Adamantine FullPlate and Armor specialization [Archive] - Wizards Community

Post/Author/DateTimePost
ChrisGN1

09-20-06, 01:53 PM
Is it redundant to have both since the full plate gives you DR3/- and the other is 2/- or would they go together to be 5/-
Ryngard

09-20-06, 02:27 PM
The paste below is from the SRD. The last paragraph would indicate that it wouldn't. However, because of the nature of the sources I personally would probably allow them. It really depends on the wording. Does the feat say that it ENHANCES normal DR of Armor worn? It might make a difference... Kind of like how an Amulet of Natural Armor stacks with Natural Armor...



Damage Reduction
A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.

The entry indicates the amount of damage ignored (usually 5 to 15 points) and the type of weapon that negates the ability.

Some monsters are vulnerable to piercing, bludgeoning, or slashing damage.

Some monsters are vulnerable to certain materials, such as alchemical silver, adamantine, or cold iron. Attacks from weapons that are not made of the correct material have their damage reduced, even if the weapon has an enhancement bonus.

Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction.

A few very powerful monsters are vulnerable only to epic weapons; that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.

Some monsters are vulnerable to chaotic-, evil-, good-, or lawful-aligned weapons. When a cleric casts align weapon, affected weapons might gain one or more of these properties, and certain magic weapons have these properties as well. A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that match the subtype(s) of the creature.

When a damage reduction entry has a dash (-) after the slash, no weapon negates the damage reduction.

A few creatures are harmed by more than one kind of weapon. A weapon of either type overcomes this damage reduction.

A few other creatures require combinations of different types of attacks to overcome their damage reduction. A weapon must be both types to overcome this damage reduction. A weapon that is only one type is still subject to damage reduction.

Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.

If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.
Wolfvyn

09-20-06, 03:29 PM
Well the feat says:

Through long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.

Prerequisite: Proficiency with selected armor type, base attack bonus +12.
Benefit: Choose one type of medium or heavy armor with which you are proficient. When wearing masterwork armor (including magic armor) of that type, you gain damage reduction 2/-. Any time you lose your Dexterity bonus to Armor Class, you lose the benefit of this feat, because you cannot properly deflect the blows of the enemy.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of armor.
A fighter can select Armor Specialization as one of his fighter bonus feats.

it doesn't specifically say that it does, but from how it is decribed to work I guess you could call it the flavor aspect it seems like it would.
Zaistars69

09-20-06, 05:34 PM
Well the feat says:

Through long wear and hours of combat, you have trained your body to believe in its armor. Where others flinch, you confront. When the sword falls, your instincts, born of bruises and rent flesh, present your cuirass, cuisse, helm, or gorget to meet the blade at the perfect angle, causing it to skitter off harmlessly.

Prerequisite: Proficiency with selected armor type, base attack bonus +12.
Benefit: Choose one type of medium or heavy armor with which you are proficient. When wearing masterwork armor (including magic armor) of that type, you gain damage reduction 2/-. Any time you lose your Dexterity bonus to Armor Class, you lose the benefit of this feat, because you cannot properly deflect the blows of the enemy.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of armor.
A fighter can select Armor Specialization as one of his fighter bonus feats.

it doesn't specifically say that it does, but from how it is decribed to work I guess you could call it the flavor aspect it seems like it would.
No you gain dr 2/-. If it stacked it would say so. there is a feat in.. I can't remember which book but it provides DR 2/-that stacks with all other types of DR because it says o.
scienceman47

09-21-06, 01:31 AM
Another reason to avoid adamantine.

Wolverines bones should have been mithril.
Ryngard

09-21-06, 07:40 AM
Another reason to avoid adamantine.

Wolverines bones should have been mithril.

Ah but Wolverine's bones are made of adamantium, not adamantine. Different stuff. :)
babysamurai

09-21-06, 08:19 AM
Wolverines bones should have been mithril.

Or maybe vibranium?
LCD2YOU

09-21-06, 08:48 AM
No, no, NO!

The best is Uranium Armor!

Or is it Neutronium Armor!

Maybe it's Unobtanium Armor!

Uranium Armor will kill your foes after a while. You'd better be an undead however.

Neutronium Armor keeps you safe, until you reach the molten rock below the crust on your way down to the core of the planet.

Unobtanium with it's damage reduction of 15/-, SR 45, Hardness 60, Hit points 25, automatic Ghost Touch/Silent Moves/Heavy Fortification and such (all for just 1250 payments of 250gp billed conveniently to your Credit Card!) is still the best! Also, it weighs only 7kg and wears like light armor!

Buy yours today!

Endorsed by Ted.
sidekick

09-21-06, 04:30 PM
Adamantine armour with armour spec gives you

DR3/Adamantine and DR2/-.

So they don't stack as they are different.

The best way to look at it is that essentially you have DR3/adamantine until someone brings an adamantine weapon to bear & then you have DR/2
dokesa

09-21-06, 05:11 PM
Adamantine armour... gives you DR3/Adamantine.
No, it gives DR 3/-, not DR 3/adamantine.
scienceman47

09-21-06, 06:19 PM
Ah but Wolverine's bones are made of adamantium, not adamantine. Different stuff. :)

Oh I'm sorry sir, instead of the comic magic metal that is "adamantium", we installed the DnD metal "adamantine", which is not nearly as good, and considered overall inferior to the DnD metal "mithral" We are terribly sorry, would you like to go in for the full bone replacement surgery again?

"**** that, I'm killin golems bub" (drinks alchohol)
fearthedwarves

09-21-06, 11:04 PM
No you gain dr 2/-. If it stacked it would say so. There is a feat in.. I can't remember which book but it provides DR 2/-that stacks with all other types of DR because it says so.


The feat you are looking for is called "Roll With It" from Savage Species. As a side note, you can take the feat multilpe times and its effects stack.
2y1y1z2

09-22-06, 12:12 AM
No bonus stacks with a bonus of the same type unless it's an unnamed bonus.

DR/- is essentially an unnamed bonus and I've always treated it as such.
Jhaelen

09-22-06, 10:45 AM
DR/- is essentially an unnamed bonus and I've always treated it as such.DR is not a bonus (and neither are e.g. energy resistances), so no stacking.
Ryngard

09-22-06, 12:42 PM
AFAIK Adamantine Armor gives you DR 3/- so Adamantine weapons wouldn't bypass it.

I understand how normally DR doesn't stack. That's not a problem. I do, however, see nothing wrong with these examples stacking and I THOUGHT that somewhere they (WotC) said they would but I might be imagining it.

The feat is using the DR mechanic for a different reason than the armor and i think its intent was to provide a "enhancement bonus to your armor's DR rating. If it has no such rating give it DR 2/-". That's just how I personally see it... or at least what I think the intent was.