count as the same die.
babybunny2210

07-09-06, 10:25 PM
Dude, if you can still count your dice, you haven't been playing long enough!
;)


Dang Straight! Haven't played but for 4 or 5 months (throughout me life) and I have like 3 or 4 dozen... haven't even stopped to count them yet.....
Kadasbrass

07-10-06, 02:28 AM
The Universe is a Game between guys buying more dice and their wifes/girlfiends/mothers throwing them out. The scored is counted in the end of time.
Gnome_Dragon_Disciple

07-10-06, 02:56 AM
it is just a 10 sided with extra 0's after each number... anybody too stupid to figure out how to generate d% with out it should probably look for another hobby... if they can stoip drolling on themselves long enough to do so.
It's not that they're too stupid to... it's that they're too LAZY to. :P

The real crux of the matter is that on general principle, if a person buys the Basic Game, their very next three D&D purchases should be the PHB, the DMG, and the Monster Manual (while the new Player's Kit seems to have the actual full set of dice, every player should have a hardcover PHB... they just hold up better), and at that point they should be able to play a full campaign, even if everyone in the group shares the same 7 dice. While there's any number of things to do to replace the d%, none of them should be necessary, and new groups of players that don't have a single experienced player among them shouldn't have to add "figure out creative ways to randomly generate numbers from 1-100" to the already long list of things to figure out.
alzoron

07-10-06, 03:55 AM
play enough in ravenloft and you'll have a d% for every type of powers check out of sheer superstition
Frugal

07-10-06, 08:52 AM
I'd agree that you don't need a d%, I'm reasonably new to D&D but played games that use percentages all the time and got by fine.

The main advantage I see of the d% is that it gets around any of the people who will sometimes "neglect" to declare which d10 is "high" before rolling and will declare that whichever die outcome works in their favour as being the right one.

Having not played the basic game though, can anyone actually confirm if percentages are even used in the game? Or for that matter, maybe they include both a d10 and d% but leave out the d12. Could someone who's actually familiar with the basic game comment on this?
lukelightning

07-10-06, 11:43 AM
What about a one sided die?
hobbit for hire

07-10-06, 04:35 PM
...or all the two sided that I carry around in me pockets.
Mysticaloctopus

07-10-06, 06:47 PM
Sometimes I use a d% to determine luck. No real rule to it, but the higher I roll, the better. If the PCs are waiting for something to be made, I roll d% instead of using the stupidly long item creation rules in the DMG. Good roll, the wizard doesn't mess up creation or fail to find ingredients and it takes up to three weeks for basic items such as gloves of dexterity. Bad roll and something might take a while longer than expected. If the PCs are wandering around looking for a job, it's gather info to find a few people and d% to determine if a job is more or less profitable than usual, or average. d% is useful because the players think theyre getting more than a d10, and so it seems more like luck is there. I don't know why, but they seem to prefer a d% for luck than a d10, which is all I'm really rolling.

Still , a d% is just d10s, so the 6 dice/7 dice thing does not really mean much. Maybe it's errata, look at the whole power word, pain fiasco.
Atirakis

07-13-06, 11:39 AM
it is just a 10 sided with extra 0's after each number... anybody too stupid to figure out how to generate d% with out it should probably look for another hobby... if they can stoip drolling on themselves long enough to do so.
Easy there killer...
I am a veteran DM and I can assure you that a d% is needed in game constantly and having it as part of the complete set of dice is something that many people think is mandatory, myself included. Its not that we cant simulate the effects of it on any number of ways but rather that we shouldnt have to.
Atirakis

07-13-06, 11:40 AM
...or all the two sided that I carry around in me pockets.
I call them quarters...
ShinAkuma2

07-13-06, 12:40 PM
What about a one sided die?

I use a Super Ball. That way it creates more drama when I throw it, before the inevitable "1".
Frugal

07-13-06, 07:24 PM
I love how this discussion has just descended into a debate over what dice you need and has completely ignored the thought that maybe the basic game only requires 6 dice. The 2 plausible ones to be eliminated would be the d12 (it's hardly used in normal D&D as it is) or the d%, maybe the basic game doesn't use any percentage rolls. Can anyone actually shed some light on this? If it is a case where the die simply isn't used in the game then it makes sense to not include it. Otherwise we might as well start complaining that Monopoly only comes with 2 dice and they're both 6-sided.
Lhorgrim

07-13-06, 10:36 PM
Back in the olden days ;) , the basic boxed sets came with six dice. You only got 1 D10 with the set. You just rolled the D10 twice. The first roll was the "tens" digit, and the second roll was the "ones" digit.

I like having the D% die in my sets, because it removes any question of which number is first on a percentile roll. That said, I don't have any problem with people generating percentile rolls in other ways.
Azzy

07-14-06, 01:58 AM
I like having the D% die in my sets,

I like them in my sets, too. But's it easy to get by without them.

because it removes any question of which number is first on a percentile roll.

Not really much a question. If you have only one d10, the first roll is the tens place, and the second roll is the ones place. Or, if you're rolling two separate d10s at once, call one colour die as the tens place, and the other's the ones place.
Solaris

07-14-06, 02:14 AM
Why are you people referring to a d10 labelled 10,20,etc as a d%? A d% is a so-called "percentile die", i.e., any way of rolling numbers from 1 to 100 (you can use a d100, two d10, one d10 twice, whatever).

See http://en.wikipedia.org/wiki/Percentile_die
Ashanti

07-14-06, 05:01 AM
I'm realy suprised to hear that people don't just use 2d10: I have been a GM for nearly 20 years and have never used anything other than the six dice types that came with the red basic set.

Would not a real d100 just roll about the place for ages?

I think it would be a bit sad never to hear someone in the game say "reds is tens".
chemdragon

07-14-06, 01:38 PM
While Agree with most other posters the d% are not used by palyers much. I have found that a large amount of d10's are needed. I have played other systems beside D20 where a the only die you use is D10's The D% should be included in another product called mid game set. That is when D%'s are used more often when mischances become a problem also what happened to catsers using armor don't you need D%'s for Arcane spell failure.
Frugal

07-14-06, 07:27 PM
I've yet to see anyone confirm if the d% is indeed the "missing" die. Most of this thread has been about whether you need a d% or not.
AT-AT Assault

07-14-06, 07:39 PM
I love how this discussion has just descended into a debate over what dice you need and has completely ignored the thought that maybe the basic game only requires 6 dice. The 2 plausible ones to be eliminated would be the d12 (it's hardly used in normal D&D as it is) or the d%, maybe the basic game doesn't use any percentage rolls. Can anyone actually shed some light on this? If it is a case where the die simply isn't used in the game then it makes sense to not include it. Otherwise we might as well start complaining that Monopoly only comes with 2 dice and they're both 6-sided.Well seeing as how the Barbarian has a d12 HD (as well as some monster types, and possibly some PrCs) and a few weapons (Can only think of the Greataxe right now) use the d12 I wouldnt called that 'hardly used'.

As was stated before the d% is used for miss chances, stabilization, armor fortification, and other things. I dont have the MM (and it isnt in the SRD) but isnt the Displacer Beast like a CR 5 or thereabouts. A low enough CR to be in a basic game (it has a miss chance). Those dice are used, but they arnt as ubiquitous as say d4's or d6's.
Bob Loblaw

07-14-06, 11:56 PM
I looked at the box today and it shows 7 dice inside. I didn't pick it up, but I might. I think it would be a nice thing on hand for any new players that may join my game later.
Grandpa Gamer

07-15-06, 11:07 AM
my dm uses a really old d20 that has 0-9 on it twice, he uses that for his d%

it's so old the corners have rounded off and the plastic is chipping out.

Sounds like me! I still have my "Ancient-Huge Red Roller", an old-old d20 that came blank, with a crayon to fill in the numbers.

So I took my plastic model paint and alternated black-red for the numbers, black for single digits and red for the teens.
Frugal

07-15-06, 10:34 PM
Well seeing as how the Barbarian has a d12 HD (as well as some monster types, and possibly some PrCs) and a few weapons (Can only think of the Greataxe right now) use the d12 I wouldnt called that 'hardly used'.

As was stated before the d% is used for miss chances, stabilization, armor fortification, and other things. I dont have the MM (and it isnt in the SRD) but isnt the Displacer Beast like a CR 5 or thereabouts. A low enough CR to be in a basic game (it has a miss chance). Those dice are used, but they arnt as ubiquitous as say d4's or d6's.

All true, if we're talking about regular D&D, but this is the basic game we're talking about. I could easily see them removing the d12 (agree on those being the only uses for it I can think of too) or possibly the basic game doesn't use any percentage checks and doesn't need a d%.

Or, somebody has finally posted that they saw the game in the store and it does in fact include 7 dice so the whole thing was a typo to begin with!
GreyLord

07-15-06, 10:46 PM
Does anyone have a link to this new revamped basic set. I can't find anything about by looking up products of 2006. How is it going to be different from the previous basic set they put out and how did one find out about that?
Azzy

07-16-06, 04:22 AM
All true, if we're talking about regular D&D, but this is the basic game we're talking about.

The so-called basic game contains a trade paperback-sized PHB. A full PHB--just smaller in dimension and softbound.
Frugal

07-16-06, 10:10 AM
The so-called basic game contains a trade paperback-sized PHB. A full PHB--just smaller in dimension and softbound.

I could be wrong, but I think that's the new player's kit that you're thinking of.
Azzy

07-16-06, 10:25 AM
I could be wrong, but I think that's the new player's kit that you're thinking of.

Ah, I thought it was one and the same. My bad.
Damior

07-16-06, 11:13 AM
Or maybe he's talking about a hundred-sided die?
yeah, its one of those golfball like 100 siders