Calculating BaB correctly [Archive] - Wizards Community

Post/Author/DateTimePost
The Lost

07-13-05, 11:18 PM
Hello all.
I am new to D&d, and 3.5 edition. I am creating a character and wish to know which of these methods is correct for calculating her BaB:

2 Fighter / 2 Barbarian / 2 Ranger

Method 1 :
Fighter 2 BaB +2
Barbarian 2 BaB +2
Ranger 2 BaB +2

Total: +6 which affords her +6/+1

Table 3-1(PhB)

Fighter 2 BaB +2
Barbarian 2 BaB +2
Ranger 2 BaB +2

Total: +6 which affords her +6/+1

Total BaB: +12/+2

----Or----

Method 2 :
Fighter2/Barbarian2/Ranger2 BaB +6/+1

Total: +6/+1

Table 3-1(PhB)

Fighter2/Barbarian2/Ranger2 BaB +6/+1

Total: +6/+1

Total BaB: +12/+2

-------Or------


Method 3:
Table 3-1(PhB)

Fighter/Barbarian/Ranger 6 LvLs of Good = +6/+1

Total BaB: +6/+1


Thank you for any help on this matter. :)
ydirbut

07-13-05, 11:28 PM
method number tres.
Lord Gwydion

07-14-05, 12:54 AM
Table 3-1 is the table that lists generic BAB and Save progressions, right? I believe so, but don't have the books handy.

Anyway, you don't add the progressions in the individual class advancement charts to it. EVER. You do, however, add progressions in individual class advancements to each other, so as ydirbut said, choice 3 is the correct way to calculate it.
Ranger REG

07-18-05, 05:42 AM
How the hell you get "+12/+2"?

This is easy since all three classes are martial-oriented and have the same BAB progression (i.e., +1/level). Try mixing with other classes with different progression.
Zherog

07-18-05, 07:58 AM
Option 1 is actually more correct than option 3. As REG said, you add your BAB from all the classes together to get your overall BAB. If we were talking about a Fighter 2/Cleric 2/Wizard 2, our BAB would be 4 - 2 from fighter, 1 from cleric, and 1 from wizard. We'd have a good BAB (fighter), a medium (Cleric), and a poor (wizard).
Escef

07-18-05, 08:04 AM
How the hell you get "+12/+2"?

He gets it by erroneously adding "+6/+1" to itself.

To compute when you get extra attacks from high BAB subtract 5 from the number, if the result is 1 or higher that number is at what bonus you get your next attack at, repeat the process until you get a result of 0 or less.

E.g.: +6/+1, +11/+6/+1, +12/+7/+2, etc.

Note that you only get these extra attacks (often referred to as "iteritive") on a full attack action (no movement except a 5 foot step allowed). You also do not add other modifiers to BAB when computing extra attacks, so that +4 from strength does not change a +2 into a +6/+1.
Ranger REG

07-18-05, 06:34 PM
[ message deleted by poster. ]