| Post/Author/DateTime | Post |
|---|---|
| Gilyu11-01-06, 07:40 PM | okay, my character is going really fast (won't explain how :-P) and he is about to break Mach 1. I would like to have a fortitude save to see if I, well, explode but I have no idea how much. It has to be possible thought (as much as possible) thanks |
| The_Ditto11-01-06, 07:49 PM | Fort Save DC 20 Cheese Save DC 50 .. Good luck ... :tiphat: :P |
| Karak_Nechot11-01-06, 08:27 PM | What about going Mach 1 makes you take damage? |
| tuffn00gies11-01-06, 08:31 PM | okay, my character is going really fast (won't explain how :-P) and he is about to break Mach 1. I would like to have a fortitude save to see if I, well, explode but I have no idea how much. It has to be possible thought (as much as possible) thanks Please explain how. It sounds pretty interesting. Was it done by the RAW or is some homebrew rules thrown in? |
| Shaggy_Shaggs11-01-06, 08:36 PM | He might be thinking of this. ab‧la‧tion /ćˈbleɪʃən/ Pronunciation Key - Show Spelled Pronunciation[a-bley-shuhn] Pronunciation Key - Show IPA Pronunciation –noun 1. the removal, esp. of organs, abnormal growths, or harmful substances, from the body by mechanical means, as by surgery. 2. the reduction in volume of glacial ice, snow, or névé by the combined processes of melting, evaporation, and calving. Compare alimentation (def. 3). 3. Aerospace. erosion of the protective outer surface (ablator) of a spacecraft or missile due to the aerodynamic heating caused by travel at hypersonic speed during reentry through the atmosphere. I don't think it's worth crunching, though. Without fail, any time you try to apply real-world rules to fantastic things D&D characters do, you end up with a huge, complicated, breathtakingly stupid mess. |
| Artector11-01-06, 08:43 PM | DC 20 reflex save or take 1d6 fire damage for each consecutive round. So round 1 at mach 1, 1d6 fire damage, DC 20 Reflex save, round 2 at mach 1, 2d6 fire damage, DC 20 Reflex save... and so on. That's my two :twocents: |
| theotherdraxen11-01-06, 08:44 PM | I don't think it's worth crunching, though. Without fail, any time you try to apply real-world rules to fantastic things D&D characters do, you end up with a huge, complicated, breathtakingly stupid mess. QTF |
| Seeker9511-01-06, 08:45 PM | What about going Mach 1 makes you take damage?Wind force and the general inability of your lungs to inhale the air rushing past you. Stick your head into a mach 1 wind tunnel and let your friends see the bloody stump that remains. :devil: |
| frasmage11-01-06, 08:49 PM | you don't explode or take fire damage, you would die from abrasion - which does not allow a save in game. It just does straight damage. abrasive sand going at severe wind speed does something around 2d6 per round - but you are going way faster than that, so say 20d6 per round (and we will be nice and cap it at that) |
| Ashok_Lal11-01-06, 10:35 PM | Not to mention the chance of just blacking out from negative G's |
| Imban11-01-06, 11:16 PM | That's being sandblasted. Jet fighters very clearly do not take 20d6 damage every 6 seconds. Mach 1 is also not fast enough to incur fire damage. |
| Insane Pixie11-01-06, 11:23 PM | If my math is right, you'd have to be going nearly 180,000 feet per round to hit Mach 1. Giving you the benefit of the doubt, and assuming you have Run, you'd still need a base land speed of around 36,000 feet. How are you even managing this? That's well over (from what I know) the CharOp boards' high speed record. |
| RetiredThief11-01-06, 11:58 PM | My understanding is that the human body, when exposed to winds of velocities such as that of the speed of sound (~650mph) has problems. Skin tends to ripple/billow at anything much above 150mph, and at Mach 1 will tear and shred off. (Seen movies of skydivers cheeks flapping? That's only about 120mph.) The forces on a bodies limbs at that speed will make them flap around mostly beyond the muscles abilities to control, tearing ligaments, straining joints, even breaking bones or battering other body parts. The wind forces it's way into all sorts of nasty places. Nose, ears, mouth, eye sockets, end, er, other places. If the wind goes to a place where there are soft tissues you again have the risk of tearing. There are defenses. Strong, layered clothing, helmets and face protection help a lot. (This is one reason fighter pilots dress as they do.) Some means of controlling limbs helps. Ejection seats have cables attached to legs and arms, which tighten during the ejection sequence to help with controlling limbs, as well as making sure nothing gets sheered off as the seat departs the aircraft. All that's real world. In D&D, I'd assume you are finding some magical means of travelling so fast. If so, I wouldn't think it unsuitable that the magic being used might also offer protection. If not, well, hope you don't land in a lake of lemon juice. Without skin, that might sting a little. ;) |
| Thiez11-02-06, 03:52 AM | "Not to mention the chance of just blacking out from negative G's" Huh? Negative G's? Why? Assuming TS does not go from 0 to 650 mph in a single round, but spends a minute to get to that speed, I don't think he's going to experience enough G's to black out. Like, correct me if I'm wrong, but the only way moments he's going to experience Gs is when accelerating or slowing down, and moving at a constant speed shouldn't give you any Gs at all? (Alright, 1G downwards. Duh.) |
| JulesCARV11-02-06, 04:27 AM | Hmm... by my reckoning, going mach 1 requires a movement speed of "only" about 6,800 feet per round. (770 mph = 4.06 million feet per hour = 1130 feet per second = 6800 feet per round) |
| frasmage11-02-06, 07:44 AM | That's being sandblasted. Jet fighters very clearly do not take 20d6 damage every 6 seconds. Mach 1 is also not fast enough to incur fire damage. true its not being sandblasted, but you are going well over 10 times as fast as that wind - 20d6 is a pretty nice spot to cap it. You go so fast that the very particals in the air are enough to tear through your flesh Now a jet pilot isn't directly exposed to the elements, there is a superstrong glass windshield to protect them. And the plane is very aerodynamic, of a stronger material than flesh and thus does not (usually) take damage from the flight |
| aotrscommander11-02-06, 08:08 AM | true its not being sandblasted, but you are going well over 10 times as fast as that wind - 20d6 is a pretty nice spot to cap it. You go so fast that the very particals in the air are enough to tear through your flesh Now a jet pilot isn't directly exposed to the elements, there is a superstrong glass windshield to protect them. And the plane is very aerodynamic, of a stronger material than flesh and thus does not (usually) take damage from the flight However, there are tales of early German jet fighters (probably the Me 262) that actually broke the sound barrier in a dive (though until much later nobody realised the signficance); the plane suffered fairly significant damage as it was not designed to handle the stress. Going over your maximum design speed in not a good idea! I would assume, like RetiredThief, that any magical method of letting you go that fast would also have integral methods of allowing you to breath, shielding you from friction burns and/or wind-damage. If not, then you are likely to be a greasy smear of the landscape (or at least take frasmage's 20D6 damage and start making save verses suffocation). |
| angryman11-02-06, 08:09 AM | I'd allow you to do this, and then make a DC 250 ref save to avoid hitting things like trees. |
| frasmage11-02-06, 08:10 AM | I'd allow you to do this, and then make a DC 250 ref save to avoid hitting things like trees. that too - and that would REALLY hurt, both you and the trees |
| aotrscommander11-02-06, 08:18 AM | that too - and that would REALLY hurt, both you and the trees Yes. By that point, you've already way passed the 20D6 terminal velocity limit...680D6 would rather hurt... |
| angryman11-02-06, 09:13 AM | "I run into a forest." DM falls off chair laughing. |
| frasmage11-02-06, 10:49 AM | Ya, It would be almost equivalent to falling 100's of feet if you ran into a tree or a wall. Wait... that caps at 20d6... The point is mach1=character doom PS: why run at mach speeds when you can just teleport :D |
| Kensan_Oni11-02-06, 12:24 PM | In a game where dragons do not have 300' wing spans that would allow them to fly... among ofter wonderful crazy things like floating eyeballs, why the heck are you worried about speed? I mean, let's see... a human moves 20 ft/s = 1200/m = 72000/h = 13 miles an hour, at top... which we know is sluggish for a human, really. (Average Human goes 15, fastest human goes 21, which is still faster then a human using the Run feat) These numbers start getting weirder when you look at flying movements, which gets you up to 26 miles an hour, and for dragons a whopping 108 miles an hour. (For comparision, a Perigine Falcon only obtains those kinds of speed on a DIVE). Also, your fastest horse is 40 miles an hour, approx. In D&D, your fastest horse is about 28 MPH. Stop trying to use real world physics in a fantasy game. |
| Gilyu11-02-06, 03:59 PM | you see... We made 3 half-god characters to act as bosses in another campaing (each player has his) Mine is a lavel 41 Half-celestial Monk specializing in speed. (Land speed for 3 seconds: 160 feet, fly speed is X2 so 320, I got Run feat (X5) and I intend to add permenent Haste (X2 if I remember well?) also I get 10 extra feet per 3 levels and by the end I,ll have gotten more or less 50 levels) I'm not at Mach 1 yet, but I do intend to break it. Also, a DC 50 (highest i've seen here) is way too low, we have 150 in all attributes. (Thats 70 modifier only, without base save...) |
| Board_Rider11-02-06, 05:09 PM | If they are half-gods why are you worrying about things such as saving throws? Those are for the mortals. Secondly, why would want to limit what are obvioulsy poorly designed and outside of the rules PCs? Essentially why try to enforce a rule on one thing when other rules are simply being tossed aside? I base the latter question on: 1. How are all stats 150? 2. How are you flying at "x2" your base land speed? 3. The Run feat, in the technical sense, applies when running and not flying. 4. Haste provides a 30ft. enhancement bonus to base speed, not x2. which is no big deal because: 5. Haste cannot be cast permanantly on oneself. Check it out: http://www.d20srd.org/srd/spells/permanency.htm Sorry to ruin your fun but thems the, um, breaks. Of course you could toss those points aside but then we go back to my first (and a part of the 2nd) question. |
| Gilyu11-02-06, 07:48 PM | 1- Stats to 150 part as God-like beings 2- As far as I know the half celestial's fly speed is "twice the base land speed" but we aggreed to remove the word "base" 3- Again, we consider the I flap my wings faster, as running so... yeah it's not right but consider that in the three Im the lest broken... 4- My bad, didnt remember what it was doing 5- When I say permanent it's "use at will" as a free action so it's almost permenent (all three have that) rules for PC: we try to keep it as PC-like as possible, for certain exceptions for breaking my fun: You just did >_< bu oh well :-P (joking by the way, I knew it would be like this) |
| Karak_Nechot11-02-06, 08:08 PM | There is nothing magical about Mach 1 that makes you suddenly take damage. Honestly, if this were a game of ultimate realism, which it obviously isn't, you would take damage at speeds much, much lower. It was a common myth in the 40's that Mach 1 would instantly destroy an aircraft, even among the test pilots that tried to attempt such speeds. Such myths have obviously been proven false. But when you get right down to it, it's nothing special in physics. It's just the point that you are actually going faster than the sound you make. Basically, in a fantasy game, NOTHING should happen to you at Mach 1, unless something happens to you EARLER than Mach 1, when your body actually reaches the point that it cannot safely move through the air around it. That number is completely seperate from Mach numbers. I would suspect that number has more to do with terminal velocity, and that number is substancially less than the speed of sound. |
| Label11-02-06, 08:36 PM | rules for PC: we try to keep it as PC-like as possible, for certain exceptions So use the Deities and Demigods. You'll see that it's not mandatory to be lvl41 and have 150 in all abilities scores to be a god-like PC. (And that by being a deity a medium biped character has his base speed changed for 60ft) And that you will also have Teleport Without Error at will (for deities with 1 or more rank) so why caring for running? Even better : since you're a god you have portfolios, and for your monk that specialize in speed, just say his portfolio his Speed and then he can go at any speed he want since it's his portfolio. |
| delguidance211-02-06, 11:29 PM | It would seem a god of sloth would be your natural enemy. |
| zephyrmage4211-03-06, 12:45 AM | This might sound harsh, but .... if you are going to blatantly change/invent/or otherwise mangle the rules anyhow, why even bother with a DC? |
| Board_Rider11-03-06, 11:06 AM | This might sound harsh, but .... if you are going to blatantly change/invent/or otherwise mangle the rules anyhow, why even bother with a DC? Thats what I was wondering. |
| Gilyu11-03-06, 02:22 PM | Because we still need a minimum of limits because we need to be able to make mistake. Also consider that we will eventually become a "super-god" by mixing my character (Half-Celestial Monk) with another guy specialized in raw power (Half-Fiend Fighter/Sorcerer) in ordor to create an Uber God of Chaos. (Around level 200++) so we still need a few flaws. |
| BlaineTog11-03-06, 02:29 PM | No, you take no damage. You are level 41. Things like wind resistance and trees are not an issue for you, at all. Ignore them. |
| Sulaco11-03-06, 02:32 PM | Wind force and the general inability of your lungs to inhale the air rushing past you. Stick your head into a mach 1 wind tunnel and let your friends see the bloody stump that remains. :devil: But it doesn't just suddenly happen at mach 1. Any such damage from a wind tunnel would result from your head trying to go mach 1 and your body staying still. |
| Gilyu11-03-06, 02:44 PM | Err, as demi-gods we don't need to breathe... I'll probably just use te deity and demigods book. thanks guys. |
| AaronDireBear11-03-06, 02:53 PM | your eone of those morons that think you should automatically die from a 1,000 foot fall regardless of your HP and damage reduction, aren't you? You know, 1st levelc ommoners (which is what we all are) can survive a fall from an airpalne, so why not a Dwearven fighter 7/dwarven defender 23 with damage reduction up the wazoo? As for hitting objects, it should just be assumed that if you can move that fast on foot that your reaction speed should increase accordingly. |
| Thiez11-03-06, 03:15 PM | 150 wisdom, I mean, he can see invisible objects at will (they get like, a +40 hide checK?) without spells. Sure he can avoid a few trees :D |
| Gilyu11-03-06, 03:32 PM | For those I didnt really care, it's mostly the fact tht I was about to break the wall of sound! Trees? they fly away if I approach them at max speed ^_^ :D |
| TwiddleStootch11-03-06, 05:31 PM | I can see it now! This God of Speed is running across a whole continent in seconds! When suddenly, a forest comes up on the horizon. Being with out fear, the God Runs on...and Runs right through the forest, causing the trees to explode and setting fire to the whole area! |