Choking [Archive] - Wizards Community

Post/Author/DateTimePost
Stoneson

01-14-07, 10:02 AM
Are there rules anywhere on choking someone? Either with a garotte (sp??) or or using other methods.

I've got an idea about something to do with choking, and I'd like to work within existing rules as much as possible.

Thanks,

Paul
Escef

01-14-07, 10:12 AM
The best I can point out are the grappling or drowning rules. I don't like the 3e rules for holding breath. (One minute per point of Con? Well, I guess most people have Con scores of 2-4.) I'd just use a modified version of the grapple rules, with more (subdual) damage per round, and penalties for the defender to break free.
Ryusage

01-14-07, 10:20 AM
There's a PrC in CW that can choke people and apply sleeper holds and stuff... But for the life of me I can't remember what it's called.
Escef

01-14-07, 10:32 AM
There's a PrC in CW that can choke people and apply sleeper holds and stuff... But for the life of me I can't remember what it's called.

Reaping Mauler?
Lanky Ogre Baggy Pants

01-14-07, 11:35 AM
Suffocation

A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The save must be repeated each round, with the DC increasing by +1 for each previous success.

When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to -1 hit points and is dying. In the third round, she suffocates.

So most people can hold their breath for a little longer than 2 minutes, with adventurers getting close to 3 or 4. Plus a little if you have a high fort save.
Escef

01-14-07, 12:23 PM
So most people can hold their breath for a little longer than 2 minutes, with adventurers getting close to 3 or 4. Plus a little if you have a high fort save.

Wha?... I could've sworn I saw a holding breath rule that said 1 minute per point of Con... Was I hallucinating again?
Tempest Stormwind

01-14-07, 12:35 PM
There are also garrotte rules in Song & Silence, but they're a bit needlessly complex (as they're similar to the grapple rules).
Stoneson

01-14-07, 02:24 PM
Sounds like any version of choking takes too long, or is to convoluted to do what I was thinking of. I'll have to give the topic more though, perhaps after reading the sources you guys mention, though I don't have some of the books mentioned.

Thanks,

Paul
Novacat

01-14-07, 05:42 PM
The problem with all holding breath/choking rules is that they can't account for any activity being taken by the subject. For instance, I can certainly float face-down in a pool for nearly 90 seconds. If I'm rapidly treading water, that figure reduces to about 10-20 seconds. Similarly, a man can hold his breath a lot longer than he can survive being choked (typically a strenuous event, even assuming he's not wrestling at the time). As a DM, if you think that the situation should call for harsher breath rules, I would not be opposed. As a player, I suggest consulting your DM on the issue.
DreadArchon

01-14-07, 11:06 PM
Libris Mortis choking creatures do 1d3+3 or 1d6+5 damage when choking. They do this once per round when in a grapple.

How I intend to handle choking if it comes up in my game:
While in a grapple, is considered a normal unarmed strike for the round. If a player is initiating a grapply with a garrote, however, I'd give the target immediate "pinned" with (1d6 + attacker Strength mod) damage per round that target is pinned on a successful grapple check by player.