| Post/Author/DateTime | Post |
|---|---|
| Myst_the_Moonscout09-29-05, 03:28 AM | There seems to be a fair bit on character death here but what about those characters that just keep living? Those characters that could be swallowed whole by and dragon and come out the other end sparkley clean. Whether they are ridiculously skilled or simply have polished gold horseshoes up thier nose they just wont die. For me it's Merl Penderbee, a halfling cleric of Yondalla. I wasn't too happy with this character so I've been -discreetly- trying to kill her off but she has thus far thwarted me. She doesn't do much beyond poking her nose into all manner of scary corners and stabbing things with the multitude of javelins she's always carrying around. She has yet to take any significant damage and even The DM is getting a little annoyed with her constant inadvertant successes such as disabling the repeating arrow trap with a javelin and scoring the only potion of firebreath in a battle with a troll. Alas, as with all annoying things she is growing on me so I'm curious to see what happens when she gets back from the pilgrimage the DM sent her on in order to bring in my much more useful half-elf cleric of Kossuth. I'm sure I'm not the only one whose had a character like this. Anyone else have a charcter that just refuses to go down? |
| Seeker9509-29-05, 09:52 AM | So, this is your character, right? I'd say play her out to the full. If she has been skulking around thus far, keep it up. Make her avoid direct combat as much as possible. See how long you can go without getting attacked -- much less actually take any damage. I once played an elf sorcerer who refused to enter into melee combat. He had a bow, summon spells and charm-based spells. If he couldn't shoot it from a distance, he summoned something to fight it, or at least get in its way so he could run away. And if it got to close, he tried to charm / dominate it. If something still got too close, he feinted, and ran away at full speed for a double move. He was a melee chicken, and went six months of adventuring before the rest of the party (players) realized that he never entered melee. |
| anarco_rata09-29-05, 10:05 AM | Im also playing a campaign where i want to kill my own Character...is not that i don't like him, is just that the party and he get in a lot of trobules, because he's a CN bard and there are two LN character, one of them, cleric of St. Cuthber. I have tried EVERYTHING and the damn guy just won't die...im not sure if i love or hate that. Last time, we where trying to enter a safe house. So while the rest of the party was planing, i jumped right into the house trough the window. Somehow, i managed to fell on the only square without traps. I cast a detect magic and the wholle room was shining. The other players decided to break the cealing and rope me out of that mess, so they did. Somehow, i got a natural 20 on my reflex check and i graved EVERY piece of roof that came down. No traps activated. They raise me but find out that the hole was too little for me. So they try an break the roof again. Hell break loose. Hundreds of magical traps went of, sending us all to the air. One of the other players, on te top of the roof, almost died (-8), while i, still inside the house, went flying, and then falling down into the flaming house once again, breaking the wooden floor and falling in a cave beneath the house. Can you believe that the master rolled like 20d6 and i only got 24 damage? two cure light wounds and i was good to go! ^^ that was fun! |
| Temrek09-29-05, 10:25 AM | There is a dawrf in the group that takes the "dwarves are tough" stereotype beyond ridicule. He has been almost squezed to death by an assassin vine, had his guts cut open by thugs, he climbed up on the back of a dragon who was badly wounded and flew away and was cut to death by the dwarf, the dwarf survived the fall by falling into some trees with weak branches and then bushes. He has survived having his heart stopped and taking a bath in a gelatinious cube, he has survived an Explosive Maximized Fireball when he was wounded and it would likely have killed any character in the party who failed his save (the dwarf failed the save). The dwarf does no longer really look like a dwarf though... |
| Sir Ector09-29-05, 10:39 AM | I started playing AD&D with a female drow Druid called Wintrell Windigo . Now i started at fifth level in the underdark. She went through a lot including becoming a spider golem after a lich replaced an arm that was cut off her by her own group. That was all took care of by a wish later on but it was hard when all spellcasting and shapeshifting is gone. Any way i got her up to thirteenth level and it came down to the war of the giants she was captured by two storm giants who were trained hunters but even after that she escaped because of her shape changing ability. She had no possesions and just felt lost. Despite the set backs she continued on and went to the meeting of druids to become fourteenth level. She came through and was given her own land but had to take care of the giants in the home of the frost giant Jarl is where she was finally laid to rest. When you are out numbered by breath weapons and spells it ends your carrer but what ill say is planning always helps you get through if you take the time and think about it. Its only an opinion but it does help. |
| JohnSnow09-29-05, 07:46 PM | We've got one of THOSE characters. He was my brother's character, a Half-Elf fighter/mage (1e AD&D) named Pol Detson. We now have jokes like..."the legend of Pol Detson" and "Pol Detson the unkillable." But all legends have beginnings. As an aside, the character is named after the hero in Roger Zelazny's Changeling, and something of a gestalt of Pol and another Zelazny character, Dilvish of Selar. Anyway, on to the story. In those days, we played AD&D, but often using D&D modules for our adventurers. Pol started as a humble member of an adventuring party bound for the Isle of Dread (TSR X1). My cousin was the DM, my brother and I were both players (small group) but we each ran two characters. I'm afraid the rest of the party is lost in the mists of time, but there were a couple of other fighters, a ranger type, and I think a DMPC thief. But I digress. Those who remember X1 will recall that about halfway to the Isle, you get attacked by a sea monster. Well, during this combat we all took a fair amount of punishment, but nobody got hit as hard as Pol. He was smacked, hard, and flew into the ship's mast (Ouch!), a blow that the DM concluded was 6d6 damage. Damage was rolled...six 1s! Since good old Pol had 7 hit points, he came through just fine. The beast was dispatched (I'm pretty sure old 1 hp Pol played a major part in finishing it off, but the monster never connected again!) And so went the rest of the module. I swear I don't think this character ever failed a save. Well...once. On a later adventure, Pol's intrepid group (shy some of its older members and beefed up with some new ones) was battling a group of frost giants. And their pet winter wolves. One of the PCs, a skilled thief, jumped on one of the wolves and plunged his sword in its back. Nasty backstab damage = 1 dead wolf. Pol, deciding this was a good tactic, tried to pull off the same move...with a GLAIVE!! Um, mental note - fighter/mages don't backstab... The wolf's buddy, slightly annoyed, let fly with a frosty attack...which turned poor Pol (one failed saving throw later) into a very frozen, and very dead fighter/mage popsicle. However, the party did eventually emerge victorious. As I was DMing then, and we'd developed a certain fondness for the character, there was a ring of wishes in the treasure trove, with one wish - which the party members used to restore Pol to life. However, I think we phrased it a little carelessly...We made a wish that "Pol did not die." Well, I think the gaming gods took us seriously, cuz Pol never did... I could relate the other adventures and some of Pol's exploits. The ubiquitous natural 20s on saving throws. The dragon breath damage dice that turned up all 1's...But I think I'll stop here. We still have that character sheet. And Pol Detson STILL isn't dead. |
| Myst_the_Moonscout09-30-05, 02:50 AM | So, this is your character, right? I'd say play her out to the full. If she has been skulking around thus far, keep it up. Make her avoid direct combat as much as possible. See how long you can go without getting attacked -- much less actually take any damage. Oh she doesn't skulk, or make any attempt at subtlety for that matter. Being a well meaning cleric she feels obliged to aid her companions in any way possible and so charges headlong into everything, including melee combat. However, having never rolled damage above a 2, she usually finds alternative methods of battle. Jumping on top of an enemy and putting her hands over it's eyes would be more her style. As characters go though, I have to admit that while she's not my favourite she's the most entertaining one I've ever played! |
| bwade11009-30-05, 08:08 AM | If you really want your character to die find creature out of the epic level handbook and make sure it has high hp and has the ability to do alot of damage then go on a hunt to find this creature then your charater can die fighting in a battle that the character most likely cannot win. some of these creatures look like and have the stats to eat dragons as a snack on the weekends. |
| windquake09-30-05, 09:44 AM | I can do you one better. As a DM, I had a player who wanted to start a new character. Being one for a consistant flow of story, I told him that I would kill him off early in the game, so he could bring in his new character. He was cool with that. So the party goes about its advernturing, and everytime his character got injured or was in danger, the rest of the party would save him. I on purposely had him trapped in a room with locked doors getting beat on by monsters, and losing quite badly (down to -5), and the party's monk did the dimension door thing (abundant step?) into the room and killed the monsters. The party got the door open and healed him. After hours of trying to kill this one character (who WANTED to die), they happen upon a room that is best described as a Sacrificial Chamber. The "trap" was basically a large table with a giant metal snake head hanging over it. The bad guys would put their sacrifice on there, and the snake head would decend and "bite" the sacrifice, poisoning them (as the spell). He decides he has had enough of this and lays down on the table, claiming to be tired from all his brushes with death. The party doesn't see the obvious trap, and I am not sure if he did either... The snake head comes down and impales him, filling him with poison...wouldn't you know it, the freaking cleric had remove poison and cast it, keeping the guy alive AGAIN! Finally the player says, "Guys...we (meaning me and him) have been trying to kill my character all day so I can bring in another character. Let me die!" Anyway, this is how I gained the reputation as the DM who "can't kill us" as said by my players. :) -Windquake |
| Thailfi09-30-05, 11:48 AM | Silly Myst, don't you know the secret to D&D? This character will continue to have a horseshoe up her behind and live through the most impossible encounters until you finally come around and start loving this character. Then she will die tripping over her shoelaces. |
| Faragon09-30-05, 12:05 PM | I have a character who doesn't fear death. Or well, he's convinced that the afterlife will be all about his passions in life. Fighting, drinks and skirts. So dying can only take him to a better place, if you ask him. With the exception of one battle (where I as a player was very scared of losing the character I was having so much fun with) he has never payed any heed to danger. When there was a partymember left within a ogremage's lair (which was way out of our league), he said to his reluctant and wiser partymembers: "Do whatever you like. I'm getting the halfling out of there." It took a web-spell from the party mage to hold him, which made him so mad at the wizard he momentarily forgot about the halfling. Another time, we were in some caves where a bunch of demons ran rampant. He failed a fear effect (rolled a 1), dropped his sword and ran. When he regained his wits, he was missing his sword. Any warrior feels naked without his. Nobody would lend him a blade, so he decided to get his back. (which was dropped in front of a demon we couldn't take with the entire party :)) Since noone would help him or come along, he went alone. He had 16 hp (out of a total of 50), one sunrod and a dagger. (not even a magical one) And no backup whatsoever to speak of. Into a series of caves where demons dwelled. During that session, I had 5 "oh ****" moments where I was certain I was going to die. He didn't find his sword (the halfling that got split up from us dragged it along) but he did come across our nemesis mage, who had made a pact with a pitfiend. He sat in front of a portal. Korr (the character in question) stabbed the mage in the eye and the man laughed. He casually slapped the sturdy fighter 10ft backwards. (this was one of those oh **** moments ;)) Korr, desperately, then bullrushed the mage into the portal. He managed to stay out of it himself, but shortly after mage went through shreeking all the way, the pitfiend leaped out. He was pulled back in by the strands of the portal (not sure what mechanic was at work there) saving Korr from a very untimely demise. With the dissapearing of the mage, all the demons faded away. Korr found his party with a mere 3 hp left. To this day, the man still continues to live his careless and foolish lifestyle :D |
| Nuntius12809-30-05, 01:37 PM | I have a character like that, who just refuses to get killed. My Dwarf Barbarian(yeah, yeah, another Dwarf. But he's my 1st character :D ) has yet to be killed by 3 DMs. Its bad enough that when I say that he won't die, they have enough trouble hitting him, period. And the attacks I do take, they just aren't worth notice. All 3 of em have been able to outsmart my Dwarf, but never take him below half HP. :D |
| Starlight Knight10-01-05, 12:32 AM | For me it's Merl Penderbee, a halfling cleric of Yondalla. I wasn't too happy with this character so I've been -discreetly- trying to kill her off but she has thus far thwarted me. Is it your character? If so, just have her leave the group. Say she got word from home they need her. If everyone else wants to go with her tell them it's family business that you have to take care of alone. If it's someone else's character, that's between them and the DM. If the DM has a problem with this character have him/her drop a DoMT into the game. The biggest problem with that is you may have to have the entire group roll up new characters. Sadly, Merl would probably be the only one to make it out alive.;) |
| Myst_the_Moonscout10-01-05, 07:18 PM | Yes, she's my character. She's already left the group on a pilgrimage to the north (my folder of inactive characters). She might spring up on another unsuspecting party later. I was just curious as to what other indestructable characters were out there. :) |
| hawkes8310-10-05, 05:27 PM | A long time ago, in the time before the boxed blue set, when small pamphlets were the rules and high stat modifiers were not around, a 1st level dwarf was created with 1 hit point. The player being sure he would die, named him (appropriately we thought) "Groin". So off Groin and the party went on the adventure. The party ran into multiple monsters and bad things. Groin never got touched. However, he managed to hit everything he swung at! The DM was amazed :confused: , and angry :mad: , but Groin just kept on hitting things. Amazingly enough to the player, Groin came through and gained a level!! Yahoo! Second level! Rolled up his hit point. Yep, he got another 1. And amazingly enough, he kept surviving until the time he retired and became Groinus Rex many years later. The moral to the story is: Any character good or bad is potentialy a future king/queen, so have fun with him/her. "Just because your not paranoid does not mean they are NOT out to get you" |