Alchemy and elements [Archive] - Wizards Community

Post/Author/DateTimePost
diegosephroth

08-28-07, 10:02 PM
Im dming a no-magic campaing where alchemy is very much common and used.

The DM lists alchemist fire as dealing 1d6 points of damage and 1splash damage. Reflex DC 15.


However, Im working with 3 other types of alchemist fire, each of them requiring a specific feat to craft(the feats allow other types of stuff to craft as well, Im just explaining that the character must spend the proper feats in order to craft such stronger substances).

Uhm, well, I just dunno what would be a fair price for that. I based on potion's craft rule and got somewhere near this:

Feat 1
Alchemist Fira (Flamming sphere based = 50 x 2 x 2)
Craft DC 20. Market Price 200. Deals 2d6 damage on hit, and 1d6 splash damage. Reflex DC 17.


Feat 2
Alchemist Firaga (Fireball Based = 50 x 3 x 4)
Craft DC 25. Market Price 600. Deals 4d6 damage on a 20ft radius Reflex DC 19.

Feat 3
Alchemist Nuke (Enlarged Fireball based = 50 x 4 x 8)
Craft DC 30. Market Price 1600. Deals 8d6 damage on a 30ft radius. Targets who fail the save also fall prone. Reflex DC 21.




What you guys think?