| Post/Author/DateTime | Post |
|---|---|
| Dartofseles03-01-07, 02:16 PM | Me and a few of my freinds play d-and-d on a semi-regular basis, and I came up with a campaign idea (what is besides the point). I was going to create a dungeon that at a point became a maze. It would include all the normal things (monsters, traps and so on), but I came up with a somewhat bizzare idea. Why not at the end of the maze the character has to answer a riddle, depending on how the character answered determines what happens next. One way or anouther a great golden hand comes out, you get on and it takes you to the next part of the maze. Answer right and you move on. Answer wrong and you go either back to the begining, or to anouther (only harder) maze. This is a two part question: 1) Is this an o.k. idea, or am I going partially insane? 2) Would it be better to ask to player to answer instead of making a check (either knowlegde or intel.) One way or anouther I would like any and all comments! |
| Boraxe03-01-07, 02:21 PM | From a DM perspective, mazes are cool. From a player perspective, mazes suck ass. Any situation which causes a player to have to redo a maze - which I already pointed out suck ass the first time - is a very, very bad idea. |
| Dartofseles03-01-07, 02:29 PM | O.k, well with that in mind, what about the idea of a riddle at the end? I could change it into you have to fight some big ungly thing if you're wrong. Anymore comments? |
| starmitehokie03-01-07, 02:52 PM | Riddles / logic puzzles may seem interesting at first glance, but I am skeptical. Because they test a player more than the PC, it could potentailly slow the game down, or paralyze those players who's characters wouldn't be able to figure them out. So if your wizard, rogue, or other resident smarty's player isn't terribly good with riddles or puzzles, your party might be in for a rough time. But your results may vary. |