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| Valsaric02-10-08, 04:26 AM | Pandaren Brewmaster Race: Pandaren Alignment: Any Hit Dice: d6 Attack Table: Rogue Good Save: Fort Armor: - Weapons: Simple, Kama, Kukri, Nunchaku, Sai, Short Sword, Shuriken Skill Points: 6 Skills: Climb, Jump, Swim, Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Tumble, Concentrate, Craft, Disable Device, Search, Listen, Sense motive, Spot, Bluff, Disguise, Gather Information 1: Brew Potion Sudden Strike +1d6 (Sneak Attack) +(Wisdom modifier + 1) bonus to AC 2: Level of Divine Spell Casting Efficient Alchemy - (When making Craft(Alchemy) checks you create (check * DC) sp per day (instead of per week) and (check * DC) cp per hour (instead of per day). Flaming Concoction +1d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 1d6+ (con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier and can only be consumed once per day. After breathing the flaming breath, the Brewmaster is unable to speak for 1 hour. 3: Brewer's Way (Ex): A brewmaster gains a bonus to Concentration, Spellcraft, Craft Alchemy) equal to her class level. She is also able to automatically identify potions as a free action and at no cost. Also the Brewmaster may reduce the final xp cost to any potion she makes by half. Identify Potion: May identify potions as though casting the identify spell. Use odor rather than taste. Must be able to smell the potion in order to identify it. 4: Level of Divine Spell Casting Great leap - All your jump checks are treated as if you were running and had the feat:Run Poison Immunity 5: Sudden Strike +2d6 +(Wisdom Modifier + 2) Bonus to AC Quicker Potions: It now only takes half the time for a Brewmaster to make a potion. Flaming Concoction +2d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+3 rounds of consumption. The concoction deals 2d6+ (con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier and can only be consumed once per day. After breathing the flaming breath, the Brewmaster is unable to speak for 1 hour. 6: Level of Divine Spell Casting Acrobatics + 2 (+2 to Climb, Jump, and Tumble checks) Special Blend A Brewmaster may add an additional, 0-level, spell effect to a potion at the time of creation. This costs an additional 15 minutes to brew time. 7: Speed Climb (you may climb your speed as a move action as long as you start and end your turn on a horizontal surface) Improved Brew - Learning the secrets of brewing, you can brew potions with no cost in experiece points. 8: Level of Divine Spell Casting Empower Potion: Maximize the effects of a previously brewed potion. Empowering a potion requires an additional hour to brew. Flaming Concoction +3d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+4 rounds of consumption. The concoction deals 3d6+ (con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier and can only be consumed twice per day. After breathing the flaming breath, the Brewmaster is unable to speak for 1 hour. 9: Sudden Strike +3d6 Greater Quicker Potions: It now only takes a forth the time for a Brewmaster to make a potion. 10: Level of Divine Spell Casting +(Wisdom Modifier + 3) bonus to AC Greater Special Blend A Brewmaster may add an addition, 1st level, spell effect to a potion at the time of creation. This costs and additional 30 minutes to brew. 11: Acrobactics +4 Throw Potion: Potions can be thrown as a splash weapon with a range increment of 15 feet. Spell effects are treated as though the spell had been cast normally and targeted at the point of impact. You may select how spells with a line or shaped effect are releasted, though the effect must always occur in the half-arc away from the brewmaster and the line of the throw. Flaming Concoction +4d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 4d6+ (twice your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x2 and can only be consumed twice per day. After breathing the flaming breath, the Brewmaster is unable to speak for 2 hours. 12: Level of Divine Spell Casting Evasion 13: Sudden Strike +4d6 Widen Potion: Maximize the area of a previously brewed potion. Empowering a potion requires an additional hour to brew. 14: Level of Divine Spell Casting Greater Brew: Can now create potions of any spell that he can cast. Flaming Concoction +5d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 5d6+ (twice your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x2 and can only be consumed twice per day. After breathing the flaming breath, the Brewmaster is unable to speak for 2 hours. 15: +(Wisdom Modifier + 4) bonus to AC Drunken Master: Effects of drinking spirits that would provide penalities to Reflex and/or Init. are reduced to 1/2. The Brewmaster also gets +10 bluff modifier to appear in a drunken state while not intoxicated. 16: Level of Divine Spell Casting Acrobatics +6 17: Sudden Strike +5d6 Flaming Concoction +6d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 1d4+2 rounds of consumption. The concoction deals 6d6+ (triple your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x3 and can only be consumed three times per day. After breathing the flaming breath, the Brewmaster is unable to speak for 3 hours. 18: Level of Divine Spell Casting 19: Improved Evasion 20: Level of Divine Spell Casting +(Wisdom Modifier + 5) Bonus to AC Flaming Concoction +7d6: After consuming the flaming concoction, the Brewmaster can perform a flaming breath attack within 3d4+2 rounds of consumption. The concoction deals 7d6+ (triple your con mod) damage. The Concoction can only be brewed a number of times a week equal to the Brewmaster's Wisdom modifier x4 and can only be consumed three times per day. After breathing the flaming breath, the Brewmaster is unable to speak for 3 hours. ________________________________________ _ So, I was hopeing for ideas/suggestions. This is basically a quick idea I came up with. I was looking to make a mildly comical drunken panda. A friend of mine is running a Warcraft RPG soon and wanted more group diversity. I told him I'd play something like the panda from Ranma 1/2 (only add the special brews in.) I know it seems like a lot of skills. Most of them aren't combat effective. |