| Post/Author/DateTime | Post |
|---|---|
| X0_Lt_0X03-13-08, 01:59 AM | Im planing ahead in my campaign. I plan to build a Fortress for my party were we will store are supplies, Followers, and anything else, it will also serve as a base of operations for the party. My Character -->HERE<-- (http://forums.gleemax.com/showthread.php?t=1001766) is a duel spellcaster. The Terrain will be a forest. Im kinda going for a Naturey look to the Fortress, so it may be camouflaged and its my PC personal taste. I plan to cast Wall of Stone for the walls, Throw some Oak trees around via Tree Feather Tokens... Then Im at a loss. What other spells/things should i cast/by to construct my Fortress? Any help would be appreciated =3 |
| Seeker9503-13-08, 08:12 AM | The Stronghold Builder's Guidebook (http://www.wizards.com/default.asp?x=products/dndacc/881660000) is the perfect targeted resource for meeting your objectives. |
| james_gaines03-13-08, 07:08 PM | Foresty? I've always been a fan of giant treehouse like structures. Grab a couple of redwoods and string some bridges around. The bridges cause invaders to have to walk single file, making for easy pickings, and can be cut, causing them to fall to their deaths. |
| Ace_of_time03-14-08, 02:06 AM | I would get a tree that grows big and wide. Magicial enhance it's outside. Then build a tower type inside the tree. No one would ever know. |
| MrWildman03-14-08, 01:56 PM | Looking at your character Orne, the following ideas, in no particular order, sprang to mind: You're chaotic and fey, so your fortress should be awash in illusions and charms. Nested rings, or maybe a spiral pattern. A ring of trees (and entangle spells and fey rings from DMG II, pg. 42), followed by a ring of standing stones (etched with mystic symbols, any of which could be explosive or otherwise trapped), then a magical moat (perhaps with guardian water creatures), followed by a chasm requiring flight to cross (rife with gusting winds). Your fortress is a comfortable sprawling ranch in the middle. Since you combine the primal and intellectual, your fortress should have a sizable population of satyrs and nymphs, as well as golems and animated objects. To personalize your demesne, you should have things that reflect your flaws, fighting style, favorite spell school, etc. Peace. |