A Question about Castles and Crusades? [Archive] - Wizards Community

Post/Author/DateTimePost
GrimshofHighSorcery

04-22-07, 01:45 PM
I am not to sure if this is the right place to be posting this, or if I can post this here, but anyways.

While on a trip out of town, I looked over the Castles and Crusades books, and I must say I am impressed, and the system has that old school feel that I like. My questions are:
1) what do you think about C&C?
2) does it have an easier learning curve? (most of the groups I play with are new to the game)
3) how is the content compatible with some of the d20 products, if at all?
4) would it be worth picking up just to get an idea? I mean the price is fantastic, the fact you only need 2 books is great.

So I just had those few questions to ask, mainly because I am growing tired of the boring releases by WotC...I mean there is only one more product I want to purchase this year, compared to alot a few years ago.

Thank you for your input, and sorry if this cant be posted here, or is in the wrong forum.
Bruce
Kursk

04-22-07, 03:01 PM
I am not to sure if this is the right place to be posting this, or if I can post this here, but anyways.

While on a trip out of town, I looked over the Castles and Crusades books, and I must say I am impressed, and the system has that old school feel that I like. My questions are:
1) what do you think about C&C?
2) does it have an easier learning curve? (most of the groups I play with are new to the game)
3) how is the content compatible with some of the d20 products, if at all?
4) would it be worth picking up just to get an idea? I mean the price is fantastic, the fact you only need 2 books is great.

So I just had those few questions to ask, mainly because I am growing tired of the boring releases by WotC...I mean there is only one more product I want to purchase this year, compared to alot a few years ago.

Thank you for your input, and sorry if this cant be posted here, or is in the wrong forum.
Bruce

It uses the OGL so it should be easy to learn & familiar at the same time.
CharlieRock

04-22-07, 03:06 PM
Why play Castles and Crusades? (http://www.trolllord.com/newsite/cnc/why_play_cnc.html) :)
GrimshofHighSorcery

04-22-07, 03:21 PM
Why play Castles and Crusades? (http://www.trolllord.com/newsite/cnc/why_play_cnc.html) :)

I have read that, and that is what got me thinking, and then when I saw the product I was blown away.
Thank you very much for your help, and I will most definatly be using it in the near future.

Another question:P
Besides the 2 main books, are there any others that you would recommend purchasing?

Thanks alot everyone!
Bruce
GrimshofHighSorcery

04-22-07, 06:02 PM
Anyone have any recommendations for other books for C&C? Or just the 2 of them?
Seeker95

04-22-07, 06:37 PM
1. Love it.
2. Not really. But if you already know d20, then "yes". Trying to learn it without knowing D&D makes it just as hard to learn as D&D.
3. I use the adventures interchangeably.
4a. If you have the D&D core books, you do not need the C&C core books.
4b. If you are a packrat, then of course you need the C&C core books!
Dagger4192

04-22-07, 09:05 PM
I am not to sure if this is the right place to be posting this, or if I can post this here, but anyways.

While on a trip out of town, I looked over the Castles and Crusades books, and I must say I am impressed, and the system has that old school feel that I like. My questions are:
1) what do you think about C&C?
2) does it have an easier learning curve? (most of the groups I play with are new to the game)
3) how is the content compatible with some of the d20 products, if at all?
4) would it be worth picking up just to get an idea? I mean the price is fantastic, the fact you only need 2 books is great.

So I just had those few questions to ask, mainly because I am growing tired of the boring releases by WotC...I mean there is only one more product I want to purchase this year, compared to alot a few years ago.

Thank you for your input, and sorry if this cant be posted here, or is in the wrong forum.
Bruce

1.) I started running it a couple of months ago and it made our games go much faster. The game uses a simplified mechanic for task resolution that blows skills and feats away in my opinion. Our games are much more imaginative now as well.
2.) C&C is much easier to learn because you don't have to teach a new player what all the feats and skills do. If they want to try something in the game, you assign a challenge level and go.
3.) It is 99% compatible with d20. The only conversion necessary is for Skill DCs to Challenge Levels. If I remember correctly, you just subtract 15 from the d20 DC. Monsters and other opponents are more powerful in d20, so you need to tone them down occasionally. Obviously, you can ignore feats and skills as well. Since PrCs don't exist, you need to determine which of the 13 classes that NPCs fall under.
4.) The books are cool enough that I'd buy them just to have them even if you didn't run it.
WizO_Cat

04-22-07, 09:06 PM
Sorry, but this board is for Dungeons and Dragons.