| Post/Author/DateTime | Post |
|---|---|
| Nathreet04-30-08, 11:41 PM | I need help listing out what every ability score affects. Mainly I want to list out what changes when an ability score goes up or down, especially from temporary effects. It's meant to be a helpful reference to noob players. Please leave out skills and any rules that are usually irrelevant. I need to keep the list short. So far I have: Str affects: melee AB, damage, carrying capacity, grapple mod Dex affects: ranged AB, reflex save, AC, initiative Con affects: HP (1/level ea.), fort save Wis affects: bonus spells*, spell save DC, will save Int affects: bonus spells*, spell save DC (skill points intentionally left out) Cha affects: bonus spells*, spell save DC *Temporary effects can only decrease, not increase Please let me know if I missed anything, or if this is it. |
| andinel05-01-08, 12:16 AM | What you want is this thread (http://forums.gleemax.com/showthread.php?p=4584975). Sorry, but someone's already done it. |
| RobbyPants05-01-08, 09:15 AM | I'm not sure that X bonus to Y stat is what he's looking for. I think the OP just wants a list of what each abilty score affects. Nathreet, looking at the list above, it looks like you left out Initiative for Dex. Depending on how in depth you want to get, Str affects things like grapples, bull rushes, trips, and a few related things. Other than that, it looks fairly complete. |
| key05-01-08, 10:22 AM | STR: grapple |
| Nathreet05-01-08, 03:51 PM | Thanks guys, I added grapple and initiative. Since the trip/etc. rules already say "make a str check", I didn't see a reason for listing them. As it happens I'm also thinking about making quick reference sheets for various rules like those. |