| Post/Author/DateTime | Post |
|---|---|
| Mock2604-20-08, 04:03 PM | First and foremost, the immovable rod has an incredibly serious design flaw (proof that intelligence can be and is a dump stat for some people!), and that is that it is activated by a button! A BUTTON! This item has so many potentially great defensive/protective purposes that are negated or rendered less effective by the inclusion of a button. So, for the purpose of this thread we can go under the assumption the the rod is designed with a control word for activation instead of a button. Now, that little rant aside, here's another one. Why limit yourself to just a rod? Sure, the immovable rod is great, but you can theoretically craft anything with the power of immovability. OK. Now we can start this thread. This thread is about creative uses for immovable rods, creative ideas for adding immovability to items and creative uses for those items. Here are a couple that I've come up with: Immovable wagon wheel. One of my characters had a wagon with a small cabin built onto it (similar to a rover's wagon), and it was decked out with decorations and weapons and all kinds of neat stuff that would make it a tempting target for some people. So, he had a pair of immovable wheels crafted. Now, when he goes into town and parks the wagon somewhere he simply walks around the wagon for an inspection, and as he inspects the two wheels he whispers the command words. Now, unless someone is willing to cast detect magic and then dispel magic the wagon is unlikely to be stolen. Immovable door. One of the prisons for my BBEG in one campaign has a couple of ultra-secure cells. On each of these cells are two very large iron doors that have the power of immovability. So, not only are they locked, but when closed they are made immovable. Immovable spears. These are used to create makeshift defensive fortification when out and about. Immovable shackles. Need to secure a prisoner for the night, just make his shackles immovable. Immovable rope. There are a LOT of uses for this. |
| pigknight04-20-08, 06:26 PM | Do tell some of the uses of immovable rope. |
| Mock2604-20-08, 06:53 PM | It makes a great trip rope. Hang it down from a cliff and it becomes "pole". Also, when running away from someone(s) you don't nned to tie it off and that means that those at the top can't untie it while you're sliding down. Get two ropes, knot them, and you can descend from any height. It might take a while but it can be done. Attach a rock or grappling hook to the end and when it gets to the desired height freeze it in place (don't have to worry about whether or not the rock or grappling hook or whataever catches on anything). Use it as a clothes line. Secure it horizontally in the air, drap tarps over it and you have makeshift tents (very handy in the desert or out in the plains). Securing prisoners at night. Securing a wagon for the night. Coil it up and it can hold a door shut. Tie it around the door handles of two doors of the room you're in (assuming there are only two doors) and there is no way those doors will be opened (though they can still be hacked down). There's a few right off the top of my head. |
| RPJesus04-20-08, 10:10 PM | ooh, we were sealing a cliche in the sky once, using an immovable rod. and ultimately one of our charries was hanging like 2400 feet in the sky while tied to it. The sorcerer's familiar (a squirrel named Ruckus) was up there with him,and tried to steal something from him. Then it pressed the button :D. |
| Eldritch_Lord04-20-08, 10:19 PM | ooh, we were sealing a cliche in the sky once, That's either a hilarious misspelling or one of the weirdest plots I have ever heard of. Care to elaborate? |
| RPJesus04-20-08, 10:40 PM | Well, a dimensional rift (or something along those lines.). I refer to them as cliches because a space-time rift in the time-space continuum is one of the most tired plot devices imaginable (or lack thereof :D). |
| Eldritch_Lord04-20-08, 10:47 PM | Well, a dimensional rift (or something along those lines.). I refer to them as cliches because a space-time rift in the time-space continuum is one of the most tired plot devices imaginable (or lack thereof :D). Aw, man. :( that's not nearly as funny as I'd hoped. Though you gotta admit, it must make some funny conversations. "That's such a cliche." "Another rift? Where?" "What in the hells are you talking about?" "You said there's a cliche around here!" "Around where?" "Here!" "That's a cliche!" "Where?" "What do you mean where!?!?!" |
| celestialkin04-20-08, 11:39 PM | Immovable wagon wheel. One of my characters had a wagon with a small cabin built onto it (similar to a rover's wagon), Sorry to go off-topic, but where can I find this rover's wagon? |
| Mock2604-20-08, 11:57 PM | He was last seen in the city of Reth. |
| Eldritch_Lord04-21-08, 01:10 AM | He was last seen in the city of Reth. And chances are, given the immovable wheel, that he can still be seen in the city of Reth. ;) |
| pigknight04-21-08, 09:23 PM | Immovable copper piece...think about it. |
| lunoc04-21-08, 09:36 PM | i use the whole "enough pressure and it moves" idea, but still just imagien this big hall doors, laying down and activating imovable rods like laying a brick wall big T couldent open that door whats the dc for 500, simultanious dc 30 strength checks wait, sealing great big gap in the sky with immoveable rods, they should try that with the ozone hole |
| Artector04-21-08, 09:36 PM | Immovable copper piece...think about it. Put it down in the middle of a bar, but instead... use a platinum piece. There'd be some fun fights there. Of course you could get the same effect with Sovereign Glue. Immovable clothing.... could be interesting. |
| lunoc04-21-08, 09:44 PM | Immovable copper piece...think about it. leave one in middair next to a beggar, works bettar with platanum too |
| Gentlemanic04-22-08, 03:28 PM | Immovable football. Stand in the middle of town square and tell people it's 10 gold for the person who can kick it the furhest away. One shot per contestant. Immovable plot. Players: We enter the tavern. DM: You can't. Players: Why? Are the doors locked? DM: Nope.. You just can't. What else do you wanna do? Players: We leave town and go into the forest then. DM: Ya can't... etc. :D |
| Rania04-22-08, 04:34 PM | And chances are, given the immovable wheel, that he can still be seen in the city of Reth. ;)LOL. |
| pigknight04-22-08, 07:27 PM | @The immovable clothing bit: "From hence forth, wheneth adventurering adventurers enter this here township all maidens are given immovable clothes for the adventurers' stay." |
| Eldritch_Lord04-22-08, 10:58 PM | @The immovable clothing bit: "From hence forth, wheneth adventurering adventurers enter this here township all maidens are given immovable clothes for the adventurers' stay." That could cause some...awkward situations. "Hey babe, is that an immovable rod in your pocket or are you just happy to...see...me....Uh :uh-huh: I'm going to, uh, leave now...." |
| Mad_Jack04-23-08, 02:26 AM | "So this dwarf walks into a bar.... Then realizes he put it on the wrong side of the door when he tried to pin it shut..." <rim shot> :D |
| celestialkin04-23-08, 03:35 AM | stick + immovable quality + the party's paladin's posterior |
| Eldritch_Lord04-23-08, 06:26 PM | stick + immovable quality + the party's paladin's posterior Why waste an immovable rod when that already comes standard with the class? |
| Zombie_Babies04-24-08, 10:01 AM | stick + immovable quality + the party's paladin's posterior Why waste an immovable rod when that already comes standard with the class? That's actually where the Rods come from. They are created in Paladin posteriors. A Paladin produces one rod/level. Gnomes harvest them and sell them to NPC merchants. Once a rod is removed, the Paladin spawns a new one within 1d4-3 (minimum 1) rounds and another every 1d6-5 (minimum 1) rounds after the first another is created until the Paladin reaches his rod per level limit. You guys didn't think these things were actually crafted by mages, did you? |
| Mock2604-24-08, 03:36 PM | That's actually where the Rods come from. They are created in Paladin posteriors. A Paladin produces one rod/level. Gnomes harvest them and sell them to NPC merchants. Once a rod is removed, the Paladin spawns a new one within 1d4-3 (minimum 1) rounds and another every 1d6-5 (minimum 1) rounds after the first another is created until the Paladin reaches his rod per level limit. You guys didn't think these things were actually crafted by mages, did you? Not entirely true. Rods are also produced any time a paladin comes in direct conflict over alingment issues with his adventuring party. If it is a particularly intense conflict then the paladin can actually produce multiple rods. |
| Eldritch_Lord04-24-08, 06:21 PM | You guys didn't think these things were actually crafted by mages, did you? Of course not! My point was, "Why add a rod when there's already one there?" |
| Zombie_Babies04-25-08, 09:26 AM | Of course not! My point was, "Why add a rod when there's already one there?" OK then. I was a little worried for a second there. ;) |