| Post/Author/DateTime | Post |
|---|---|
| Lord_Bahamut06-15-06, 10:17 PM | I am DMing a campaign that has a villain who's name is the Dark Lobster, who is a large, mutated lobster of great intelligence. He has many mutated minions to serve him, but I didn't want to make each individual creature, so I created the Mutated template. Any feedback I can get would be great, as well as additions to the template. I don't really know how to display this, so here it is. Most mutated creatures should have ability scores changed, so I think this: Roll 1d6 to determine the number of ability scores changed Pick your ability scores, and half of them gain +1d6 to the score and half lose -1d6 to the ability score Roll 1d6 to determine how much the score is changed ------------------------------------------------------------- Roll d% to determine a "Normal" mutation, listed here (does anyone know how to figure our how to assigne percantages to these?) Size increases 1 step (i.e. Medium to Large) Size decreases 1 step (i.e. Medium to Small) Grow 1d3 extra arms Grow 1d3 extra legs Grow 1d3 extra heads Increase in natural damage by 1 step (i.e. 1d4 to 1d6) Longer legs/fins/whatever (+10 speed) Grow wings Extend reach by +10ft. Grow poisonous fangs (poison: contact, 1d3/1d3 Str?) Roll again twice Roll again three times Roll again four times Pick one ability from the "Special" mutations list And here is the "Special" abilities list (roll d%) Random breath weapon Blood Drain Antimagic Aura Spell-like Ability Damage Reduction Spell Resistance X-ray Vision That's all I have out now, so go ahead and look it over. |
| Ogre4Hire06-15-06, 11:26 PM | This actually should go on the Monsters forum. |
| Lord_Bahamut06-16-06, 12:36 AM | Y'know, now that I think about it...yea, it should :P |
| DeathsAudit06-16-06, 07:15 AM | The judge Dredd RPG has a mutant template but I don't know how much I can tell you without braking cr. Just give climb speeds, special qualities, bonus feats, low level SLAs and ability increases/decreases. |
| Jayr06-16-06, 09:32 AM | There's a 'monstrous' template in Savage Species that makes for awesome, comic book-style mutants. |
| Joe Khol06-16-06, 10:17 AM | I'm not sure having the (random) ability score changes independent of the physical mutations is a good idea - you could end up with some illogical combinations (even mutants need to have a level of internal consistency). I would just have a mutations table with the results granting relevant stat changes (good and/or bad) - e.g. An extra head might boost Int but lower Wis, Armoured Skin granting natural armour but lowering Dex, that kind of thing. At risk of promoting the competition :) , the Warhammer Fantasy Roleplay system is good for this kind of thing (certainly the original version and I assume the new one too). You might be able to find some inspiration material on the net. |
| Lord_Bahamut06-16-06, 12:48 PM | Hey, I got some replies!:w00t: I don't know if the Judge Dredd RPG would work, I'm going for more authentic D&D. I'll tke a look at the Savage Species if I can get my hands on one, thanks for the tip Jayr. I don't really know much about Warhammer, other than you use miniatures and kill stuff and roll lots of d6's. I've posted the same thread in the Monsters forum, so if I don't get back to anyone right away itt may be because I'm doing stuff with that. |
| CryoSilver06-16-06, 10:19 PM | Try using the table for random Slaad mutations, wherever that is. |
| Bobmakenzie06-16-06, 10:29 PM | Im glad to see your thoughts are not being shot down, As I would have thought at least someone would have tried :P Anyway, Why dont you do a number of seperate tables. Some thing like 0-2 Major Mutations (that being a d3 where 3 = 0) 1d6+1 Minor Then you have say: Fast- Strong- Tough- Smart- Ability- Perception- Say have them assigned to two of thoose (Again can be randomly generated). THen you can give a list of abilities something like: Fast- Major: Wings- 90ft Fly speed (Perfect) Fins and Gills - Can breath underwater and gains 60ft Swim Speed Digger- gains tunneling claws, 30ft burrow speed THen minor could be speed increases. Ability- Spell like abilities and the like. Basicly anything that doesnt fit in the others. Perception- Darkvision, Lowlight vision, blind sight, thermo vision (Yes i know there are no rules for it), Tremor sense, Divinations etc. Its all about organization with things like this. DAve- |