are there too many gods [Archive] - Wizards Community

Post/Author/DateTimePost
nyysjan

03-08-06, 12:29 PM
Does it strike odd to anyone that there are so many gods/pantheons in DnD (especially so in Forgotten Realms, and if they are forgotten, then how can people be playing them)
how many gods of war can there be untill people get tired of them or gods of death, love, sun, dogs, cats, macaroni and cheese

and are those gods so important, if there are so many of them.

shouldn't gods have some sway over their domain or are they just powerfull outsiders with extra funky powers

personally i feel that there should be only one god of one thing/concept/action or possibly two or three to personify different aspects of the thing luck good/bad, death violent/peacefull release, war slaughter/defense/righteous crusade, sun bringer of life/scourge of all things on earth, and so forth.
but there are so many of them that there seems to be no actual point to it, i could unerstan so many religions an gods if the gods themselves were beyond mortal vision or knowledge (meaning that there was no actual proof beyond clerical spells/divine magic about the existance of gods) like in Eberron (altough there seems to be actually very few different religions in Eberron altough what comes in later relieses is beyond my knowledge)

come forth with your opinions in the matter
personally i like more about the idea that when the god of sun dies/disapears/quits then the sun oes the same an all the world is *******
instead of the god of sun dies/disapears/quits, no worries we got about a dozen of 'em left.

also should the gods take active part in the actions of mortals and if so then how can their clerics still cast spells when they do things their god wouln't approve

personally i think that the gods should act only through their clerics, and that the clerics powers should stop working immediatly when they try to use them in a way their god wouldn't approve or even act in a way their god wouldn't approve (altough they should get a warning just before they act that this is not a goo idea)

so, what do you people think :confused:
CzarGarrett

03-08-06, 12:40 PM
If you feel there are too many Gods, eliminate some.


Your games need not be canon to the lore.
loki87

03-08-06, 12:52 PM
If you think D&D has a lot of gods, take a very close look at Greek mythology or Hinduism, or dozens of other polytheistic religions in human history which have far more gods than even the Forgotten Realms. I think it's great that there are different gods for different aspects of a very broad ideas (like darkness or magic). It shows a world that is shaded and not merely black and white. However, if you feel there are too many deities in your campaign, cut them down to whatever number you like. It shouldn't be too difficult to combine similar gods.

As for the question of clerics being able to cast spells if they might go against the will of their god, this is a very interesting question. It would really depend on the actions. For instance, some actions would so greatly differ from the will and message of one's deity that they might create an alignment shift and possibly make the cleric "illegal." Also, sometimes individual actions may seem good, when they in fact serve a greater evil. For instance, a priest of a god of murder decides to heal a paladin in order to torture him for information that would serve his dark god. The act of healing may be against the very nature of this deity, but the ends may justify these means.

Personally, the gods in my campaigns are not all-knowing, and have pacts with their clerics as part of being granted immortality. Unless a cleric has a pattern of defying his patron, he will gain spells regardless of the individual actions. The moment he establishes a pattern or openly turns his back on his god, then he is no longer a cleric of that god and not subject to receiving spells.
Tyler Do'Urden

03-08-06, 12:53 PM
Historically, every culture has it's own set of gods.

Maybe there is only one god of war, or one god period, and what each culture percieves as being their god of war is just one aspect of that god.

Modern real world religions run the gamut; Judaism, Christianity, and Islam all believe in the same singular god (whether they realize it or not), but Hinduism believes in at least a million gods (one for every believer). In your game, you can have as many or as few gods as you want.

I'm a big fan of there being no actual gods; divine magic works because of faith but it comes from the caster, not from a deity.
OctoberRaven

03-08-06, 12:54 PM
Me? I don't think there's enough Gods.

Ever notice how Elves, Gnomes, Dwarves, Gnolls, and every other race has a creator and/or patron deity, but humans don't?

And of course, no dieties of the Four Classical Elements, or a Goddess of the Moon, or any of the several other things that could mirror classical pantheons.
Neverwrong

03-08-06, 12:58 PM
The only time there are too many gods is when they're in the line in front of me.
Frida

03-08-06, 01:24 PM
Yes! I think there is to many gods. The pantheons doesn't make sense and they are all really boring. The problems with Forgotten Realms is that there is to many people involved in its making that doesnt nessesarily pay much attention to the things already created. Therefore you have half a docen wargods. We made our own gods in our campaign, one of every alignment that where more like general concepts of certain ideas. If we then want a specific personality or an icon we can use saints or powerfull demons and such.
Seeker95

03-08-06, 01:24 PM
Does it strike odd to anyone that there are so many gods/pantheons in DnDThere is only one pantheon of gods. Even in the Realms. That the elves have their own and the gnolls their own and the humans their own is immaterial. There is still only one pantheon (ask any cleric or true believerTM. :P

In my game, we made it even easier. The lands of the west (Al Qadim) and the lands of the north (Rokugan) and the lands of the center (Flanaess) all have folks who worship "different gods". They have different names, different listed powers, and even different portfolios. But, it turns out, there is still only one set of gods. They choose to use different names for their followers in different places, and even seem to have different personalities and powers. They have that right. They are the gods.
Zevox

03-08-06, 02:08 PM
Does it strike odd to anyone that there are so many gods/pantheons in DnD (especially so in Forgotten Realms)
Not at all. One of the things I love about the Realms is the myriad Gods and pantheons. Though if you look at the Realms Gods carefully, you'll notice that there is scant little of Deities with the same portfolio in any given pantheon. Yes, there is a Fearūnian God of War, a Dwarven God of War, a Mulhorandi God of War, etc, but no single pantheon has more than one God with the War porfolio - some similar, but none the same. And those few who do have the same portfolio (for instance, both Ilmater and Loviatar are Faerūnian Gods with the Suffering portfolio) they embody vastly different aspects of it. As far as I'm concerned, more Gods means more options for patron deities and churches to work with/against or use in some way in your games, which is a good thing.

also should the gods take active part in the actions of mortals and if so then how can their clerics still cast spells when they do things their god wouln't approve
Thats another of the things I like abut the Realms - the Gods don't just sit on thier butts and let thier clerics do everything for them, they actually work towards the ideals they espouse. Personally, I think it makes no sense whatsoever for deities to be depending on thier followers to do everything for them when they have all that power at thier fingertips and could be working towards those goals themselves as well as having followers do it. As for Clerics casting, the way it works in the Realms is that once the spells are granted, no deity can stop them from casting them (except Mystra or Shar, who can cut them off from the Weave or Shadow Weave respectively, but they're unique cases in that regard), but they can stop granting the spells when the Cleric prays for them. And personally I quite it like that way - only the God of Magic should have such direct control over what magic any individual can cast.

personally i like more about the idea that when the god of sun dies/disapears/quits then the sun oes the same an all the world is *******
instead of the god of sun dies/disapears/quits, no worries we got about a dozen of 'em left.
Can't say for other settings, but in the Realms the general rule of thumb is that the Faerūnian deities are the direct embodiment of whatever is in thier portfolio, and the Gods with that portfolio in the other pantheons are just Gods of that thing. For instance, Selūne, Faerūnian Goddess of the Moon, actually is the moon, and if she died the moon would cease to exist, but this is not the case for Eilistraee, Drow Goddess of the Moon. Same for Chauntea, Faerūnian Goddess of the earth - she is the planet Toril, and if she died the world would as well. Generally, thats why any Fearūnian Gods that die get replaced so quickly - when Cyric lost the portfolios of Death and the Dead, no one on the planet could die until Kelemvor was elevated to the position of God of Death and the Dead mere hours later; and when Mystryl died sacrficing herself to prevent the permanent destruction of the Weave, magic temporarily ceased to exist until she was reborn minutes later as Mystra. So as you say, if there were a Faerūnian God of the Sun in the Realms (which there isn't - just a God of the Dawn, Lathander), then if (s)he died, so would the sun, at least until (s)he was replaced. Personally, I like having things work this way as well - since the other pantheons are entirely interloper Gods, it makes sense for the Faerūnian Gods to be tied to thier portfolios in this way, while the others aren't.

Zevox
Salty_Boy

03-08-06, 02:42 PM
personally i like more about the idea that when the god of sun dies/disapears/quits then the sun goes the same an all the world is *******
instead of the god of sun dies/disapears/quits, no worries we got about a dozen of 'em left.

:rofl:

So as you say, if there were a Faerūnian God of the Sun in the Realms (which there isn't - just a God of the Dawn, Lathander), then if (s)he died...

Wasn't there a Sun God by the name of Amaunator? Now granted, I'm basing this statement on the very limited experience I have with FR (read: BGII), so correct me if I'm wrong.
Zevox

03-09-06, 09:51 PM
Wasn't there a Sun God by the name of Amaunator? Now granted, I'm basing this statement on the very limited experience I have with FR (read: BGII), so correct me if I'm wrong.
Aumantor was one of the sun-based Gods of Faerūn (though technically he was from the Netherese pantheon, that was before most of the human pantheons merged to form the Faerūnian one). Like how Lathander holds the Dawn portfolio, he held the Noon portfolio. A third one, Myrkul (former God of Death), held the Dusk portfolio, completing a little trinity of sun-based powers. Lathander appeared right after Aumantor disappeared, if memory serves, so presumably as long as someone holds one of the three sun-based portfolios the sun continues to exist. Currently only Lathander remains (for some reason no one has claimed the Noon or Dusk portfolios despite thier being ripe for the taking), but if something happened to him you can bet someone would pick up one of the three - Ao tends to watch out for things like that.

Zevox
Nom

03-09-06, 10:39 PM
Modern real world religions run the gamut; Judaism, Christianity, and Islam all believe in the same singular god (whether they realize it or not)"(whether they realize it or not)" - What the heck do you mean by that?

Christianity explicitly claims to have the same god as Judaism, and this is a fundamental tenet of Christianity.
Islam explicitly claims to have the same god as Christianity (and Judaism), and this is a fundamental tenet of Islam.

However, it is internally completely consistent for a Jew to claim that the "god" that Christians worship is a false representation of the Jewish god (and have done so) and similarly for a Christian to claim that the "god" that Muslim's worship is a false representation of the Christian god (and have done so). Unless you are making the rather big claim that you know the true nature of the being that Jews, Christians and Muslims all believe is their God then your clarification makes no sense at all.

As polytheistic religions, many practised extensive adoption of foreign gods. "Tell us about your gods, soon to be subject people, that we may find a niche in our pantheon for them". Similarly, many of the key Roman gods were just Greek gods renamed and tweaked for Roman sensibilities.
Delestial

03-10-06, 02:02 AM
"(whether they realize it or not)" - What the heck do you mean by that?

I'm pretty sure it means overreact and rant about stuff everyone already knows.

Oh wait.
Athos

03-10-06, 11:08 AM
Well religous explosions aside I both dislike and like many gods

on one side forgotten realms is floded with gods, way to many, it almost cheapens them, and I don't like that, sure it does bring up alot of option, but then too many, too look through them all, and you end up settling.

On the other hand the eberron gods dissapoint me severly. There is one interesting good deity, the silver flame (this exclude the specialty deitys, path of light and ancent court which prerequsites race, regonal requirement) other than that you have the sovern host, that is the crappiest, most boring set of dietys I've seen in my life, I wanna have a cool, good deity that is interesting, and has a better favored weapon than the longbow.

the point is you need to find a balance, unfortunately neither FR or Eberron has found that.
Sh0ck-Wave

03-10-06, 11:38 AM
This sounds like a great reason to round up a high level party, throw on a Deicide CD and see how far you get vs some higher plane beings :)

My thoughts are that there's enough deities to allow a character some freedom in the type of religion they want their character to follow. You don't need to play ALL the deities in your games, you may just have a few major one's who's followers keep popping up and interfearing / helping the party.

In our games we never had weejas ever make an appearence until one player wanted to make a cleric of weejas. Then after reading up on how weejas and her various followers (eg. The Ruby Order from Libris Mortis p.176) interacted with the general populous, I'm probably going to have cohorts of the Ruby Order in most major cities as they perform an almost required role in the town's services.

The DM probably knows how many deities he wants active in his game, and if others are required then they can be just 'stepped up' rather then needing them to be there all the time (you could say that they were always there, but the party never really noticed their shrines before).
Mid-Boss

03-10-06, 05:08 PM
If you are powerfull enough to enstate a Divine Tax, then there can never be too many gods :devil:
DPStorm

03-10-06, 09:38 PM
Definatly.
I used the core D&D pantheon for my world until a friend finally pointed out to be that they were really, really... lame. Some of them were OK, but I really feel like the whole core D&D pantheon is a mess.
... Of course, a lot of the core D&D world is like that, but that's why people build their own or use FG/Eberron.
I think that the Eberron gods are a lot cooler than the core D&D gods, each god more symbolic and feeling more immortal.
BACK TO DDO
Ozymandias V.

03-11-06, 11:25 AM
Oh look, yet another case of "omg I can't think for myself or make decisions". Or maybe it's "Wizards of the Coast sends a hit squad to my house and they hold a gun up to my head unless I use every deity printed in every supplement".

Please note that my use of heavy sarcasm does not render my point any less valid.