| Post/Author/DateTime | Post |
|---|---|
| Muglock07-30-07, 02:16 PM | I have three level 4's in my campaign right now, a monk, a rogue, and a ranger. I need a really awesome adventure that will really get them into the game and really get them excited and having fun! Maybe some mystery, cool monsters, cool location, etc. |
| Malraux07-30-07, 08:51 PM | Red Hand of Doom is popular. You might need to run a smaller adventure to bridge into it. But from what I've heard about RHoD, a group that could be as outdoors-y and sneaky as those might have a fun run through. |
| Subversive07-31-07, 05:17 PM | I disagree. A group like that will be chewed up fast. RHoD can be a meatgrinder, and success can lie in the right party for the job. With only three characters, and all of them agility-fighters, this group will be at a serious disadvantage. I'd recommend a more city-oriented adventure. Can't think of any right off the bat, unfortunately. |
| snakeheadfish3307-31-07, 05:29 PM | I agree with Sub. RHoD is also a major investment of time. The game takes well over 12 months to finish and unless the players dedicate themselves to finishing it, don't bother diving in. I'm not anywhere near my collection of modules and dungeon mags to offer many suggestions at this time, sorry to say. But there are oodles of great games set for 4th level. People seem to have had fun with Sons of Gruumsh, but I've not played it myself. http://www.wizards.com/default.asp?x=products/fracc/884467400 Always been partial to the five glorious levels found in the 3.0 module: The Forge of Fury. It's a 3rd level adventure but since it needs some tweaking for version 3.5, adjusting the CRs up one level should be no problem. http://www.wizards.com/default.asp?x=products/dndacc/865750000 |
| CastTiltowait07-31-07, 05:33 PM | They might be able to handle RHoD if they gain a couple levels and the DM adds in an NPC cleric who focuses on party buffs. My party's mainly "agility" fighters and w/the help of a clever cleric, they've done okay. That said, they still are at 4th (and I'm biased to think RHoD rocks), and I wouldn't consider them ready to take on RHoD (w/out changes to lower the encounters) until 6th bare minimum, 7th better. That's a 2-3 level gap. Would the Barrow of the Forgotten King work well? As Snakehead said, SoG seems like it might work, and I think a number of people have used it as a good intro into RHoD. |
| Subversive08-01-07, 12:40 AM | They might be able to handle RHoD if they gain a couple levels and the DM adds in an NPC cleric who focuses on party buffs. My party's mainly "agility" fighters and w/the help of a clever cleric, they've done okay. That said, they still are at 4th (and I'm biased to think RHoD rocks), and I wouldn't consider them ready to take on RHoD (w/out changes to lower the encounters) until 6th bare minimum, 7th better. That's a 2-3 level gap. Would the Barrow of the Forgotten King work well? As Snakehead said, SoG seems like it might work, and I think a number of people have used it as a good intro into RHoD. I dunno... I mean, unless the rogue is a charisma monkey, they'll be missing out on a lot of the diplomacy aspects. They're not going to have any artillery support of casters, unless there's an NPC cleric, who will have limited applications. RHoD is an amazing adventure, but it needs dedication, and a tough fighting group to make it through. |
| someonelse81208-01-07, 03:05 AM | someone mentioned a city adventure, I would suggest Ptolus. its supposed to be the city where 3rd edition was play tested. the brick is a major investment though (over $100). |
| Ganeldil08-03-07, 02:27 PM | The Sinister Spire ! |
| Gerry08-05-07, 12:34 AM | Sons of Gruumsh! If you think it's reasonable that your players hang in there for a year or more, then swap all orcs for hobgoblins, and run it as a prequl to Red Hand of Doom. Gerry |