| Post/Author/DateTime | Post |
|---|---|
| woodwalker07-28-04, 08:10 PM | as the dungeon master, i might have the PCs encounter a NPC spellcaster. if the NPC casts charm person and one of the PCs fails the will check how would you plant the idea of the NPC being his friend and have him act as though the NPC was his friend without leting the other PCs know? |
| LukiLoki07-28-04, 08:23 PM | Well, assuming nobody else heard spellcasting, or had any other reason to believe there was foul play, I would probably slip the player a note saying: "This NPC is your good friend. roleplay it." |
| Greyman07-29-04, 07:57 AM | The trick with that is to do exactly the same thing whenever they encounter an NPC who genuinely is the character's friend. If you've already established a habit of slipping notes about any new NPC from one the character's background history to a player, it won't arouse as much suspicion. If it's the first time you've done so, the other players will know that something is up. So will the player in question, for that matter, but as long as that player roll plays it out that's less of an issue. |
| woodwalker07-29-04, 09:11 PM | i never realy thought about that. i guess thats quite fitting, because i just got don DMing, and everyone thought i was pretty incompitant. |
| Questref07-29-04, 10:17 PM | Don't forget about the character's Will save - if you ask him to roll a d20, the rest of the party will smell a rat. To avoid exactly this sort of problem, I have each character roll 5 x d20 at the start of each session & record the results. I then use these rolls (in order) for Sense Motive checks, "secret" saves & simlar stuff - you may want to try it yourself. |