| Post/Author/DateTime | Post |
|---|---|
| OneRingShort09-11-04, 08:20 PM | I've been working on a new way to level up cahracters. This is not meant to replace normal level ups, but as an optional rule. This is an alternative rule one can use in his or her campaign. The point of this rule was to show that a rogue only picking locks, and pockets, would not get better at fighting and dodging, only better at picking locks and the like. Some terms needed to know are listed below. Major Level: A major level is the equivalent to the level in the normal rules. They determine how many minor levels one can get in an area. You are considered to have gained a major level when you have gained 10 minor levels. Major levels determine the number of hit dice one has, and they’re special abilities. Minor Level: A minor level is an easy to require level that focuses one part of the class. They represent a single trait in each class. There are ten minor levels in a major level. Minor levels are broken into sections according to each class. By gaining the appropriate amount of experience needed for the minor level, by doing the appropriate actions, one can gain a minor level. You can have a total number of minor levels in one area equal to your major level +3. Experience point costs are listed below. Base Attack Bonus Good: 200*level exp Average: 150*level exp Poor: 100*level exp Saves Good: 150*level exp Poor: 100*level exp Skills 2+Int: 100*level exp 4+Int: 150*level exp 6+Int: 200*level exp 8+Int: 250*level exp When starting a characer out you would use the normal level system. This is only meant o be in play after character creation. What do you think? Questions? Comments? |
| Seeker9509-11-04, 09:09 PM | In general, it seems more like a GURPS-based improvement system. Not that this is a bad thing, but it seems very different from D&D. I guess my only meta-objection is that if I were to consider offering such a system, it sure seems like it would require a lot more book-keeping, in a game that is already (arguably, too) book-keeper heavy. Note: I don't even use experience in my game, so my objection is definitely on the "hypothetically speaking" level. |
| The Vagrant09-11-04, 10:20 PM | My DM tried somthing simular. It was a lot like the Morrowind system (which this sounds like as well), only individual stats increased by how many hours you worked at it. Lotsa messy character sheets. THough, I love this concept. |