army [Archive] - Wizards Community

Post/Author/DateTimePost
Cat_attack666

09-05-05, 01:47 AM
is there any rules for make an army of people we're trying to make a campain where we are trying to take over the world :cool:
Tyler Do'Urden

09-05-05, 01:48 AM
Check the Leadership feat. Few charismatic characters with that will build you a nice starter army.
katarl

09-05-05, 04:34 AM
Who needs charisma? If you have enough money, you can buy anything you need. Look in Arms and Equipment Guide for mercenary rules.

I did a similar thing, where we were trying to take over Auranoch, to restart Netheril. We hired people, bulked them up with troops we 'persuaded' to join, and got the help of the only Netheril city still afloat, and we all attacked Shade.

I've never seen any really decent d20 rules for mass combat. I have Heroes of battle, but it didn't really mention it.
Seeker95

09-05-05, 08:53 AM
Who needs charisma? If you have enough money, you can buy anything you need.Without the charisma you may be able to buy thr mercenaries, but you won't be able to get them to do anything for you. Not for long, at least.
baalzamon999

09-05-05, 12:35 PM
Well, Heores of Battle doesn't have any mass combat rules, but it does have a rules framework for the DM to use. It basically has the DM eyeball the situation, and determine four possible outcomes, and apply a Victory Point threshold to each. The PC's actions gain them a number of Victory Points, and at the end of the battle, the DM checks his chart. It might not be what you're looking for, but it preserves the main idea of D&D, which focuses on the PCs, not the NPCs.

Alternatively, you could use the D&D minis mass battle rules, but I don't like them that much. You could also try to use a completely different rules system (e.g. Warhammer Fantasy), but that might not convert well.

The one thing I don't think you should do is play out the whole battle with D&D combat rules.

DM: You see the enemy on the horizon. Roll for initiative.
Fighter: Ok, I got a 12.
DM: *Rolls 10, 000 d20s* Guys, I'm going to need a lot of paper.
Ringmereth

09-05-05, 12:41 PM
As for mass combat, you could just make each unit a creature itself. Instead of 10,000 men rolling initiative, units of 500 or 1000 could act as a single entity, with one HP total (losing HP=losing combatants), attack bonus, AC, etc. If PCs want to act on their own, it'd be difficult to fit them in, but they could act as commanders for a unit each and give a bonus unique to their class(es) to the unit they're in charge of. The wizard might provide a bonus on saves (using counterspells and defensive magic to mitigate some of the effects of spells or special attacks on his unit), a fighter might get a bonus to damage (inspiring the troops by putting himself in the thick of the action), and a cleric might give a bonus to HP (healing injured men so they can return to the fight).
weasel fierce

09-05-05, 01:44 PM
I'd either

A: Break out the miniatures, and use a wargames set. Hordes of the things or Warmaster are pretty good for generic fantasy stuff

B: Get a copy of the ancient D&D "Companion" book. You can propably get it on PDF. It has an excellent set of rules called the warmachine, which handles mass combat nicely. <Just to clarify: Some older D&D books are available as either free downloads from the WotC website or available for purchase at places such as drivethruRPG.com -- if you can't find them there, do not assume that it's ok to try to get an illegal downloaded copy. BTW, the "War Machine" rules were also in the D&D Rules Cyclopedia, which is more recent and probably a bit more likely to be found. :) -- WizO the Hutt>

C: Ask your DM
Cat_attack666

09-10-05, 05:30 PM
I'd either

A: Break out the miniatures, and use a wargames set. Hordes of the things or Warmaster are pretty good for generic fantasy stuff

B: Get a copy of the ancient D&D "Companion" book. You can propably get it on PDF. It has an excellent set of rules called the warmachine, which handles mass combat nicely. <Just to clarify: Some older D&D books are available as either free downloads from the WotC website or available for purchase at places such as drivethruRPG.com -- if you can't find them there, do not assume that it's ok to try to get an illegal downloaded copy. BTW, the "War Machine" rules were also in the D&D Rules Cyclopedia, which is more recent and probably a bit more likely to be found. :) -- WizO the Hutt>

C: Ask your DM

About c: I am the dm My players are trying to take over the world.
Singularity

09-10-05, 05:45 PM
Why don't you not use dice. You and your DM could discuss what the results of a battle would be.

Alternatively, the DM could keep track of the overall battle and give your characters a chance to make a difference in details in the battle.

Check out Heroes of battle for more info on that last option.