An adventure for two?? plus scaling down [Archive] - Wizards Community

Post/Author/DateTimePost
charlesrp

11-12-05, 01:52 PM
Anyone know of a good adventure for just a DM and only one PC? Or, maybe advice on how to scale down an adventure to fit just one PC. We are both beginning players, but we are in are thirties so hopefully somewhat intelligent. Thanks!
rkr1970

11-12-05, 05:15 PM
What does age have to do with intelligence?? Look at the White House!

I doubt that very many one-on-one scenarios have been mode, as very few groups would be able to use them. If you are both that intelligent, creating something for only a single PC should be fairly easy.
Piff

11-12-05, 05:25 PM
[QUOTE=rkr1970]What does age have to do with intelligence?? Look at the White House!QUOTE]

Ouch thats cold.

Im doing the same thing. Its just me and my DM playing for most of the time. Have your DM make some NPC to join your party that he controlls or create multiple characters. But thats just my suggestion.
Chandaroon

11-12-05, 05:49 PM
I agree with Piff. I have played in many many single player games. Usually My DM will run 2 NPC's and I will run 2 PC's. This makes a good 4 character party. We also fill the party with what we consider to be the best selection of classes.
1 character for arcane magic, 1 character for healing, 1 character for exploring (rogue or ranger), 1 character for Hack-n-slash(many times the ranger will double in this position). Multi-classing characters can be usuefull too.
I know this is long, but another tip is that NPC's in the party usually get 1/2 the expirience, that's ok if you intend to keep changin NPC's in the party. If your DM and you decide that the group would be better staying together then I would recomend giving full share to your NPC's.
Make sure that you and your DM agree on how NPC's will be used in your party. Tip for your DM: Don't let the NPC's that are party members come up with the answers to problems/challenges. That's what the PC is for. You can use the NPC's to give advice related to their field of expertise. Just be careful how you use them.

That's my take.
Habronicus

11-12-05, 06:31 PM
Anyone know of a good adventure for just a DM and only one PC? Or, maybe advice on how to scale down an adventure to fit just one PC. We are both beginning players, but we are in are thirties so hopefully somewhat intelligent. Thanks!

Off the top of my head, I can't recall any recent "One-on-One" adventures. There were a few popular ones back in the late eighties/early nineties, but you'd have to convert them to the new rules (or use the old rules, if you know them). Your best bet is to make an adventure yourself, from your own imagination. Or, if you lack the time/imagination, try Google and you may find a few "fan-made" adventures for a single player.

Regarding scaling, it depends on the talent of your player, as well as the character he chooses to play with. There's no substitute for experience so I suggest you try something easy and simple, and progressively increase the difficulty until you find the point where your player feels challenged. In time, you'll notice that common sense and experience work better for scaling than cold hard rules.

As a final note, keep in mind that an adventure is only as "intelligent" as the GM who runs it.
Wharin

11-12-05, 06:57 PM
Yeah, you're not going to find much in the way of actual published (official or 3rd party) adventures for solely one adventure. Now that doesnt mean that you can't still play with only one player, but some things have to happen:

1) Play about 4 characters. This has its ups and downs. While it does give you almost complete control over your options, and leaves little room for in-fighting/confusion, at the same time it totally robs the player of half the roleplayin gopportunities, and often becomes simply a tactical gaming excercise. While not nessisarily a bad thing, you are missing out on a bit.

2) Have the DM NPC's the other 3. This too has its ups and downs. While it can make for alot of work for the DM (and I mean a lot of work), it does give the DM the power to simulate all of that in-fighting/confusion/character conflict that makes up half of the fun of the role playing expierience.

3) a mix of 1 and 2. Play 2 characters while your DM npc's the other 2. This can allieviate some of the DM's tensions, and give the player more control over what the group does. At the same time this also still gives some fewer chances at role playing,but not that much. It could even provide some more role playing chances (like your characters are brothers/sisters with a telepathic bond or something).

Other than that, you really can't have a solo adventure, in and of it self. That said, solo adventures to make great character exposistion for the bigger campaign and often my DM do just that.