| Post/Author/DateTime | Post |
|---|---|
| AzDale131303-26-07, 04:57 PM | Help help! I am needing to convert a old 2.0 module over to 3.0 . It is dated, cuz it references to 36 level magic users, which if I am not mistaken caps out at level like 25 or so. Any way, the wizard and clerics of 2.0 had apparently more bite because of the restrictions, so a 16th level cleric in 2.0 has more nasty spells than a 16th level in 3.0. Mind you not by much, but there are some. So....Any one know how to convert Wizards & Clerics from 2.0 over to 3.0? Thanks for all your help. |
| swallowyersoul03-26-07, 08:06 PM | that's going to be really tricky. your best bet is to retool from the beginning. read each encounter, get an idea of the spirit of the encounter (what sorts of critters, what kind of setup, what kind of fight are we looking at?). then use the CR guidelines in 3.0 to put it all together. otherwise, you're in for a mess. the 3.0 tools are better. use them. |
| Seeker9503-26-07, 08:41 PM | For class-based conversions, don't even try. Just build a new BBEG of a power level relative to the PCs you're running through it. Much less headache. |
| Kouk03-27-07, 01:34 AM | http://www.wizards.com/default.asp?x=dnd/er/20051115a Scroll to the bottom, there is a conversion booklet. I haven't used it myself, but it is there. |
| Stormonu03-27-07, 02:09 AM | Any way, the wizard and clerics of 2.0 had apparently more bite because of the restrictions, so a 16th level cleric in 2.0 has more nasty spells than a 16th level in 3.0. This sounds so much like baiting....you do realize 2.0 clerics only had spells up to 7th level, not 9th? 2.0 and 3.0 don't quite scale the same after 20th level, and I don't think the conversion book covers that. Past 20th, 2.0 was flat-to-linear. 3.0 past 20th is exponential increases. If this is series H1-H4 (Bloodstone series) I wouldn't even try it. I seriously think those modules were put out as jokes and stabs at people who attempted to play a game over 18th level. |
| Edymnion03-27-07, 12:34 PM | http://www.wizards.com/default.asp?x=dnd/er/20051115a Scroll to the bottom, there is a conversion booklet. I haven't used it myself, but it is there.I have used it, don't bother. Converting from 2e to 3e has nothing to do with formulas and conversions. Take the 2e material, and totally rebuild it from the ground up in 3e. Just run with the original idea, and you'll end up with something much closer to what you wanted than any formulaic conversion chart could ever produce. |
| aotrscommander03-27-07, 01:04 PM | I have used it, don't bother. Converting from 2e to 3e has nothing to do with formulas and conversions. Take the 2e material, and totally rebuild it from the ground up in 3e. Just run with the original idea, and you'll end up with something much closer to what you wanted than any formulaic conversion chart could ever produce. I tend to do quite a bit of converting of old AD&D modules to 3.5 these days. Tbe conversion booklet is worth referencing, if only for a guide for spell/item name changes, giving you an estimate of converting character levels and for restatting older monsters that didn't make it to 3.x. But that's about as far as it goes. It's not a very good conversion, but it does give you a starting point in the right ball-park. Aside from using those points of reference, though, as Edy said, you will be better off doing it from ground level. I once converted an AD&D party to 3.0 and they came out rather poorly, to say the least (that fact that there were two examples of each type of the four base classes in a party of five characters didn't help much either, mind!) It's taken about 4-5 levels and the munchkin Hero-boost that party has got, to make them not suck so much. |