| Post/Author/DateTime | Post |
|---|---|
| Netak05-09-07, 12:51 PM | Hi there. Just wanted to hear what you all thinks about Cityscape?:) Been thinking (like 5 min.:D) about buying it. What is the content of it? Whats new and cool, and... Should I buy it. Despise the fact that there are so many wounderful books:) - Thanks, Toby |
| chuff8005-09-07, 01:07 PM | I have it. I love urban campaigns, so the book was great for me. The info on what goes into a city was useful, as were the example organizations that it gave, tied into the new prestige classes. I think it's a good DM resource, but a little light on content. The book's thin. If you can get it cheap, it's worth it. Not a good full-price buy. |
| CuttinCurt05-09-07, 01:45 PM | I felt Dungeonscape was better overall, but I liked cityscape. It just seemed like a filler book to me rather than a real suppliment. Sure, there were things in this book that interested me, but over all, it lacked the fullness I expect in these suppliments. It was almost like the Complete scoundrel to me and the skill tricks. Except for those tricks, I was left feeling empty inside about the book. Now cityscape was much better to me than scoundrel, but it was only slightly better. I guess what I am saying is it lacked substance in my opinion. CC |
| Coridan05-09-07, 02:10 PM | I like Cityscape a lot, little thin for the price imho but that seems to be a trend lately (HoB, the Stormwrack/Sandstorm stuff). Hard to swallow the PHB and other huge books being cheaper than such thin books. |
| Yak of Darkness05-09-07, 02:17 PM | Get this (http://www.wizards.com/default.asp?x=dnd/we/20030719a) instead. It's free. |
| Sotha_syl05-09-07, 11:12 PM | Bleh. DMG2 has much better city stuff, actually. Not worth it... it has like 3 prestige classes, some bad spells, a few useless feats, and so little content its odd. It didn't give much in game stuff, just concepts and things, which aren't hard to come up with. Had some nice sample cities though, but those aren't difficult to create. |
| Ongorth05-09-07, 11:25 PM | I glanced through the book at the store. It taught me that poor people live in slums. I didn't buy it. |
| Osedox05-10-07, 10:10 AM | I was disapointed. I bought it because of the Invisible Spell metamagic feat, but that turned out to be a sham. |
| amethal05-10-07, 12:43 PM | Hi there. Just wanted to hear what you all thinks about Cityscape?:) Been thinking (like 5 min.:D) about buying it. What is the content of it? Whats new and cool, and... Should I buy it. Despise the fact that there are so many wounderful books:) - Thanks, TobyAre you a player, or a DM? Its definitely a waste of money for players to buy. Its also pretty thin on content for DMs, so you might be better off spending your money on something else. However, I've actually got a fair bit of use out of it, as it inspired me to add a lot more detail to some of the key cities in my campaign, by breaking them down into manageable bits. |
| Lazigothi05-10-07, 01:47 PM | I also enjoyed the book a lot. Like the post above, it gave me new elements to make cities more complex and dynamic then before. If you've already got a good grasp of citybuilding, then I can see how this book would be useless. I particularly enjoyed their sample of typical cities, districts, and types of organizations of cities. What I was hoping for was more depth and sample cities of the other races as well. I recall the interview on WotC web site, and they mentioned that other races were included. They were telling a half-truth. For the other races, it merely gives a paragraph that expands only a little from the already generalizations of the core books. I alread knew Elves built cities in harmony with the environment, and that Dwarves love the mountains. I wanted more than that. The "cloud city" is treated with the same brevety as the non-human cities. I was hoping for more input into a more fantastical city which has flash and splendor: perhaps more interesting protection like a tesla coil, teleport booths, floating discs to take one to the 500 foot highrise towers, etc. With the DM guide indicating at least 4, around 15th level wizards, and the same for Sorcerers (and Psionics, if used), with a doubling base at half these levels as residents, how would such a mega-magicsprawl like that work, and could it work. I would have liked to have known if the "assets" listed for cities were per month or per year, and what that money went to. I was also hoping for more of a "nation" addition which would cover not only city structure, but also detailing how the revenue collects and redistributes at the national level, and detailing strongholds/ castles/ keeps/ patrols in addition to cities. For example, if a typical city only has a very small percentage for the city guard, and then up to only 20% or so for conscripts during war, how do countries manage to staff castles and keeps along the borders? What would be a good judge of building a working keep? I also wanted to know more about elite units (from merely higher level soldiers to, say, winged calvary or a wizard brigade). It scratched the surface in mentioning that the metropolis/ capitol city has 5th level guards at the gate, but how about elsewhere? Do such guards come directly from the tables to generate amount of residents of PC and NPC classes in the DM guide, or are these in addition to them, since 5th level is not an even level? I'd prefer to make elite units without creating Prestige Classes. I would have liked to get the siege scenario expanded to where a militarized grid was detailed with a chart based on size and skill of a country, what kind of reinforcements would be likely, and how fast would they arrive. It seemed that at most, the rich metropolises only have continual flame torches, and only in the main streets. As a result, the cities have an overwhelmingly mundane and "ordinary" flavor, where any "fantastical" elements will be things I have to decide for myself. For what it did have, and if your cities aren't particularly magical, this should be a useful book. I'd also recommend getting it used. I would also agree that it could have cut out the spells, feats, and prestige classes entirely. I'm assuming there's a mandatory push for spells, feats, and prestige classes for all supplements, and the writers' block feels strong. I would have preferred more details on what I was looking for. I had the opposite feeling for Dungeonscape when I scanned it. It felt like I already had the tools needed in the DM guide. The main reason why I'd get it would have been its promise of detailing the PC classes for dungeoneering, but it skipped the Psionicist class. The new class listed seemed flat. |
| Netak05-10-07, 01:51 PM | Get this (http://www.wizards.com/default.asp?x=dnd/we/20030719a) instead. It's free. Cool:cool: OoOkay. Well thanks for the answers. :It's thin, has inspired but still, not worth buying. Well... Is there better city creating fulfilling stuff in DMG 2? Or other books? |