Alternative to Magic Equipment (help wanted) [Archive] - Wizards Community

Post/Author/DateTimePost
The_Jester

12-26-07, 01:50 PM
So I'm planning a lower magic campaign and really want to reduce the workload between sessions in picking and scaling monsters. I don't want to hand out a tonne of treasure or the generic stat-boosting magic items, but I know the DMG and MM assume a certain amount of gp in equipment for each level and underequipped PCs will have a harder time.

So I'm looking at making some of the bonuses that would otherwise be granted by equipment inherent, so I can give them the occasional rarer magic item while knowing they have, esentially, the correct gp amount for their level.

But I need some help planning what bonuses to give when.
I was thinking starting simple, most people go right for the rings of protection and magical armour, so the first bonus (at level 2) should boost AC. Then maybe a cloak/vest of resistance at 3rd and another AC boost at 4th and 5th level with a stat-boost at 6th, etc.

1: -
2: +1 natural AC
3: +1 resistance bonus to saves
4: +1 deflection bonus to AC
5: +1 enhancement bonus to AC
6: +2 enhancement bonus to stat of choice
etc

But does this look good? Is it workable or horribly, horribly flawed? What else should be added? Should there be 'dead' levels?
Tyler Do'Urden

12-26-07, 03:13 PM
I would just increase the rate at which they gain feats and regular ability boosts. Say feat every odd level, ability point every 3 (so 3rd, 6th, 9th, etc) if you want very few items but generally the same sorts of challenges.