| Post/Author/DateTime | Post |
|---|---|
| Yaeri03-07-05, 01:02 PM | What's the best non-combat oriented adventure or adventure element you ever came up with? Did you ever invent any genius puzzles that didn't involve killing an ogre? Had your PC's have to talk their ways to the BBE? Please share your wonderful ideas; I can't wait to steal them. I once had thought to create an all-talk-mission (because one of the players was more oriented towards that sort of playing) but I had trouble getting started. But then some players dropped out (including the one) and others entered and they were all more combat-oriented, yet not to the extreme. I'd like to be able to enter some not so hack and slashy elements in future missions. |
| Yaeri03-08-05, 12:43 PM | :bump: No one? :bigeyes: |
| Meshakhad03-08-05, 08:11 PM | I did a 1-person adventure once that involved roleplaying a lot. I was a 3.0 savant. There was ONE combat scene, which resulted in everybody (myself included) getting knocked out. Later, when the nobleman I was fighting came to, he threw me in his private dungeon. I spent virtually all my PP that day on healing and teleportation powers to escape. Apart from that, most of my adventures ARE combat-based. |
| Lord Gwydion03-08-05, 10:08 PM | I've run quite a few d20 Modern games that didn't involve combat (unless the PCs started it of their own accord). It's got a nice system for figuring out skill/ability based CRs and assigning XP for successfully passing challenges with only skill use, as opposed to combat. It can be used in D&D just as easily. When I run D&D games, though, I do tend to use a lot of combat. Not exclusively combat (well, sometimes...), but what's the use of having a world full of monsters if the PCs aren't gonna go kill them? ;) Anyway, some non-combat encounter ideas involve: Tracking missing people (kidnapped, runaways, fugitives, or simply lost) through the wilderness. Negotiations with an opposition force (not necessarily the main enemy, just a group with different goals that happen to be in the PCs' way). Research. Searching ancient libraries for lost tomes of lore, climbing remote mountains to question the sage that lives at the top, or attempting to contact extra-planar beings for questioning can all make nice adventures (or combat-free parts of an adventure). Make the characters use their skills, abilities, spells, and NPC contacts or they fail. Blackmail/Extortion. Either the PCs are being blackmailed, or they are trying to blackmail someone themselves. If they resort to violence, the secret gets out (the standard "I've given a copy of this infomation to a friend who will release it if I'm killed" strategy is nice). They need to find a way to either recover all copies of the infomation, destroy everyone who knows about it at once, or find some nice juicy information on their blackmailer to even the odds. Or stop whoever they're blackmailing from achieving these goals. |
| Titan W03-08-05, 11:34 PM | I have one section, actually a big one, which involves first entering a chamber that has a timed puzzle, then a dark hallway wiht a good number of traps that leads to a complex maze... have yet to play it, but it should be interesting.. provided that we have someone in the group who has the ability to read an arcane text... and has high enough intelegence to figure it out... |
| Shaitan0.2beta03-10-05, 08:24 AM | The "Manifesting: a Tale" freebie adventure module is by WotC is good, and you can combine it with more combat orientated adventures to provide clues. What I do is: take 8-10 CoC adventures from Yog-Sottoh.net or something like that and make them all hapen at the same time. Just one of these adventures has more non-combat material then entire campaigns I was involved in. |