Broken or unbalanced rules. [Archive] - Wizards Community

Post/Author/DateTimePost
bardulf

10-31-04, 11:08 AM
I'm getting back into D & D and would like to know before i start my campaign if there are any rules ,feats, spells that need fixing or are unbalanced.
thanks
I plan on using Complete Warrior and the Eberron setting.
Kessalin Talira

10-31-04, 12:15 PM
Frenzied Berserker from Complete Warrior. Make VERY sure you're ready for that one if someone wants it. Under NO circumstances should you let them take the "Shock Trooper" tactical feat, also from Complete Warrior. Not if you want your monsters to live more than a round or so, at least.

Human Barbarian 6/Frenzied Berzerker 10 with 18 starting Strength :

18 Str + 4 Level points + Belt of giant strength (+6) + 4 (rage) + 10 (frenzy) = 42 Strength, to hit and damage modifier +16.

Can take whatever you throw at it and come back for more, as far as hit points are concerned, because of deathless frenzy. I had to fight one in a campaign once, and when he finally dropped (ONLY because his frenzy ended), he was more than a hundred points below zero.

Throw in Shock Trooper, and the Heedless Charge ability, and you get them taking -16 to ARMOR CLASS because of Power Attack, adding +64 damage to their greatsword damage, and charging. Still have +34 to hit, armor class is abysmal (but who cares when you have deathless frenzy), and 2d6+80 points of damage on the charge. Add in a falchion for improved threat range and you see how sick it can get.

As for Eberron, I'm not too sure about that, because I haven't run it yet. One thing I DO know about is to make sure you apply the errata on the Talenta Sharrash. It's a 19-20/x2 weapon now, rather than x4.