About Calculating Initiative When You Level Up [Archive] - Wizards Community

Post/Author/DateTimePost
Justin_Belmont

08-18-05, 11:11 PM
Hello. I'm a newbie to 3rd edition. I have a Human Paladin that just leveled up. I know how to work the modifiers, but I cannot find the base scores for character's initiative combat bonuses. Can anyone give me a formula and/or direct me to a table in the 3rd Edition Player's Handbook?

Thank you.
Colmarr

08-18-05, 11:17 PM
A creature's initiative bonus is:

Dex bonus + misc modifiers.

It is not related to level, HD, or class.

There are a few things that can add to your misc. initiative modifier, but IIRC the only one in the core rules is the Improved Initiative feat.
guru7892

08-18-05, 11:46 PM
basically, initiative never gets better,
my human paliden(3rd level) (cause i have one) has an init. mod of 0
+0 for his dex

on the other hand, the wizard in my group (also 3rd level) has an init modifier of +1.
+1 dex

now the druid in our group has an init mod of 4.
+0 dex
+4 improved init.

but lets say i love to be first into combat... so i play as an elven ranger with a dex of 20, and take imporved init at the first level.
i get:
+5 dex
+4 imporved init
and a total of +9 for my intiative.

*now with my luck, i'd roll a 1-7 on a d20 for init. EVERY TIME I WENT INTO COMBAT, because im unlucky like that.
Seeker95

08-19-05, 10:36 AM
basically, initiative never gets betterAnd doesn't need to. As a static mechanic, it does not matter what level / quality / power your opponents have. They are playing on the same level field as you in the initiative race.
Roll d10. Modify. High roll goes first.
Salla

08-19-05, 03:15 PM
And doesn't need to. As a static mechanic, it does not matter what level / quality / power your opponents have. They are playing on the same level field as you in the initiative race.
Roll d10. Modify. High roll goes first.

d20. :D
Seeker95

08-19-05, 04:12 PM
d20. :DYou can tell I started in old school. :D