| Post/Author/DateTime | Post |
|---|---|
| kaintheassasin03-12-06, 01:34 PM | i am thinking of putting a combo system in my game.the only problem is i need some ideas for the combos. how my system works is when you do some thing sucessful you get 1 point you can use them at anytime but the more you get the better it is.example a melee combo 1 add 1d6 to dmg 2 add 1d10 3 add 2d8 so on or something like that. |
| Antioch03-12-06, 01:51 PM | Since playing Chrono Trigger I've always considered the possibility of creating a series of abilities that allowed two players to hold initiative or ready and action to perform some kind of maneuver at the same time with a greater result or an additional effect added. Basically, rather than just do normal damage, their simultaneous attack also adds something like dazed, or perhaps bonus damage as with a rend attack. Since DMG2 came out I suppose making into a Teamwork Benefit would be an ideal start. |
| Xaxor03-12-06, 03:01 PM | Judging from the short description for Player's Handbook 2, the Teamwork system will be expanded from what was in the DMG2. |
| Seeker9503-12-06, 03:21 PM | I like what the others have offered in reply, but what do you mean by "combo system"? Is the 1, 2, and 3 coming from something like "bonus points" you can use whenever you want? Like "Karma" in the old Marvel Superheroes RPG from TSR? |
| Shotgun_badger03-12-06, 07:08 PM | My DM uses the same system from Final Fantasy Tactics, you get "points" for kills or other things that would cause a "rush of hormones"(as he calls it, I always felt it sounded...odd :eek: ) If two players have any points and are both near enough to attack a creature the other character can choose to basically loose his attack to combine his points with the other player to make one big bonus. I hope that wasn't confusing. |
| zenlike03-12-06, 07:52 PM | Iron Heroes is a good place to start if you want more spectacular combat opportunities. With a few tweaks it works well for D&D 3.5. ;) |