Brewmaster (WoWC + DnD + Ranma 1/2) [Archive] - Wizards Community

Post/Author/DateTimePost
Valsaric

02-10-08, 04:26 AM
Pandaren Brewmaster

Race: Pandaren

Alignment: Any

Hit Dice: d6

Attack Table: Rogue

Good Save: Fort

Armor: -

Weapons: Simple, Kama, Kukri, Nunchaku, Sai, Short Sword, Shuriken

Skill Points: 6



Skills: Climb, Jump, Swim, Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Concentrate, Craft, Disable Device, Search, Listen, Sense motive, Spot, Bluff, Disguise, Gather Information



1: Brew Potion

Sudden Strike +1d6 (Sneak Attack)

+(Wisdom modifier + 1) bonus to AC



2: Level of Divine Spell Casting

Efficient Alchemy - (When making Craft(Alchemy) checks you create (check * DC) sp per day (instead of per week) and (check * DC) cp per hour (instead of per day).

Flaming Concoction +1d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 1d6+ (con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier and can only be consumed once per day. After breathing the flaming breath, the Brewmaster is unable to speak for 1 hour.



3: Brewer's Way (Ex): A brewmaster gains a bonus to Concentration, Spellcraft, Craft Alchemy) equal to her class level. She is also able to automatically identify potions as a free action and at no cost. Also the Brewmaster may reduce the final xp cost to any potion she makes by half.

Identify Potion: May identify potions as though casting the identify spell. Use odor rather than taste. Must be able to smell the potion in order to identify it.



4: Level of Divine Spell Casting

Great leap - All your jump checks are treated as if you were running and had the feat:Run

Poison Immunity



5: Sudden Strike +2d6

+(Wisdom Modifier + 2) Bonus to AC

Quicker Potions: It now only takes half the time for a Brewmaster to make a potion.

Flaming Concoction +2d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+3 rounds of consumption. The concoction deals 2d6+ (con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier and can only be consumed once per day. After breathing the flaming breath, the Brewmaster is unable to speak for 1 hour.





6: Level of Divine Spell Casting

Acrobatics + 2 (+2 to Climb, Jump, and Tumble checks)

Special Blend A Brewmaster may add an additional, 0-level, spell effect to a

potion at the time of creation. This costs an additional 15 minutes to brew time.



7: Speed Climb (you may climb your speed as a move action as long as you start

and end your turn on a horizontal surface)

Improved Brew - Learning the secrets of brewing, you can brew potions with no cost

in experiece points.



8: Level of Divine Spell Casting

Empower Potion: Maximize the effects of a previously brewed potion.

Empowering a potion requires an additional hour to brew.

Flaming Concoction +3d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+4 rounds of consumption. The concoction deals 3d6+ (con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier and can only be consumed twice per day. After breathing the flaming breath, the Brewmaster is unable to speak for 1 hour.





9: Sudden Strike +3d6

Greater Quicker Potions: It now only takes a forth the time for a Brewmaster to

make a potion.



10: Level of Divine Spell Casting

+(Wisdom Modifier + 3) bonus to AC

Greater Special Blend A Brewmaster may add an addition, 1st level, spell effect to a potion at the time of creation. This costs and additional 30 minutes to brew.



11: Acrobactics +4

Throw Potion: Potions can be thrown as a splash weapon with a range increment of

15 feet. Spell effects are treated as though the spell had been cast normally and

targeted at the point of impact. You may select how spells with a line or shaped effect are releasted, though the effect must always occur in the half-arc away from the

brewmaster and the line of the throw.

Flaming Concoction +4d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 4d6+ (twice your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x2 and can only be consumed twice per day. After breathing the flaming breath, the Brewmaster is unable to speak for 2 hours.





12: Level of Divine Spell Casting

Evasion



13: Sudden Strike +4d6

Widen Potion: Maximize the area of a previously brewed potion.

Empowering a potion requires an additional hour to brew.















14: Level of Divine Spell Casting

Greater Brew: Can now create potions of any spell that he can cast.

Flaming Concoction +5d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 5d6+ (twice your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x2 and can only be consumed twice per day. After breathing the flaming breath, the Brewmaster is unable to speak for 2 hours.





15: +(Wisdom Modifier + 4) bonus to AC

Drunken Master: Effects of drinking spirits that would provide penalities to Reflex and/or Init. are reduced to 1/2. The Brewmaster also gets +10 bluff modifier to appear in a drunken state while not intoxicated.



16: Level of Divine Spell Casting

Acrobatics +6



17: Sudden Strike +5d6

Flaming Concoction +6d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 6d6+ (triple your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x3 and can only be consumed three times per day. After breathing the flaming breath, the Brewmaster is unable to speak for 3 hours.





18: Level of Divine Spell Casting



19: Improved Evasion



20: Level of Divine Spell Casting

+(Wisdom Modifier + 5) Bonus to AC

Flaming Concoction +7d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 3d4+2 rounds of consumption. The concoction deals 7d6+ (triple your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x4 and can only be consumed three times per day. After breathing the flaming breath, the Brewmaster is unable to speak for 3 hours.

________________________________________ _

So, I was hopeing for ideas/suggestions.
This is basically a quick idea I came up with. I was looking to make a mildly comical drunken panda.
A friend of mine is running a Warcraft RPG soon and wanted more group diversity. I told him I'd play something like the panda from Ranma 1/2 (only add the special brews in.)

I know it seems like a lot of skills. Most of them aren't combat effective.