"The Unborn Terror":First Session [Archive] - Wizards Community

Post/Author/DateTimePost
Verasana_331

05-07-07, 03:48 PM
So we had the first session on Friday. Only three of the five players showed up, which was kind of disappointing, but they missed out on the opening ceremony.

To comemorate the session, we had four kinds of pizza, two kinds of wings, Mountain Dew and italian ice for dessert. Three of the four basic foods from the D&D food group. I didn't have my map so I had to use "Heroscape" pieces. It turned out to be better then planned and the different terrains worked out really well.

They all traveled from Waterdeep to a ruin in the forest. I had them placed in different areas of the city so they all came from different directions. Sir Gebnith the Cleric of St. Cuthbert(who was suppose to be with another cleric) came from the Northeast, Galian the Shadowcaster came from the Southwest( he was to travel with a warlock), and Salamandra the Fey'ri traveled with the NPC, the Weaponsmaster Feldgar from the South. Felgar is Salamandra's reluctant bodyguard. He hates his job. Salamandra cares only for herself and mischief. She causes lots of trouble and never takes the blame. The player has chosen to model her after socialite Paris Hilton. We all laughed at that. I thought that deserved a little reward of XP.

When they encountered each other it was a disaster. Feldgar and Salamandra were too busy fighting to say hello(they sound like a married couple)and Galian took offense to this. Sir Gebnith thought he was in danger of a demon attack and charged her. Galian saw this and casted "Clinging Darkness"(Ref-DC 17). Feldgar and Salamandra avoided easily and kept arguing. Sir Gebnith got caught and was cursing a blue streak at Galian to release him! Suddenly they all heard a booming voice in their heads and Galian dispelled the spell. They all headed into the ruin and tried to listen to the to mage like people that held their quest, but Salamandra kept interrupting with stupid comments about their robes and hair. She nearly got fried by the one with a sinister grin. She finally shut up and all was revealed.

"A rare Shadowchild that was born of two other Shadowelves has reached the age of consent. She is looking for a mate willing or not to have a child with. She has taken and been willingly taken by many males, but has produced no heirs and has slautered them all as punishment. The carnage has been so brutal along with her temprament thet it has attracted two very powerful and dangerous beings, if you can call them that. The Demon Prince Gra'zzt, 2nd most powerful demon in the underworld and The Arch Devil Dispater, ruler of the 8th level of the Nine Hells. This is a coupling that very few want to take place, both good and evil. We have been sent by both sides to set you on the path to stop this abomitnation from ever being created. We will fill you in with more details come morning. Now rest for you will begin a long journey shortly after daybreak."

Leaving the four completely speechless they vanished into a portal. Another flash of light and a full camp appeared in the ruins for the four. Everyone's mouth was hanging open in game and in real life.

End Session

The group applauded at the revolution of the plot. NO one expected such shock like that. They all said that the others missed a great opening and a great session. We cleaned up and finished dessert and I saw everyone out.

I am so glad they enjoyed it and can't wait two weeks for the next session. Please feel free to comment about the session and the players choice of characters.
Gaishin

05-08-07, 03:25 PM
Heh, great setup. And I wish my group provided food like that:)

That is great the players are getting into character. Glad they didn't carry it far enough to kill each other though. Almost did that when I got to play when someone brought in a kobold as a player. Was chasing a beast towards us thinking to get help killing it. But all we saw was a kobold chasing a creature at us to attack. Needless to say, the beast died and after a few round of combat we stopped trying to kill the kobold.


And back to your post, sounds like your players have their hands full on what they will have to accomplish. Tell them good luck!
pdd3000

05-10-07, 03:17 AM
im wondering if i can join this campaign on line? i dont know how far this campaign is, i live in fresno ca.

well heres one of my characters
keep in mind i like to play with a mininum set of rules and extended which this character is made from.
. also i tend to use the old rules and new sometimes, and the old armor classe rules.
i create my own worlds and attributes with the characters
that correlates with a game i made called mazes and riddles.

name. shrodawa + / -
strength: 10 -1 combat
intelligence: 10 -1 awarness
dexterity: 8 -2 on projectile/
constitution: 14 - 1 protect/ + 2 dam poisioned/
wisdom: 18 + 2 knowledge/ - 4 on inexperiance
charisma: 18 +2 perswassion/ - 1 charm
power level: 78 ( pl are the total points added together with
the attributes, the points can be used with numerous feats and actions except hitpoints
hitpoints: 18
class: shaman/magic user
level: 2 feathermaker
armor: light sweude armor/ giant eagle feathers + damage with out.
armor class: 6/ -1 dam/+ 4 dam w/o
race: native indian/crowak race/ snake leaf clan/ grainki tribe
sex: male
religion: mystic/ god grainwai
trade: scholar
alignment: lawfull neutral
familar: hop lizard
reletives: half sister ( jaudu)
group: pelerd parch ( secret order of scholars)

height: 5 9
weight: 145
age: 16
eyes: teal green
hair: sandy brown
skin: peach brown
symbol: a water ply snake with two leaves crossing
this part i created, the level of abilty is 1-20 a roll as to be the number or less the saving throw
is either + or - each saving throw is used up in feat points on a succesfull roll. this is used when if you fail on a regular roll
saving throw:
feat points:
magic: 7 spirtual/medicine
skill: 4 scribeing/ cantation
feat: 9 combat/ physical +1
special: 9 tree spell, branch bend/ potion spell, hypnotic will +1
protection: 5 common poison/ blunt damage

weapons:
talon claw hatchet + 1
magic damage
elk horn knife
snake fang gauntlents
+ 1 damage/ +4 damage poisoned
used against no armor -1dam/w leather padding

spells/magic:
giant eagle feather belt
+ 1 feather fall/ -3 in bad weather
giant eagle feather necklace
-1 damage/ + 3 damage in spell lv 3 or higher
spells main:
1. hptoticism 2. phanton hand
3. healing +1 hp 4. fog strike

equipment:
swuede pouch med.
snake skin shoulder bag
oils/potions:
4 glue containers
1 magic, glue body trap, ( glue wraps around body)
2 healing potions
4 potions
1. spirit summon 2. spirit protect
3. newt venom (medicine healing) 4. fire starter ( lasts 4 rounds)
attire:
feather vest, moccassins, swede trowsers, feather cloth war dress

wealth/food
treasre:
16 gp
6 animal skin patches (crowak indian currentcy)
food:
4 beef strips, 7 mint moss, 10 sardines, 4 berry bushels, 5 gis roots, 4 sap bread ( when combined these foods have magical
ability to heal and add to cantation.

familar:
name: huyio
hitpoints: 9
level: 4
race: hop lizard ( marsupial, half rodent/ half reptile)
alighnment: choatic neutral
class: ranger
group: scroll archivists
trade: scroll assisstant
armor: scale armor/ enchanted cloak armor class 5/ - 2 dam/ - 1 w/o
these levels indicate like attributes there scaled 1-10
abilty level: 7 + 2 action/- 1 capture
awarness level: 7 + 2 knowledge/ -1 trap
skill level: 8 +2 perform
magic level: 5 +1 spell read/ -4 magic perform
saving throw:
poison: 6
feat: 5
combat 9
spell: 9
heal: 6
a special is an abilty in combat that the character is skilled in
special:
1. thunder ball, + 1 blunt damage 3. jumping kick + 1 damage
2. slice scatch, + 2 flesh damage 4. wall ponce + 2 blunt dam.

height 15 inches long / 6 inches standing
weight 8lbs/ 5lbs w/o items
age 36 ( 12y to 1y
eyes light yellow
skin/ brownish green
scales and hide

spells/magic
spells
1. seek and find + 1 awarness 2. floatation
3. missle meld ( any reg object can be used with a magic bolt)
4. size illusion +2
magic cloak of protection - 2 dam/ +3 dam with lv 3 or higher magic.
enchanted canvas body suit, -1 water dam./ + 2 dam w/o

weapons/items
small spike chain mace ( for tail)
+ 1 flesh damage
magic tiny crossbow/ attack number illussion/
w/ needles and wooden spikes + 1 flesh damage
items
tiny leather pouch
bug meddly 4 servings
2 tiny healing potions
2 tiny healing herbs
buggle herb bread 4 ser.
wik and matchs
4 tiny mirror lenses
tiny spy glass/ with magic light crystal


back ground

shrodawa was born in the low forest lands of ventery valley a valley far down south, near the coastline of abyisise. his family
was drowned by the carniyoiu river trying to cross it it to find magicall shells that would heal sickness and disese.the valley
was seperated from the river and beach desert of gyrot and ruler of gyrot, baron franicellu, a craybun half crab half human. shrodawa was adopted by his local tribe, by awatul
a shawman second to his father kawok, a master shawman,
grown wicked and terrified the many tribes and clans in the
land. shrodawa was taught the ways of spirit magic and healing medicine,but shrodawa was never a warroir, for this
he was ridiculed, one day shrodawa still a mere boy thought off
to adventure out in the open ranges, after many days he found
a pack of kerlnigs ( giant carnal centipedes) attacking a tiny
hop lizard still a baby, the hop lizard had special ways of tricking them with hypnotic illussions. shrodawa took his
elk horn knife with a rope and swung over to the hop lizard
being pulled to saftey by shrodawa, they both ran after casting a thunder spirit that bolted the kerlings to retreat.
his clan welcomed him when he came back with the hop lizard
which was a luck charm beleived by his tribe. ever since then
both of them were freinds, and the hop lizards secrets shared
part of a secret order of scholars that gaurded the secrets of the entire land of mazeizia ( the island world that dwells in
the astral realm of mazes and riddles and dungeons and dragons.