Character Weight Gain: need help [Archive] - Wizards Community

Post/Author/DateTimePost
R.M.G.C.L.F.

01-06-05, 05:39 PM
I'm going to start a campaign with a large focus on character's gaining weight and getting fat (yes, it's fairly odd, but I'm an odd person), and I need some help on the game effects of getting fatter, how to determine how much and when a character gains weight, eating capacity, weight loss, armor impedement, etc.

So far I've worked this out:
Weight in excess of the starting max (starting average?) for a character of your race adds to your base load for the purpose of determining encumberment and armor check penalties. It adds to your swim bonus an amount equal to the amount it would subtract where it gear.
A character with added body fat gains 1 extra hp for every X pounds above starting max weight (X will probably be 10lb. or 5lb.)
A character gains a bonus to saves against poisons equal to their excess weight divided by Y (maybe 20lb?) due to the buffer zone of fatty tissue and slowed distribution.

Most of the PCs will be trying to gain weight as much as xp, so I want it to be more of a reward than a penalty.

Any thoughts on how much you burn off (maybe based on character class) on average, and how much you need to overeat to gain? How about the maximum amount of food you can eat, and penalties for being excessively full?
Seeker95

01-06-05, 07:45 PM
If you are intent on making a fat-campaign, here are some positive and negative effects (with most positive effects balanced out by a negative)...

Cold resistance 5
Heat vulnerability (+1 point per damage die)
Max Dex bonus cut in half
Constitution Bonus cut in half
Bludgeoning damage reduced by 5
-2 to Reflex saves
+2 to Fort saves
Poison onset times doubled (takes longer to kick in)
Move silently -2
Hide -2
Max age reduced by 25%
Initiative -2
Weight above max counts as encumbrance
Base speed at -10 (or cut in half?)

Overweight is bad.
It can make for a fun campaign, but it should still be bad.
R.M.G.C.L.F.

01-06-05, 07:54 PM
The problem is all of those are just for "fat" not 200lb, 300lb, etcetera
What I need is some kind of progression, and suggestion for the things above, like at what rate to increase poison save bonus and bonus hp.

Also, most of the stuff listed there really is covered under the "added to base load" a mechanic which I feel does a very accurate job of representing the issues of fatness (because in effect most difficulties brought on by excess fat are due to having to lug around these extra something pounds).

Instead of cold resistance, I'll probably do a weather type thing. Mild cold area (kind that does subdual damage) characters are automatically treated as properly dressed at Z pounds, for intense cold they are automatically treated as properly dressed at Z+100 pounds.
R.M.G.C.L.F.

01-06-05, 07:56 PM
Oh, and anybody who can come up with a good system for max eating and bloatedness would help.
So far I'm going with pounds of food equal to con mod is full, beyond that you start to take subdual damage from being uncomfortablely bloated, after twice your con mod you through up, or something like that.

What about custom armor, and sudden weight gain induced by magic? What happens when 75 pounds of supernaturally enhanced flab erupt from your gut and sides and slam head-on into your full plate steel armor?
Edymnion

01-06-05, 08:43 PM
The thing is though, being fat really ISN'T a big deal physically until you become horribly, morbidly obese. I'll admit, I'm overweight. Losing 30-40 pounds would be a good thing for me. However, I can also move quite easily, I'm a good swimmer (if anything, being fat should give bonuses to staying afloat, as fat floats), and I can ghost up behind people very quietly.

The problems would be more likely to effect endurance and top speed.
I'm big, and I'll never be able to outrun the skinny guys. I get told I can move remarkably fast for someone of my size, and thats the key there, for my size. Also, in a flat out long distance run, I'm not going to win. Long term running, I just can't cut it.

But overall, unless you're just so fat that you are a walking blob, I simply wouldn't assign any in game stat modifiers. I mean, maybe I'm just a special case or something (and I don't have a big enough ego to believe that), but I can get around as well or better than most people I know. Anything they can do, I can do.

But really, there is one thing that stands out about me because of my extra weight. My legs, stomach muscles (hey, I got a six pack, its just under the keg...), and my back muscles are incredibly strong from carrying the weight. I'm talking when I get on those gym machines where you sit and do stomach crunches and reverse crunches on your back, I can max the machine out at a couple hundred pounds. Same with the leg machines. All that weight gives me muscles of steel on the lower body.
Vasarius

01-06-05, 09:11 PM
But by standard BMI everyone in D&D are overweight anyway aren't they? If at the base height of 4' 10 for a human male someone weighs 120 lbs then their BMI is 25.1 which is over the 'normal wiegh' limit. I was thinking about it the other day and then this handily pops up. A wonder.

Is it the 'base weight' mechanic just assuming that everyone is lugging huge amounts of muscle to pump up their weight because I'm 5' 11 and only weight 128 pounds (I'm underweight but not overly) and don't look like the victim of malnourishment. Am I rambling or making a point, I've lost track.
R.M.G.C.L.F.

01-06-05, 09:38 PM
First off, the BMI is crap. Anything that determines your "obesity" or lack thereof by a pure height to weight ratio is useless.
In this campaign, added weight will DEFINATELY not be muscle.

Bah, you're no help. Maybe I should just work out the entire d20 weight gain system by myself. >_<
Crunchy Frog

01-07-05, 12:57 AM
If I remember correctly, in (old) GURPS an overweight or fat character:
- Has a small bonus to swim rolls (since fat floats)
- Has a small bonus when initiating or resisting slam attacks
- Has his/her excess weight treated as an encumbering load.

Translating this into D&D terms:
A character with STR 13 who is 51 pounds overweight is permanently carrying a medium load, and becomes heavily loaded with 50 additional pounds of equipment.

Ignore the extra weight penalty when swimming, and give a small bonus instead.

Give a small bonus when using/resisting Bull Rush or Overrun attacks.

I'd keep the extra hit points very small, or even remove them entirely. Remember, increasing size from medium to large only gives 2 additional hp per die, and that's for the difference between a 6 foot human and a 10 1/2 foot hill giant.
Tevish Szat

01-07-05, 01:05 AM
BoVD has Vile Deformity: Obese feat. check it out if you can.
Callahan

01-07-05, 02:13 AM
Looks like they're exchanging Constitution for Dexterity. The feat adds other bonuses as well but I don't think you need to use that.
R.M.G.C.L.F.

01-07-05, 06:24 AM
BoVD has Vile Deformity: Obese feat. check it out if you can.
I have. It's a peice of crap mechanics wise, and it's also unsuited to me needs.
R.M.G.C.L.F.

01-07-05, 06:27 AM
The thing is though, being fat really ISN'T a big deal physically until you become horribly, morbidly obese.
Yes, but this game will have some extreme weight gain in it, especially with specialized fattening monsters like the cookie man and gingerbread men and roaming donut armies.
Saihtam

01-07-05, 07:05 AM
from weight normal to 'big boned'
- strength goes up
- dex goes down a bit
- con goes up
- unarmed and nat weapon damage goes up a bit
- fort save goes up
from big boned to very very big boned
- strenght goes up
- dex goes down
- con goes down
- fort save goes down (fat and bad diet have destroyed so much of your liver and kidneys that just a drop of poison does the thrick)
- counts as 1 size category larger -> more damage
- attack bonus goes down : stand still so that i can hit you, you little sh.t
- when prone it takes a full round to stand up
Morbidly obese
-when prone : it takes 2 other characters 1 full round to get you up
- size category increases
- dex and reflex save go down
- strength goes up
- allies can use you as full cover
- natural armor (thick skin)
very morbidly obese
:ghosted:
R.M.G.C.L.F.

01-25-05, 11:35 PM
Well, with little or no help from you*, I've successfully created a working, balanced, d20 weight gain system for third edition dungeons and dragons.

*You know who you are. :mad:

Here it is.

First, there are the rules for standard growth and intake. It all begins with your base intake.
Base intake is 1 pound of food per day. This is the amount you need to stay alive and healthy. If your character eats more than this base amount, they will probably store it as fat, causing them to gain weight. Any amount above this pound a day is excess intake. It is generally assumed that different characters generally exert more, burn more calories, and therefor gain less. Because it would be to tedious to calculate every action and move the character takes and how much energy it burns, this is done by class. Below is a list of each class and how much of the total food mass is converted to fat.

Sorcerer, Wizard, Rogue, Bard: 1/2lb. excess
Druid, Cleric: 1/3 lb. excess
Ranger, Fighter, Paladin, Arcanadin: 1/4 lb. excess
Barbarian: 1/6 lb. excess

Digestion Rate
It takes a while to digest food, but various factors such as metabolism and activity levels can speed or slow the process. Again, this is determined by your character class.

Barbarian: 7lb. per 10 minutes
Fighter, Arcanadin, Paladin: 5lb. per 10 minutes
Ranger: 4lb. per 10 minutes
Rogue, Druid: 3lb. per 10 minutes
Cleric: 2lb. per 10 minutes
Bard, Wizard, Sorcerer: 1lb. per 10 minutes


Food Caloric Value
Naturally not all food is the same. A character who eats a pound of lettuce and drinks a gallon of water will gain less than one who has a pound of buttered sugar and a gallon of cream. As usual, they are set into general groups.

Light Food (treat as 1/2 normal weight for purpose of weight gain and nourishment): vegetables, thin soups, thin gruel, poor meal at an inn
Heavy Food (treat as double normal weight for purpose of weight gain and nourishment): good meal at an inn, red meat, cheese, eggs, light pastries
Junk Food (treat as triple normal weight for purpose of weight gain and nourishment): heavy pastries, candy, brownies, cookies, ice cream, anything fried
Gainer Food (treat as 4 times normal weight for purpose of weight gain and nourishment): butter, lard, sugar, cream


Bein' Fat:
To determine starting fat mass, take the weight modifier you rolled, and double it. Now, if your character is female, take double your constitution score, if your character is male take double your strength score. Subtract strength derivative from the constitution derivative and add the result, negative or positive, to the weight mod derivative. That is your starting fat mass.
Example: Maelle the elf wizard rolls a 5 on the d6 for her weight modifier. She then takes her constitution score of 13 multiplied by two to get 26, subtracts her strength score of 8, adds the resulting 18 to the 5 for a net total of 23 pounds of extra fat and, as is the custom of elven females, embarks on a series of starvation diets and hates herself for being such a fatty.
Racial Weight Modifiers:
Human 2d4
Dwarf 2d6
Elf 1d6
Gnome 1
half-elf 2d4
half-orc 2d6
hafling 1

Each 10 pounds of excess fat beyond the first 15 grant one extra hit point. Each 15 points of excess fat grant a cumulative +1 bonus to saves against cold climates and an equal penalty to saves against warm ones. Each 10 pounds of excess fat provides a +1 bonus to swim checks, to a maximum of +20. An amount equal to 1/2 the total excess fat is added to the character's base carrying load. Each 15 of excess fat grants a -1 penalty to escape artist, hide, and move silently checks, to a maximum of -10. Each 20 pounds of excess fat gives a +1 bonus to melee damage rolls.

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