Calling the Creative [Archive] - Wizards Community

Post/Author/DateTimePost
Guttercrawl

06-22-04, 11:22 AM
OK ---- i've been a long time player/DM of the various incarnations of our favored game. Although I don't want to admit it; I've gone stale. I put out this call to all of the creative ppl of the D&D realms to pitch me some of you ideas for an original campaign. Please help an aged veteran get his game back.
WizO_TheCheat

06-22-04, 07:10 PM
I think this is a little more General Board material.

Moved over there.
sciborg2

06-22-04, 09:49 PM
1. What exactly are you looking for? Source Material, New Ideas for Monsters, New Setting, New Plots?

2. Have you checked out all the old settings---Planescape, DarkSun, Spelljammer--and the new--Eberron, d20...

3. Checked out other games--World of Darkness....
Angel_Azriel

06-22-04, 10:06 PM
Is it your play style that has gone stale, or is it more of the fact that you've grown tired of the standard "PCs get tasked by X to do/save/keep/restore Y from Z" format of campaign? Once we determine this, then we can attempt to fix something.
Orcboss

06-23-04, 10:15 AM
Ever try a game where everyone plays the same race? We had a 2e game once where we all ended up playing dwarves. It was a load of fun. Maybe all elves, gnomes, or even orcs would be worth a shot.

How about a stone age game where survival is as much a reward as treasure.

I know some people think of planar adventuring as munchkiny, but there's loads of opportunity there. If you don't like the Great Wheel, make up something else. Maybe the characters just move amongst an infinite number of demiplanes.
Sulaco

06-24-04, 10:33 AM
The Quick-and-Drity Method for Creating New Campaign:

1) Think of a property that you really like
2) Think of another property that you really like
3) Put them together
4) Localize it
Nick_White

06-24-04, 06:17 PM
I have recently been fascinated by the Arabic culture. Read some stuff on that, then throw a campaign at them in that setting.

The plot will be this:

All the PCs start off as beggars with no belongings, save what little copper they have and a dagger. They are approached by a powerful manipulative figure, which with the use of spells it convinces the PCs to pursue plot X, in promise of plot Y. Meanwhile plot Z hangs in the air, upon completion of X, Z falls, postponing the alluring plot Y. A series of bad turns leads the Cascading PCs depper and deeper into Z, again placing Y at an impossible fixed position. Through the use of story telling, and role playing, PCs wind up with Y. The end.

Nick White