ability check question [Archive] - Wizards Community

Post/Author/DateTimePost
MergedLoki

02-05-08, 04:55 AM
ok im not sure if this is in the right section so if it's not then sorry.

I've been looking around (looking @ the srd tonight as i'm not @ home n can't check the books).

I just have a quick question about ability score checks.

say someone has a STR of 18 and wants to try to break down a door they would roll a d20 and add the str mod onto it (in this case +4) correct?

which means if the doors DC is say... 28 they wont ever succeed. so I know you can get a group of pc's working 2gether to break a door (or whatever) down. but I CANNOT find the rule(s) explaining how to adjust the rolls/modifiers for 2+ pc's working together, can anyone help me out? thanks :)
terracustos

02-05-08, 06:46 AM
On pages 65 to 66 in the PHB it says about aiding another, ability checks and the like. If Character A wanted to help Character B in a skill/ability check they make the same check on a DC of 10. A sucessful role adds a +2 circumstance bonus to Character B's check.

Note, you cannot take 10 on aid another.

Hope that helps :D
toucanbuzz

02-05-08, 09:40 AM
That's why you always bring your portable battering ram!

Also you can have several people aiding another in many situations so long as they make their checks as noted above.
PenderGrass

02-05-08, 04:19 PM
Alternatively, you can use open-ended die rolls.

I use them in my game and it allows the "impossible" to become the "improbable" and the "guaranteed" to become the "more-than-likely."

More Info (http://www.killerdungeon.com/ThePlayersTome/combat.htm#TheOpenEndedRoll)

:dragon:
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