A Problem With Mithril Armors.... [Archive] - Wizards Community

Post/Author/DateTimePost
Sylivren

01-31-06, 12:24 PM
What happens when a PC wants to use a mithirl amor on top of another mithril armor on top of another one and so on? Is that possible? Can a PC use five mithril armors one on top of the other?
CipherTheory

01-31-06, 12:30 PM
The short answer: no.

First off, they'd all take the same space on the person. The same "body slot" as it were. Rules wise, this can't happen.

Second of all, they'd all provide an armor bonus to AC. Multiple armor bonuses don't stack anyway, so all it would be is a lot of dead weight.

Hope that helps.
Edymnion

01-31-06, 12:39 PM
Incorrect. Yes, they could wear multiple suits of mithril armor, or any armor for that matter.

Thing is, they all provide armor bonuses, which don't stack, but the armor check penalties do stack, and you would only get the magical bonuses from the one on the outside.

However, if you mean "Can I get a double mithril suit of armor for lower penalties?" then no, something is either made of mithril or it isn't, you can't make double mithril items.
Roxlimn

01-31-06, 01:17 PM
Actually, yes, you can stack Mithril Armors as high as you want, provided that the armors are magically bound with Fabricate or something. Of course, I would also probably rule the necessity of a Craft (sculptue) check or a Knowledge (architecture and engineering) check once you had enough armors piled on top of one another. I imagine that such a sculpture might find use by a PC trying to make a living selling avant garde art or some such thing.

Likewise, your PC can wear as many Mithril Armors as he likes, even 5 or so. Only one will take up the body slot, I guess, though I'm not too sure how that works out. There's the encumbrance max to consider, and that much metal on you with nary a thought to design will probably make the armor check penalties go through the roof (since they stack). I'm a bit unsure as to why a PC would want to do that, though, since the armor bonuses don't stack, but I suppose he can do that to carry spare mithril armor loot, if he doesn't have enough space in his pack, or if he's about to be eliminated by Phil Keogan.
kam_Islash

01-31-06, 01:23 PM
Surely the thicker layers of armor ought to add some extra protection...like a thickness bonus or soemthing. The extra weight's gonna hurt his speed and he might even be taking nonlethal damage each round. So whats the problem with adding some more AC because of haing thicker armor?
Despana

01-31-06, 01:34 PM
Surely the thicker layers of armor ought to add some extra protection...like a thickness bonus or soemthing. The extra weight's gonna hurt his speed and he might even be taking nonlethal damage each round. So whats the problem with adding some more AC because of haing thicker armor?

Trust me, you don't want to do this. It's a very slippery slope. If you allow multiple armors to stack up, people will start asking for other things, like insight bonuses to stack (each spell makes me more insightful, why can't it stack?). Or enhancement for that matter (I'm just enhancing the enhancement on the enhancement). See where I'm going with this?

Mechanics aside, thickness of armor makes very little difference beyond a certain point. All that matters is that the material disperses the energy from whatever is striking the person. Whether that is done by 1 inch of metal or 6 feet of it is irrelevant.
rampant

01-31-06, 03:08 PM
The art comment just gave me a character idea.

An adventurer who jacks up the value of the loot by making scultptures out of it.
Some_call_me_Tim

01-31-06, 03:40 PM
Surely the thicker layers of armor ought to add some extra protection...like a thickness bonus or soemthing. The extra weight's gonna hurt his speed and he might even be taking nonlethal damage each round. So whats the problem with adding some more AC because of haing thicker armor?Attacks that get past the armor doesn't mean it actually has to penetrate the armor itself. More likely is that the armor was bypassed entirely to inflict a wound.
Imagine you are wearing two bullet-proof vests. I shoot you in the head. Why didn't the added body armor stop the bullet? :D
DoomSquirrel718

01-31-06, 03:52 PM
I had a similar discussion with my group long ago. The rules clearly say like bonuses don't stack, there are exceptions but armor isn't one of them. Anyway thanks to that discussion we now have a joke about a man in a solid mithril box that moves a few inches every round but has an unbeatable AC. Wearing multiple armors would just make someone virtually immobile due to the conflicting pieces and what-not.(like wearing too many jackets in cold weather-"christmas story")
Tyler Do'Urden

01-31-06, 04:30 PM
Incorrect. Yes, they could wear multiple suits of mithril armor, or any armor for that matter.

Thing is, they all provide armor bonuses, which don't stack, but the armor check penalties do stack, and you would only get the magical bonuses from the one on the outside.My answer would have been "no, you can't wear multiple suits of armor regardless of the material," but I like Edy's answer better.
kraegor

01-31-06, 07:06 PM
Armor already stacks.

You have Padded Armor.

Then you have Hard Boiled Leather Armor that has Padding Under it.

Then you have Chain, which has Padded Armor under it.

Then you have Split Mail and the other Middle armors which have Leather Under it.

Then you have Plate Mail (which is really Plate over Chain)

So as you can see, armor already stacks.

having Plate Mail on Top of plate mail is what some of the exotic armors in Races of Stone already have (like Mountain Plate) Every concievable inch of you is covered.

The problem with armor is that it may absorb the impact, but you still do FEEL the impact. You may not get cut as easily, but you still can get broken bones, ribs, bruises, concussions, etc.

The only way you won't have this happen to you is if you lock yourself in a metal casket of somesort, but then your movement is 0.