| Post/Author/DateTime | Post |
|---|---|
| maverick44403-10-06, 07:58 AM | Hello all. I want to emphasize how new I am to the game...Many years ago (and I am talking over 12), I had joined a few friends for a game or two of D&D. Since then, I have bought (but never had enough people to play) a starter kit which I still have. Recently a friend of mine visited a local hobby shop and this guy in there was mentioning that he wanted to get a game going and that he has been trying to get people to play for weeks. I decided to give it one more shot. I was interested to learn about these new (at least to me) 3.5 rules. Thankfully, the shop we play at is large and allows us free gaming areas at any time. So we decided on Saturdays and last week I made my first actual character (a human rogue named Sephir). I went ahead and bought the 3 main books (Players Handbook, DM Guide and Monster Manual) and the Arms and Equipment guide. What I would like to know from you who have played for a while is the following: Which books should I have to at least be able to handle basic gaming? Which ones would you recommend to a new player? Is there a reference that will help me convert any of the older adventure books to the 3.5 format (bear in mind that I haven't yet had a chance to completly read the books I have)? I do apologize for the length of the post. I would appreciate any and all help. |
| KJW03-10-06, 08:31 AM | You have all the books you need. I would wait to buy more, make sure D&D is something you want to devote more time and money to. Also I have lots of D&D books, but use the core books 90% of the time, when it gets down to it, you don't need really anything beyond the three core books. As a new player you just need to focus on the PHB, stick to the prestige classes in the DMG, and that is more than enough to start with. I don't know of any reference chart for conversion...its actually pretty straightforward. The best trick for getting into the game is to learn from good roleplayers under a good DM. This is harder than it seems, if this first group after 2-3 games is not meshing with you then try a second group. There are many different play styles and it is good to see if it was just the group, and not D&D, that was not working for you. One last bit of advice...play a human at first, keep it simple. Most roleplayers cannot handle roleplaying a human effectively, so don't even try to do something monstrous. Just play a human with one class, no multiclassing to begin with. Trust me a human who has one class is about as good as it gets in terms of effectiveness, and it will make it easier for you to roleplay and keep focused on what you can do in the adventure. |