a quick ? about a warhulk concept [Archive] - Wizards Community

Post/Author/DateTimePost
Kaiberon

06-21-05, 03:21 PM
I'm whipping up an OA character for a friends game, i'm using the 'son of monster' concept (more like a half Oni or half-Ogre-Mage) so the PC is a human/half-ogre, His build is as follows
Barbarian 2/Warlock 6(Comp. Arcane)/Warhulk 10(Miniatures), using unearthed arcana buy-off rules for LA

Lvls 1 Babarian, Feats Power Attack and (bonus human feat) Monkey Grip
Lvls 2-5 Warlock, Level 3 feat Cleave, lvl 4 stat adjust goes into Dex
Lvl 6 Barbarian, Feat Practiced Caster
Lvl 7-8 Warlock Lvl 8 Stat adjust Con, the rest into strength.
Lvl 9-18 Warhulk, Feats, Extra Rage, Maximize Spell Ability, Improved Bull Rush, Powerful charge etc.

Invocations-3 Least/1 Lesser
Hideous Blow
Darkness
See the Unseen
Beshadowed Blast

Can a WarHulk's Great Swing be comboed with the Warlock's Hideous blow.

Great Swing is a full round action however it gets upgraded to a standard action with Mighty Swing, but, it says if he's capable of making more than 1 attack in a round he can make multiple mighty swings (implying that Mighty Swing is an attack action).

A warlock's Hideous Blow channels his eldritch blast through a melee attack as a standard action.

Comboing the two makes a PC capable of generating a 1/round AoE attack that hits 3 squares he threatens for weapon+strength+5d6 Eldritch blast damage with no risk of hitting allies.

just curious about a consensus on legality, i'll discuss it with the GM for his view, it's certainly not broken by king of smack standards. He's great against groups of scrubs, but not so much against the bigger guys though his base damage with a single hit by 18th level is...

Strength bonus to hit is +18 affording maximum power attack against mob type encounters or larger single foes, -6 adding 12 to base damage for two handed weapons.

5d6 (Eblast)+4d6 weapon(huge greataxe)+27(strength)+12 (power attack)= Avg. 17.5+14+27+12=70.5 (17.5 that bypasses all DR/resistance) DPH forcing a save against Blindness and more than likely Death from massive damage. He can also cut off certain creatures' heads.

This assumes he has no magical augmentation of strength and is wielding a "normal" huge weapon.

As I recall King of Smack does something like that much damage 6 times a round and absorbs 1/2 as Healing.
FineasBoggs

06-21-05, 03:51 PM
it's certainly not broken by king of smack standards.

:doh: :rofl: