Aligntment Discussion [Archive] - Wizards Community

Post/Author/DateTimePost
DefStar

10-28-04, 10:48 PM
what do you thihnk here (http://forum.froystoys.com/viewtopic.php?t=52)

Theres also an article about dnd (http://www.froystoys.com/reviews_fantasy.php?subaction=showfull&id=1096215664&archive=&start_from=&ucat=2&)
Enalung

10-28-04, 10:59 PM
Your view of it is way too much black and white. DnD isn't really the most flexible on alignments, but's it's not as black or as white as your post sugest. You can be good but yet deviate from that alignment at times. It's not becose your good that you won't make mistake, everyone does, even in DnD. Why do you think that redemption exists for paladins?

Althougth that, I agree on one thing, the system is a bit restrictive. I prefer the notion that you view yourself as good and the other as bad, but do you really know his motives? His can sound just as good as you, he might think as himself of good and you as bad for that matter. It becomes more a case of perspectives at that point, but DnD was made another way. You don't like it, it's your right, it's your decision to play something else.
Draco Strang

10-29-04, 01:46 PM
That's what I like about Eberron. The beauty if the alignment system there is it's one that isn't fixed. Silver dragons can be evil, beholders lawful good, and dark elves...well, they want dark elves to be all mysterious and ****, and don't tell you anything about them.

Anyway, what I'm trying to get at is "good" and "evil" are subjective terms, and while law and chaos might be fixes, good and evil are qualitative, rather than static unchanging values. It all depends on how you were raised.
Henchcritter

10-29-04, 02:02 PM
Firstly, if you follow the beat of your own drummer, you're branded Chaotic. Meaning: you can have a strict code of ethics and follow it to the letter without deviation for your entire life, but if you're the only one following your particular code, you're Chaotic. Obviously ********.If the maker of the article read the prime part about alignment, he would know that the code part is a minor part of lawful and chaotic.
Torquemada's God is a God of forgiveness and love for all creatures.Well, so you can't compare D&D religion with real life religion, well that's a big deal.Now as we all know from reading out Player's Handbooks, a cleric has to be within one Alignment step of his or her deity. This means that Torquemada was Neutral (at worst) on the Good/Evil axis.We all know that Torquemada was known for casting divine spells, so he must be a D&D cleric.

In short, if you take alignment and apply it to the real world, you'll find out it doesn't work. Well big deal, same with fireball, AC, HP and so on. If you use these things to develop characters and play a game with a few friends, it works great. D&D was never made to be a perfect simulation of reality. Hey let's forget about science and philosophy, 3.5 just came out and it tells you perfectly how reality works.
Seeker95

10-29-04, 03:01 PM
1. It's alignment. Only one t.
2. It can be as black and white or as gray as you want.
3. It's hue varies from game to game.
4. It's impact varies from game to game.
5. It has no bearing, relationship, or relevance to real life.
crazysamaritan

10-29-04, 04:04 PM
5. It has no bearing, relationship, or relevance to real life.Dispite our attempts to make it so.