| Post/Author/DateTime | Post |
|---|---|
| xdahnx07-15-07, 04:26 PM | Hey there, I'm about to send my 4 best players through it, because it seems very interesting, and very difficult at the same time. There appears to be a balance between RP (diplomacy, interacting in towns, etc), Combat (tough critters, my god), Skills (never seen a Listen-or-Die before), and Puzzles. The group that is going to begin it is as follows: 1 Rogue (later moving to fighter) skill MONSTER (able learner, high int, something like 48+ skills at first level, moving to fighter thug variant) 2 Ranger (who gave up track to get trapfinding and disable device; oddly enough the rogue has no ranks there) 3 Wizard 4 Cleric or Druid, he can't decide We're going to start from the beginning, next week, and I am looking for some advice: perhaps a heads up of things to watch that maybe you have found as you have run it, things i should look out for, etc. I would appreciate any advice on the matter; will the group be well rounded enough? i think so.... let me know and, of course, if you are in my group, try not to read this ;) thanks! |
| jokey66507-15-07, 08:12 PM | The rogue will not be sneak attacking much once you get farther in. If the player chooses Cleric it will make it so much easier for everyone else. Make sure to watch out with the wolf encounter at the very beginning. Tends to kill PCs if the wolves are played semi-intelligently. Some of the other encounters are randomly absurdly difficult or hideously easy. My ranger and my friends Cleric two-manned the lizardfolk den while our companion was dicking around somewhere else. |
| xdahnx07-15-07, 10:03 PM | well, the rogue intends on only taking one level of rogue (at least for now) and moving into the 'thug-variant' fighter; he's going to be a fast moving, trip, combat control something.... less on the sneak attack, and traditional rogue stuff....hes not even taking disable device he wanted the other skills |
| eamon07-16-07, 09:29 AM | The rogue might want to consider at least taking 4 levels of rogue as that won't cost him further base attack. For a mere 6 hit points he'll get 18 skill points, Evasion and Uncanny dodge. And if he really wants a lot of combat options, he'll want fighter feats and not the thug variant. |
| xdahnx07-16-07, 10:36 AM | well, really i think it's his character design, as opposed to trying to optimize i was looking more for advice for me, as DM, running this campaign, not necessarily how the rogue can max his combat options... |
| eamon07-17-07, 06:13 AM | You're right, I'm sorry - just couldn't help myself ;-). Have fun though! |
| druidicdragonhunter_21407-17-07, 07:08 PM | I only ran part of the first session with my friends but I recommend keeping an eye out for the acid beetle swarm/ mad slasher combo. We had our ranger killed during that fight... then again the druidess was already unconcious when the fight began because of an earlier encounter with brown mold :rolleyes: |
| xdahnx07-17-07, 08:47 PM | I only ran part of the first session with my friends but I recommend keeping an eye out for the acid beetle swarm/ mad slasher combo. We had our ranger killed during that fight... then again the druidess was already unconcious when the fight began because of an earlier encounter with brown mold :rolleyes: as soon as they heard the scuttling, they covered the hole in oil, and the other torched it so the beetles had to come through the flames to get to them....at 9HP....the swarm wasnt a big deal tho they have no no no interest in going down that tunnel..... |