Buying and Selling monsters? [Archive] - Wizards Community

Post/Author/DateTimePost
beezl

11-26-06, 08:29 PM
any source or ideas for a formula for teh prices of monsters? Example in Eberron, House Vidalis suposedly sells monsters (hypogriffs, pegasi, etc) but there are no guildlines for this. any suggestions?
Roivas

11-26-06, 10:47 PM
The rules for selling monsters, if it is possible or common, is in their entries in the MM. Otherwise I'd assume the character selling them could set the price to anything he/she thinks is reasonable.
stargate525

11-26-06, 11:00 PM
The price would obviously fluctuate due to demand, but set a base ten depending on rarity, multiply by the creature's HD (or CR), and you should get soemthing close.
Chrono Nexus

11-26-06, 11:40 PM
That is a TERRIFIC idea. The added difficulty of capturing a monster instead of killing it outright for profit could put a whole new spin on the ranger class. I'd assign prices based on creatures' types, HD, size, and spell-like abilities.
The closest approximate for this would be the price based on mounts.

Prices:
Horse, Heavy - 200 gp
Horse, Light - 75 gp
Pony - 30 gp
Warhorse, Heavy - 400 gp
Warhorse, Light - 150 gp
Warpony - 100 gp
Dog, Riding - 150 gp

These mounts are also trained, so their prices may be greater based on that...

Tricks Known:
Horse, Heavy - Assuming riding is considered a trick, 1
Horse, Light - 1
Pony - 1
Warhorse, Heavy - 6
Warhorse, Light - 6
Warpony - 6
Dog, Riding - 6

Also, their HD and size may matter.
Sizes/HD:
Horse, Heavy - Large/3
Horse, Light - Large/3
Pony - Medium/2
Warhorse, Heavy - Large/4
Warhorse, Light - Large/3
Dog, Riding - 2/Medium

The Riding Dog and Warpony are the same size, intelligence, type, and HD. The 50 gp difference in base price is probably only fiat, so I'll disregard it. From these the base price can be derived- Since ponies have no special qualities or unusual sizes, I'd hazzard a guess that they represent the base price of a medium sized animal.

1 medium sized, one HD animal costs 25 gp.

From here on, it's only guesswork.

Base Price by type:
Animal - 25 gp
Construct - xxx gp
Dragon - 800 gp
Elemental - 600 gp
Fey - 200 gp
Giant - 100 gp
Humanoid - 100 gp
Magical Beast - 250 gp
Outsider - 650 gp

Size categories: Fine = 1/100, Diminutive = 1/25, Tiny = 1/4, Small = 1/2 Medium = 1, Large = 2, Huge = 4, Gargantuan = 6 Colossal = 8

Multipliers:
Base Price x HD x size category

(With this, a captured frost giant's value would be 2,800 gp)

Additions:
Spells -
Special Attacks -
Subtypes -
Special Qualities -

~~~~~under construction~~~~~
beezl

11-27-06, 12:11 AM
I like alot. Thanks for the catagory list. I still like the idea of using the CR, as that sums up all the natrual abilities of the creature, size, flight, and all that shtuff.

In my campain, humanoids wouldnt work, but this still gives a good starting point if someone were to do an evil campain based around slaving (yuck, but there it is).

Constructs arent conventionally caught, and if one were to catch one, it probably would be hard to "reprogram" it from what its original task was. Not to mention that constructs already have price listings usually.

So what im looking at is:

Multipliers:
Base Price x [HD or CR (which ever is greater)] + [Modifier] = price of an UNTRAINED CREATURE (though easily trainable creatures would most likely have the same price)

Modifiers could include:
Rarity of the creature in region of sale
+0 if Common
+1 if Rare
+2 if Not found in region
+4 if never seen before
+1 if paticularly useful (like a pegasus)
-1 if use isn't obvious (like a rust monster. someone out there may want one at somepoint, but most would pay not to have one around)

on another note, i think the price of a magical beast should be increased to 1000gp (to reflect the price of the owlbear and the Hieraco-Sphinx prices listed in teh A&E guild), and Dire Animals should have a base price of 60gp.

Funny, your posts totally unplugged my writers block. tyvm
Deagar

11-27-06, 02:02 AM
Arms and equipment has a lot of mounts and monsters with prices.
Clockwork_Apparition

11-27-06, 02:09 AM
Really, you'd think that in a world populated by giant, combat-oriented beasts and creatures capable of preforming an astounding amount of work so easily, the idea of taming the things would be fairly common. Time to strap the plow to the umberhulk! C'mon, Bessie! H'yah!

_____:tiphat:__ :88E:_____