| Post/Author/DateTime | Post |
|---|---|
| Teeboftaiti11-25-05, 04:53 PM | The skeleton warrior in the chart in Monster Manual says hit dice at the top: 1d12. But it also says HD at the bottom, and its a different number. Does HD stand for hit dice? and if it does, which do you use for turning undead? Also, the Player's Handbook explains it all in kind of a jumbled section, so a better explanation of the whole subject of turning undead would be nice. Thanks. |
| Darth_Azalin11-25-05, 05:09 PM | Your Human Warrior Skeleton of 1d12 is 1 HD to turn The Wolf skeleton and Owlbear is in the same chart is treating the size as small for the wolf and medium for the owlbear.. If you would increase the hd of those creatures I guess the size goes up too. read the first page on skeleton (it explains the bolded stuff on the left) |
| Novacat11-25-05, 05:20 PM | The HD explanation is a tad easier subject to explain than turning (which is an all-around screwy process). HD does, indeed, stand for Hit Dice. Undead have d12s as their HD type (HD type = which die you roll for hit points), regardless of any class levels they may have (for some reason, I feel inclined to point out that only undead with INT scores can have class levels, but if they do, the HD type for those levels become d12s). Now, different types of undead deal with HD differently. A skeleton, for example, retains ONLY racial HD. Now, those are converted to undead HD from whatever they were, but they retain the number. If a creature who has been turned into a skeleton does not have racial HD, it receives 1. Thus a human skeleton would have 1d12 HP, and would be classified as a 1 HD undead. Zombies, on the other hand, retain all HD, including class levels. So an 8th level human wizard (8d4 + CON*8 for HP) who becomes a zombie would become an 8 HD zombie (8d12 for HP). An ogre with 5 levels of fighter (4d8 + 5d10 + CON*9) who becomes a zombie would become a 9 HD zombie (9d12 HP). If that same ogre became a skeleton, it would lose HD from class levels and become a 4 HD skeleton (4d12). In all of these cases, however, the subject would lose all class features and become mindless automatons. More advanced undead, such as the lich or vampire, retain not only class HD, but class features and sentience as well. However, even in this case, all HD are converted to d12s, regardless what class they come from. Note that more powerful undead tend to have turn-resistance, and you add the indicated number to their HD to determine how many HD they are treated as having for purposes of turning. |
| Simmering Rai11-25-05, 05:53 PM | Hello? |
| Novacat11-25-05, 06:06 PM | Hello? Hi, how ya doin'? <_< >_> |
| Simmering Rai11-25-05, 06:55 PM | Great, and yourself? |
| General_Ridley11-25-05, 09:01 PM | The HD explanation is a tad easier subject to explain than turning (which is an all-around screwy process). HD does, indeed, stand for Hit Dice. Undead have d12s as their HD type (HD type = which die you roll for hit points), regardless of any class levels they may have (for some reason, I feel inclined to point out that only undead with INT scores can have class levels, but if they do, the HD type for those levels become d12s). Now, different types of undead deal with HD differently. A skeleton, for example, retains ONLY racial HD. Now, those are converted to undead HD from whatever they were, but they retain the number. If a creature who has been turned into a skeleton does not have racial HD, it receives 1. Thus a human skeleton would have 1d12 HP, and would be classified as a 1 HD undead. Zombies, on the other hand, retain all HD, including class levels. So an 8th level human wizard (8d4 + CON*8 for HP) who becomes a zombie would become an 8 HD zombie (8d12 for HP). An ogre with 5 levels of fighter (4d8 + 5d10 + CON*9) who becomes a zombie would become a 9 HD zombie (9d12 HP). If that same ogre became a skeleton, it would lose HD from class levels and become a 4 HD skeleton (4d12). In all of these cases, however, the subject would lose all class features and become mindless automatons. More advanced undead, such as the lich or vampire, retain not only class HD, but class features and sentience as well. However, even in this case, all HD are converted to d12s, regardless what class they come from. Note that more powerful undead tend to have turn-resistance, and you add the indicated number to their HD to determine how many HD they are treated as having for purposes of turning. Zombies, as I recall from reading them this morning, double their HD. |
| Eerongal11-25-05, 09:48 PM | Hit Dice Drop any Hit Dice from class levels (to a minimum of 1), double the number of Hit Dice left, and raise them to d12s. If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell. Yes, zombies double their HD, No, they dont retain class HD |
| Teeboftaiti11-26-05, 12:58 PM | Thanks guys, I now understand HD, but I am still rather confused on how you turn undead. I have a level 2 dwarf cleric with STR-14, DEX-9, CON-16, INT-12, WIS-15, CHA-11. Domain-Good/Protection. So....where do I start? :confused: |
| Eerongal11-26-05, 01:09 PM | you begin by rolling a turning check, if you were to roll a 22, you can affect creatures with a number of HD at your level +4, so for you 6 So on a 22, you can affect, at max, undead who have no more than 6 HD (which you actually wouldnt be able to get, its based on CHA, and you have a +0 modifier) any undead with 7+ HD (or turning resistance resulting in higher) will NOT be affected by your turning attempt. Next you roll turning "damage" as its called (note that in most cases, no damage will actually be dealt) its 2D6 + your level + your CHA modifier. Lets say you rolled a 20 on your check, and a 2 and a 4 on your damage, you would be able to turn undead with 5 HD, for a total of 8 HD. Meaning, if you were fighting 6 2HD skeletons, you successfully turned 4 of the 6. The 4 skeletons now become deathly afraid of you and make all attempts to run away, leaving them pretty much helpless. The remaining 2 are unaffected. Also note that if you attack, or come within 10 (i think its 10) feet of a turned creature, your turning wears off, and they are back to normal. Also note, if your cleric level is double or more than the undead HD, they are destroyed instead of turned. For example, same rolls as before, with 10 1HD skeletons, 8 of them are destroyed outright, and once again 2 are unaffected |