Are you ready? [Archive] - Wizards Community

Post/Author/DateTimePost
Cloud Clone

06-21-05, 02:43 AM
One of my proudest moments was playing as a monk when I successfully rendered one of my mind-controlled allies, a barbarian, harmless without hurting him when I used both my improved disarm and improved trip abilities.

Another was when my party was trying to think of a way to kill a lycanthropic enemy we had captured, and I suggested placing him in our bag of holding until he suffocated.

Our druid used a "Stone to Mud" spell to rain down bludgeoning damage on a room full of enemies we had anticipated on fighting, leaving the few that lived to move at half speed through the thick mud covering the ground. Good times.

The point of saying this: Battle in D&D is about strategy and tactical meneuvers and being able to use them on the fly. Have you ever done something unexpected that made the other players go "Wow, I never would have thought of that!"? These things can range from unorthidox actions in battle or customizing your character with just the perfect set of equipment, feats, and skills. If you've ever done or seen anything in the game that meets these standards, post it here. I'd like to know how other people play their characters and get new ideas for gameplay use, as well as share the things I've learned on my own.
Iron Cobra

06-21-05, 03:12 AM
Are you ready? Let's go! :chicken:
Dyrtt

06-21-05, 03:24 AM
It's all about roleplay. I was recently in a campaign where one of our group played an elf barbarian. This guy was nuts with bloodlust. Every time we got into combat he raged and dove headlong into the enemy. Usually he didn't have to be bailed out but sometimes he did. the point is, not all characters are going to stand back and carefully consider all the nuances of combat even though the player behind them might.
solandras

06-21-05, 04:18 AM
I can't think of any I've done offhand, although I'm sure there are a few. One my friend did in particular was the have another PC pick him up into the air to about 200ft, then drop him on the enemy commanders. Being a 250lb dwarf he did 21d6 in falling damage as well as his 2 pistol attacks.
Escef

06-21-05, 04:25 AM
Another was when my party was trying to think of a way to kill a lycanthropic enemy we had captured, and I suggested placing him in our bag of holding until he suffocated.

Suffocation/asphyxiation is a relatively slow and very scarey way to die. If I DMed for that I'd take note of it and factor it into any future alignment questions I'd have about the PCs. Not enough in and of itself, mind you, but definately a factor.

Silly question, what's wrong with a good, old-fashioned coup-de-grace? Heck, a CDG from a scythe deals (2d4+str*1.5)*4 on a CDG. Assuming a 17 strength and average die rolls thats 36 damage (beore DR) and a rather large DC fort save to not die instantly. That's a lot faster and more merciful than suffocation.
Creeg

06-21-05, 04:48 AM
Sure i once had a fighter whose group was down and he was surrounded by too many enemies to handle on his own. Now they were on top of a large hill (practically a mountain) the only path up was stepply inclunded and smooth (a difficult hike up) but has a small army marching up it. He quickly threw his party (only 2 other members) over the edge, both had rings of feather falling and leaped on his tower shield slidding down the path, knock a vast amount of the army over the edge in doing so. All went well untill he hit the curve... Well the other 2 members made it out alive.

It's simply about seizing the moment... or creating one.
Seeker95

06-21-05, 11:07 AM
What's all this talk about roleplay?
D&D combat is: roll the dice, read the numbers, check the table, and recite the outcome.
Lather Rinse Repeat
:devil:
Creeg

06-21-05, 11:14 AM
Right sorry, that was in 2E... (I am joking don't start it here people) :D
Cloud Clone

06-21-05, 11:27 AM
Suffocation/asphyxiation is a relatively slow and very scarey way to die. If I DMed for that I'd take note of it and factor it into any future alignment questions I'd have about the PCs. Not enough in and of itself, mind you, but definately a factor.


Coincidentally, my character at the time was later driven insane and became chaotic evil. Yeah...coincidence.
Creeg

06-21-05, 11:31 AM
Coincidentally, my character at the time was later driven insane and became chaotic evil. Yeah...coincidence.

You know the last time a DM did that to me I replied with "Oh so NOW you're going to let me play the alignment I wanted in the first place?"

Which got a book thrown at my head.
simen_88

06-21-05, 07:22 PM
I say leave the fancy tactics to the spellcasters. They are the ones who can really use their brains for what they're worth, fighters are too busy dodging pointy things.

As an addition to fancy tactics, here's one for in-cave combat. Preferrably from a distance.

Quickened rock -> mud + mud -> rock = enemies in a lot of stone and probably choking and unable to move.

Rock -> mud + quickened mud -> rock = minor meteor shower.
cvazi

06-22-05, 07:56 AM
I broke out of an underground (200' deep) prison, waited near the top for the guards to go down to the cells, and melted (soften earth and stone) the staircase behind them, leaving them trapped 200' below the ground :)
Kain Dragoth

06-22-05, 12:37 PM
Yes, I turn my bag of holding inside out, wrap it around me and walk through the dungeon walls.
Cloud Clone

06-23-05, 02:12 PM
Yes, I turn my bag of holding inside out, wrap it around me and walk through the dungeon walls.

Oh Titania, I'm so glad you're safe! Never leave me again! :rolleyes:
Kasket

06-23-05, 02:28 PM
Back to the "making a moment" thing.
Once i was in a seige, helms deep wannabe but it was a oneshot so who cares?
Anyway, i was on top of a stairs and the orcs were at the bottom, so i went all orlando on there a$$, grabbed a longspear, threw my sheild on the floor and skidded down the stairs using the spear as a lance. Usually i dont blatantly steal my cool stunts from films, but this was an exception :P