| Post/Author/DateTime | Post |
|---|---|
| Horus_Sungod12-16-07, 10:08 PM | Recently, I've only been able to play D&D with one person and because we don't really want a solo campain (teamwork is the basis of D&D after all!) we are doing short adventures that can be found online. However, it's hard to be fair with ourselves and as such, we're looking for "you are the hero" kind of adventures. I mean like those books where you go to a different page depending on how you react. Do anyone knows of such adventures that can be played fairly without a DM? I guess I could do my own, but it would defeat the purpose, as I would alredy know what's ahead. Thanks |
| EaterOfTheDead12-23-07, 04:20 PM | The greatest of all adventure books, and the ones that got me into D&D, are none other than Lone Wolf. Fortunately they are now free online. http://www.projectaon.org/en/Main/Home The rules are simple and the adventures are exciting. Since the project is volunteer based they don't have all of the book available yet but most of them are and you'll find hours of entertainment. Playing through all the books is like playing a whole campaign from 1st to 20th level. They really are great. I was so excited to discover Lone Wolf available again because they have been out of print for so long. But now you can play them in an easy.html format. I totally sound like an ad... |
| roronmisthawk12-24-07, 01:25 PM | i sometimes use fighting fantasy books- by steve jackson + ian livingstones when im doin it with only one friend. jus follow it an alter monsters etc where nessecary. or play as a VERY lenient dm.:D |
| celloshane12-26-07, 05:41 PM | Eater you have no idea how much you rock right now. I had one of those books when I was 13, and for the past 2 years I've been looking for it to convert the story into a adventure for my players. I'll make sure my players curse your name when they perish in the fortress of the Plague Lords of Ruel! I'm ready to slap a sandwich board sign on you so you advertise that site everywhere you go. |
| EaterOfTheDead12-27-07, 08:31 AM | Eater you have no idea how much you rock right now. I had one of those books when I was 13, and for the past 2 years I've been looking for it to convert the story into a adventure for my players. I'll make sure my players curse your name when they perish in the fortress of the Plague Lords of Ruel! I'm ready to slap a sandwich board sign on you so you advertise that site everywhere you go. Make sure they shake their fists at the heavens as they curse me. If they don't the effort just doesn't seem worthwhile. Man, I was so freaken excited when I ran across Project Aon. It is as awesome as it seems. They correct all the problems that occurred in the American printings of the Grand Master books as well so you can actually play all of them. I remember when I was in jr high I played all of the books but had to stop at Captives of Kaag because it was misnumbered, I gather this problem occured with many of the grand master books. Now I can play all of them and have done so. It's a freaken blast too. I did some preliminary conversion to d20 adventures but never got very far. They would work well but you'd have to be careful about the party gaining levels too quickly. Each book should run 1 level. That wouldn't be too hard to scale, however. I once converted the World of Lone Wolf books to a post apocalyptic Mage: The Ascension game. It was one of the more fun campaigns I ever ran. |
| Cowczar12-27-07, 01:39 PM | I only have one other player, and we take turns creating adventures. One of us writes it, and the other takes the lead in the party, making all the decisions. It's much faster than a four-member party game, and games continue longer as there are less people to get bored with their characters. |
| stone_thecrows12-27-07, 03:59 PM | Cludo :D |