classes to include in a low magic campaign [Archive] - Wizards Community

Post/Author/DateTimePost
princeofcincinnati

07-11-07, 06:05 PM
What do you think? This is a working list .

Martial Classes
Barbarian Fighter Knight Marshal Paladin Ranger Scout Swashbuckler

Divine Spellcasters
Mystic
Mystics are as described with the following changes
1.Mystics decide on whether to cast spells from the cleric list or Druid list.
2.Those that cast from the Druid list must be to some degree Neutral. They are not able to use metal shields or armor and do not gain a domain. They DO gain wild shape that progresses like the druid class.
3. Mystics that take the Undeath Domain gain the ability to Rebuke Undead (instead of extra turning)

Arcane Spellcasters

Warlock
Wizard
The wizard gains taboos like the wujen every time he gains one of his bonus feats.

Other
Bard
Monk
Noble

I’m using the Noble and Mystic as found in Dragonlance setting.
Most Prestige classes could be used while some would have to change a little.
penchant

07-14-07, 09:13 AM
What you see as low magic really needs to be defined more. You should look at the D20 Modern game system since it is an official version of low magic. The spells all cap out a 6th level and higher level spells are considered lost lore. Some of the higher level effects can only be accomplished through long rituals. Spell casting classes can only be had as PrCs (called advanced classes) and so you have to start out with a base class like Smart Hero (for arcane) or Dedicated Hero (for divine). Magic items are rare (though most are really cool) and so skill really becomes more important.

If you don't have the books you can access the modern SRD.