| Post/Author/DateTime | Post |
|---|---|
| Iabes_Q_c_a_Mahorella05-18-05, 06:07 PM | If you want to get to the roof of a 10' building, how does this affect movement? If, for example, there was a 5' tall box next to the building: /\ 15' peak _____| |10' _|box | |5' how would a character move to get to the top? is it just consecutive climb checks? or what? :confused: |
| MerricB05-18-05, 08:46 PM | See the skill descriptions of "Climb" and "Jump" in the player's handbook. ;) I'd say a really easy climb check would be it; you can move one quarter your speed when climbing. Accelerated climbing nets a -5 penalty, which probably is doable except for encumbered characters. Thus, if you had a speed of 30 feet and unencumbered, and made the Climb checks for accelerated climbing (half-speed movement), you could climb up the 5' using 10' of your move, onto the box (5'), onto the roof (another 10' of move). That's a single move action to be on the slope of the roof. Cheers! |
| Amaril05-19-05, 12:12 AM | In Dragon #301, there were some new uses for jump and tumble skills. one was flip up which allowed you to flip up onto a ledge that is within arms reach with a tumble check (DC 25) as a free action. The second was wall jump; if you are within 5 feet of a wall you could run up a wall 5 feet with a tumble check (DC 20) and backflip off of it. You then make a jump check from the wall as if you had made a running jump. you can use the the wall jump as a means to reach up to a parapet or to flip over an opponent's head. |