Classic Adventures [Archive] - Wizards Community

Post/Author/DateTimePost
Artector

12-01-06, 10:26 PM
A lot of people loved older adventures, and call them classic, they are the adventures that define DND. I can't disclose anything yet, but I need to find out what people consider defining adventures. Preferably ones that are noob friendly in many ways, but still bring out the true flavor of DND and are fun for everyone.

So... suggestions?
Eric_The_Red

12-02-06, 08:36 AM
A lot of people loved older adventures, and call them classic, they are the adventures that define DND. I can't disclose anything yet, but I need to find out what people consider defining adventures. Preferably ones that are noob friendly in many ways, but still bring out the true flavor of DND and are fun for everyone.

So... suggestions?

That can be tough to define something for a different generation of gamers. What defined D&D for them is different.
Board_Rider

12-02-06, 10:04 AM
For me a defining adventure is one that goes through logical steps with regards to challenges and storyline. I like adventures that make you think and the PCs actually must do somethimg because the BBEG isn't simply waiting for them to act. There should be an actual scenario for failing and a myriad of ways to succeed.

I would also add that the adventure should let the PCs be heroes. That is not to say that they cannot fail, but if they succeed the victory will be that much sweeter.
CharlieRock

12-02-06, 11:44 AM
What defines a classic D&D adventure? Or, what adventures are classic?:confused:
Seeker95

12-02-06, 12:25 PM
You have added too much information for any of us to answer the question. By qualifying it as you have... older adventures
adventures that define DND
noob friendly in many ways
bring out the true flavor of DND
fun for everyone...you have created what may be conflicting, mutually exclusive or irrelevant criteria. Wanna narrow your criteria to which of these is most important to you as we answer?
Artector

12-02-06, 02:47 PM
older adventures
adventures that define DND
noob friendly in many ways
bring out the true flavor of DND
fun for everyone

The first one is isn't terribly important, classic might not have been the right word. The last three are more important. As long as noobs can play and have fun thats what matters.

Maybe this might summarise it better:

I want an adventure that will addict noobs to DND.

Just start throwing out ideas, I can look through the various possibilities and choose one or two that fit the best.
High Octane

12-02-06, 03:28 PM
I want an adventure that will addict noobs to DND.

Houserule: Every successfull attack roll means you take a whiff of coke.

Failing that, Have a campaign that somehow involves something from each of the character's backgrounds or personalities in some way soeach of them has a personal reason for going along.

First couple of sessions have an oppurtunity for each character to shine for a minute, then have longer and longer focuses on each character in a random rotation.

Make NPCs that are either entertaining to everybody (usually comical) or specifically give focus to one, possibly an assassin or feared enemy, or a love interest, or a family member.
Board_Rider

12-02-06, 03:28 PM
Scourge of the Howling Horde or The Shackled City.
Mythrignoc

12-02-06, 03:44 PM
For actual premade adventures, which you know I hate Artector, Temple of Elemental Evil is most definitely a classic.

However, I have never actually read all the way through that, nor have I played the PC game, so I don't know if that adventure is noob friendly at all. (Though, I did play Return to ToEE and it seemed pretty straightforward, might be the same for this adventure.)

So...anybody who's actually played through ToEE, Scourge of the Howling Horde, or The Shackled City, what makes them noob friendly if they are?
Board_Rider

12-02-06, 04:51 PM
Shackled City is friendly because the adventure is fairly well laid out and straightforward while being a farily good read for the DM too.

Scourge... is really well done for the DMs as pretty much everything is done for you and the story is rather simplistic.

ToEE is great as it offers a fairly good plot and decent areas for both hack and slash as well as roleplaying. The same can be said for Shackled City with regards to the latter.
Solaris

12-02-06, 06:06 PM
I can't disclose anything yet, but I need to find out what people consider defining adventures.
I don't follow. What is there for you to disclose? You're asking a question.
Artector

12-02-06, 06:53 PM
I don't follow. What is there for you to disclose? You're asking a question.

That line was in case someone asked "why?" Currently its just an idea that I'm looking into, so I can't really say what it is for. Due to the CoC of these boards giving the reason may be violating it, I'd rather not tread into that area.

Don't worry, nothing illegal, nothing for profit.
CharlieRock

12-02-06, 09:44 PM
Monsters. Gotta have lots of monsters. And wierd traps. Can't forget those.
Magrus

12-03-06, 09:25 AM
A list of thoughts in summary so far as to the suggested components then?


Lots of Monsters
Weird Traps (assuming this means creative and non-redundant?)
Personalize and bring depth to certain NPC's
Find a personal motivation for each character to be involved in what is going on
Have a plot that circles around the group on whom it focuses on, preferably one which starts in a manner that allows each player to see their character be focused on regularly, and then slowly zoom in for longer periods down the road.
Consequences for failure, possibly which may lead to further motivation to succeed on a new attempt or to another plot device leading to more adventure?
Multiple ways to succeed, allowing for creative thinking and players using their characters strengths.
Let the players be heroes. (I assume this is in the sense of prestige and renoun?)
Noob friendly
Fun for everyone
Show new players the "true flavor" of DnD


That cover everything so far? If so, is there anything else to be added, or any particular pre-made adventure which would fit most or all of these things that people can think of?
Troll-Magus

12-03-06, 09:49 AM
A lot of people loved older adventures, and call them classic, they are the adventures that define DND. I can't disclose anything yet, but I need to find out what people consider defining adventures. Preferably ones that are noob friendly in many ways, but still bring out the true flavor of DND and are fun for everyone.

So... suggestions?

I believe Goodman Games (http://www.goodmangames.com/) has the rights to convert/update and sell the old classic D&D adventure modules.
CharlieRock

12-03-06, 10:19 AM
I want an adventure that will addict noobs to DND.
Legends are Made, not Born
Idylls of the Rat King
&
Dragonfiend Pact
all can be found here (http://www.goodman-games.com/DCCpreview.php)
:cool:
Seeker95

12-03-06, 07:44 PM
I believe Goodman Games (http://www.goodmangames.com/) has the rights to convert/updateNot sure that there are any rights involved. They are not covnerting or updating the old adventures, so much as making modern interpretations of older modules. New maps, layouts, encounters, treasure and everything. The only thing really there is the flavor and plot.

(Meaning, I don't think GG had to secure any rights other than the OGL.)
Artector

12-04-06, 05:27 PM
I'll give this a final: :bump: