| Post/Author/DateTime | Post |
|---|---|
| FluffyThePet05-29-07, 02:37 PM | I've made the first spell caster of our group. No one has ever wanted to until now. So, I finally made a Cleric. And now I am VERY confused... Until now, we've just been rolling against the DM for DCs. However, I am sure this is not how your "supposed" to go about this. Simply put... How do you figure out what the DC to negate a spell is? |
| Crimson_Concerto05-29-07, 02:49 PM | The save DC for spells is set at: 10 + (spell level) + (casting stat modifier) + (misc.) For example, a Cleric with 16 WIS (+3 modifier) casts Bane (a fist level spells). The save DC is: 10 + 1 + 3 = 14 |
| FluffyThePet05-29-07, 03:13 PM | Thanks! |