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| Corynth08-03-04, 04:09 PM | Personally, I started D&D back when I was 9 (ye gods! Has it been that long?) and while I admit to a certain level of immaturity towards the game, I was still very interested in playing out the characters and the scenarios. By age 13, I was running a forum on FidoNet for an online game (which I called Star Frontiers, but apparently, there was already a game with that title). I've always been good with my writing and mathematics skills, so I picked up the rules pretty quickly. My biggest problem was that I didn't exactly have the social background to be able to make many of the decisions that one often faces in campaigns. To me, it was all about being bigger and badder than the monsters. This of course led me to learn how to munchkin my characters (grin). It took me a while to get out of the habit, but it's still fun once in a while. Anyway, my daughter is now 5, and growing quickly. She's turning out just like I did when I was young. She learns very quickly, but she's still very nervous when interacting with others (socially inexperienced, if you will). I'm personally interested thinking of introducing her to RPGs by age 8 or 9. Give her a year or two in school to see if she comes out of her shell. I personally think that roleplaying games will really help with social development, so I'm all for teaching her how to play. PS. For a nice game to introduce the basic rules of D&D, look into the game Dragonstrike. It's a board game, but it's set up with different "missions" that the players must complete. It introduces the rules of miniature combat (with the game pieces, and map with square grid, etc). All in all, a nice little game. Also comes with a VHS tape of one of the missions, that shows you how the artists saw things. |