Character training variant - where can I find this? [Archive] - Wizards Community

Post/Author/DateTimePost
TheMonk

10-17-07, 01:32 PM
I read that there's a variant in the dungeon master's guide that lets you train and accumulate experience through training, allowing you to reach levels as normal by doing so.

Does anyone know where I can find this variant? I looked but can't seem to find it :(

Thanks for the help :)
goldomark

10-17-07, 02:04 PM
Try in the chapter with the table for experience points, right at the beginning of the DMG. I don't have it with me, but I remember reading something like that. It is somewhere in the DMG. Not very long just a few words about it. I used that optionnal rule a few times.

Some of my player's characters trainned with a master and got the XP for defeating a creature of the same CR then the master. I pretty sure it works along these lines.

I never let them meet to many master and trainning took alot of time though. A month per level/CR of the master. I never let a player train with a master more then two levels above is level. Otherwise it would give the character to much XP. But these are all homebrew rules.

Some people might not like it. Prefering that players earn their XP with fights. I think its a reward for good roleplay, one or two service randered and/or proving is worthyness to the master. If the player manages to get trainning with a master, he should get something in return. After all I give story/roleplay XP rewards. Depending the level of players, bringing back the vilain alive for trial, maybe worth 1 000 Xp for exemple.
TheMonk

10-17-07, 02:12 PM
Try in the chapter with the table for experience points, right at the beginning of the DMG. I don't have it with me, but I remember reading something like that. It is somewhere in the DMG. Not very long just a few words about it. I used that optionnal rule a few times.

Some of my player's characters trainned with a master and got the XP for defeating a creature of the same CR then the master. I pretty sure it works along these lines.

I never let them meet to many master and trainning took alot of time though. A month per level/CR of the master. I never let a player train with a master more then two levels above is level. Otherwise it would give the character to much XP. But these are all homebrew rules.

Some people might not like it. Prefering that players earn their XP with fights. I think its a reward for good roleplay, one or two service randered and/or proving is worthyness. If the player manages to get trainning with a master, he should get something in return. After all I give story/roleplay XP rewards. Depending the level of players, bring back the vilain alive for trial, was 1 000 Xp for exemple.

I see. I actually did check that, but didn't find anything sadly :( I'll check it out again, maybe I just missed it.

I like the concept of getting stronger through training, since it's more akin to real life. Although I definitely wouldn't want it to be too easy. Too often, the group is always on the move, looking for new adventures or pursuing a current one. So that means no training with a master for me most of the time, since that would require us to be stationary, and that we are not, except if we have to for some reason (even that is just short time though).

Thanks a lot for the help, I'll try looking again :)
branmakmuffin

10-17-07, 02:15 PM
Try in the chapter with the table for experience points, right at the beginning of the DMG. I don't have it with me, but I remember reading something like that. It is somewhere in the DMG. Not very long just a few words about it. I used that optionnal rule a few times.

Some people might not like it. Prefering that players earn their XP with fights. I think its a reward for good roleplay, one or two service randered and/or proving is worthyness. If the player manages to get trainning with a master, he should get something in return. After all I give story/roleplay XP rewards. Depending the level of players, bring back the vilain alive for trial, was 1 000 Xp for exemple.
I think it's a great idea because it allows D&D to work more like a time-based skill improvement system, while still maintaing what's best about a level system (assured advancement).
goldomark

10-19-07, 03:58 AM
I like the concept of getting stronger through training, since it's more akin to real life. Although I definitely wouldn't want it to be too easy. Too often, the group is always on the move, looking for new adventures or pursuing a current one. So that means no training with a master for me most of the time, since that would require us to be stationary, and that we are not, except if we have to for some reason (even that is just short time though).

I don't think it should be used to often, more like once, but how about a training room where time does not existe or is outside of time. So when your PCs get out, no time as elaps. Vilains won't conquer the world when your PCs train. I would see that place as a magical location that can be entered once.

It comes from Dragonball Z. The spirit and time room... I think ;) . Also, gravity is stronger in that room. It helps to build strenght, dexterity and constitution. But that would be crazy for DnD.
TheMonk

10-19-07, 09:13 AM
I don't think it should be used to often, more like once, but how about a training room where time does not existe or is outside of time. So when your PCs get out, no time as elaps. Vilains won't conquer the world when your PCs train. I would see that place as a magical location that can be entered once.

It comes from Dragonball Z. The spirit and time room... I think ;) . Also, gravity is stronger in that room. It helps to build strenght, dexterity and constitution. But that would be crazy for DnD.

Lol I am a big DBZ fan, I know the room all too well. I was thinking of similar training concepts. Like maybe put on loads of weights on my character and then have him exercise and all to get stronger.

But yeah, if my D&D character could build up that much strength in such a short time, that would definitely be crazy.
goldomark

10-19-07, 02:05 PM
I did make a magical armore once. It was incredably heavy, giving a minus 2 to strenght and dexterity. But after wearing it for six months the penalty was only of 1. After another six months the penalty was 0. After that time, the armore could be removed, the character had gain a +2 training bonus to str and dex. training bonus is a lame name for the affect of this armore, but I could find anyother word. Suggestions?

The armore was a magical super heavy plate made from lead. For game stats it had the weight/AC of a plate armore and it didn't encomber the character more then a normal plate. Its super weight magicaly manifested with the -2 penalty and needed to be worne 16 hours a day. It could only be used once, after that, your body adapted to the magical weight.

Of course the problem with that armore was the gp value. Sure its two +2 permanent bonuses to ability scores, but after one year (game time) of minuses. I saw it has a 25 000 gp value and a reward for RP, determination, discipline, willing to be less powerful for later gain.

Me player thought about it alot before wearing it, but he didn't regret it afterwards, although he did say sometime: Without that armore...
lulzapalooza

10-19-07, 02:10 PM
But yeah, if my D&D character could build up that much strength in such a short time, that would definitely be crazy.

Also, the human body isn't meant to have that much muscle. The idea of an atractive and healthy male is really and honestly disgusting. Too much muscle puts a strain on your heart, and, reduces dexterity, and, there comes a point in which it doesn't matter how much muscle you have, your bones break under your weight. I'm not bullshiting, it's true. Profesional body builders have their bones shatter all the time. Sometime for no good reason, they'd just be walking along and CRACK!!
TheMonk

10-19-07, 02:31 PM
Also, the human body isn't meant to have that much muscle. The idea of an atractive and healthy male is really and honestly disgusting. Too much muscle puts a strain on your heart, and, reduces dexterity, and, there comes a point in which it doesn't matter how much muscle you have, your bones break under your weight. I'm not bullshiting, it's true. Profesional body builders have their bones shatter all the time. Sometime for no good reason, they'd just be walking along and CRACK!!

I believe you this don't worry. I'm a martial artist and I know that certain training methods are dangerous. That's why I train normally, and I will definitely never take those drugs body builders take to build up muscles. That's disgusting. Although there was a time where I bought special weight, strapped them on my body and trained with it. It was great, but I did not do it long. And damn, it's so hard, I'll tell you. The strain on the muscles is really big.

On a side note, why do you think the idea of of an attractive and healthy male is disgusting? Isn't being healthy a good thing? And I don't see anything wrong with a person being attractive. I agree body builders are an exception, the human body should definitely not look like THAT. That's just overdoing it.

I did make a magical armore once. It was incredably heavy, giving a minus 2 to strenght and dexterity. But after wearing it for six months the penalty was only of 1. After another six months the penalty was 0. After that time, the armore could be removed, the character had gain a +2 training bonus to str and dex. training bonus is a lame name for the affect of this armore, but I could find anyother word. Suggestions?

The armore was a magical super heavy plate made from lead. For game stats it had the weight/AC of a plate armore and it didn't encomber the character more then a normal plate. Its super weight magicaly manifested with the -2 penalty and needed to be worne 16 hours a day. It could only be used once, after that, your body adapted to the magical weight.

Of course the problem with that armore was the gp value. Sure its two +2 permanent bonuses to ability scores, but after one year (game time) of minuses. I saw it has a 25 000 gp value and a reward for RP, determination, discipline, willing to be less powerful for later gain.

Me player thought about it alot before wearing it, but he didn't regret it afterwards, although he did say sometime: Without that armore...

Ooh now that's a good system, I like it :) Training bonus actually sounds appealing to me to be honest, I think it's a good name.

I guess I could try persuade my DM to do something like that, but I am not sure if he would. It's a great idea though, but as I previously said, my group travels a lot all the time so I would not have the time to do any such long term training.
goldomark

10-19-07, 02:38 PM
Well that is the beauty of the armore. You train by wearing it. It goes where you go and tone your muscles at the same time! Amazing John!

Seriously, it won't take you away from the adventure, but there is a price.
TheMonk

10-19-07, 02:43 PM
Well that is the beauty of the armore. You train by wearing it. It goes where you go and tone your muscles at the same time! Amazing John!

Seriously, it won't take you away from the adventure, but there is a price.

Oooh doh! I thought you needed special training to get used to the armor and the weight, and then derive the benefits after some amount of time. But yeah, that certainly sounds great. I'll ask my DM if he would be willing to use this in a campaign.

I'll make sure I ask him :) Lol how did we get from searching the DMG to DBZ training methods?:D
goldomark

10-19-07, 04:44 PM
DBZ are a great inspiration for training in a fantasy setting.

Wonder if their are others out there?
TheMonk

10-19-07, 05:14 PM
DBZ are a great inspiration for training in a fantasy setting.

Wonder if their are others out there?

It is indeed :) There are probably others out there too, not that I know of though. There are probably whole DBZ based D&D games out there too.