Army... [Archive] - Wizards Community

Post/Author/DateTimePost
DariusFF

04-20-06, 08:21 PM
I was thinking of making an army with only one character, I have the PHB, DMG, DMG2, and the MM1.
I was thinking of being a Wiz/Cler with

1) a Familiar
2) a Homunculus
3) Golem
4) Shield Guardian
5) Summoned creatures
6) Called creatures
7) Hired mercenaries
8) Trained pets
9) Cohorts
10) Leadership's followers
11) Animated undead
12) Controlled undead

Is this legal? any improvements? comments? I know this requires a HUGE amount of money... and most likely an epic char...
a_psh

04-20-06, 08:32 PM
Comments:

If you try to bring these guys with you, everyone at the game table will hate you because it'll take you forever to resolve your turn.
Bluehero

04-20-06, 08:35 PM
Is this a villan? Having your own personal army might steal the spotlight from the other players. Otherwise, I would image with money, effort and a lot of fighting off good people coming to stop you from starting an evil army, it would be doable in the rules. As for summoned creatures, they have durations measured in rounds, not so great for an army.
You might want to try heroes of battle if you want to do like a whole campaign around battling an army, but it isn't really neccessary for just a few encounters. As for improvements, you might want to be a mystic theurge, maybe specializing in undead, as they are easy to manage and have low upkeep costs. Try to get followers as mages or evil clerics to heal your undead, using the assorted zombies/ skeletons as shock troops. Building some golems as heavy hitters would be a good idea, as would be getting some seige engines for more heavy hitting power.
a_psh

04-21-06, 01:20 AM
The other problem with an army is that mages are singularly adept at fighting one (all the nasty area effects), and many villains tend to be mages.
meatrace

04-21-06, 01:26 AM
definitely go wiz/druid. druid gets animal companion and can spontaneously cast summon spells. also, don't forget about rings of djinn/efreet summoning and figurines of wondrous power.

i had a character like this. monkey familiar, 4 items of djinn summoning, a sentient magic carpet, figs of wondrous power, and followers. we called it "khesti's instant army"
OravennasBrother

04-21-06, 03:44 AM
Further depending on the size of armies, yours might be large enough to attract atention but too small to have a chance against said attention.
Seeker95

04-21-06, 10:48 AM
If you are a player, I agree with a_psh. I would NOT want you playing in the same game I am playing.

If you are a DM, it doesn't matter how you justify it. Just do it to present your players with a challenge.
reese

04-21-06, 02:51 PM
well not so grand as the OP's, i once played a paladin/ranger/sorcerer, thats a mount, an animal companion, and a familiar... use the sorcerer to summon, pick up the wild cohort feat and leadership... or you can take a feat from CAV to combine your ranger companion and paladin mount...

i had a light warhorse mount (paladin), a dire wolf companion (ranger), a hawk familiar (sorcerer) and i trained a pack of elven hounds (4, RoW) as well as picking up a cohort with leadership. it was a small group though, only three PC's total counting myself