| Post/Author/DateTime | Post |
|---|---|
| FatesWarning08-09-07, 11:39 AM | Hello ALL, I use to play alot of D&D back in the day, Basic/Expert and 2.0 So now looking at all of the new stuff, being away for for so long can get a bit overwhelming, but it sure has been a lot of fun. Anyway, me and my friends would like to play some old mods. that we have, but ofcourse the AC is the old style 0 or even -3 or whatever. If i encounter someone with a -3 AC, what would that be with the new style AC? And do you have any other sugestions, on using older modules, with the new system 3.0 or even 3.5( which i know little about)? Thank for your time!!! |
| Steely_Dan08-09-07, 11:43 AM | Old AC = new AC 10 = 10 9 = 11 8= 12 Etc… 0 = 20 -10 = 30 |
| vaerdhdragonkin08-09-07, 11:47 AM | It would depend on what they have for armor. Generally speaking, a straight conversion won't work. I don't recall if an unarmored individual had a "base" AC in 2nd Ed rules. Anyone? Bueller? |
| Hsien08-09-07, 11:51 AM | You kind of have to look at what gives it that AC. With changes to armor, it may not equal the simple formula. Simple formula: Old AC 10 = New AC 10 ... that still amuses me. Basically you simply loom at the difference of the the Old Ac to Old AC 10; then you add that difference to 10 to get the new 3.5 AC Therefore Old AC -3 ( difference of 13 from Old AC 10 ) = New AC 23 : ( 13 + 10 ) Again thats a simplified method, that doesn't always work with changes to armor and dex restrictions in 3.5. As far as using old modules; my group has done it but you really have to look at the monsters in there and what there 3.5 challenge rating is. For example; Against the Gianys starts at lvls 8-10 for the Hill Giant Steady; I don't know what a Hill Giants CR is off hand, but the 3.5 conversion is probably closer to 10-14. |
| Steely_Dan08-09-07, 11:57 AM | If i encounter someone with a -3 AC, what would that be with the new style AC? 23. |
| Tempest Stormwind08-09-07, 12:28 PM | You might find this (http://www.wizards.com/dnd/files/conversionbook.zip) to be worthwhile. It showcases the major mechanical differences between AD&D2e and 3e. From there, this (http://wizards.com/dnd/files/DnD35_Core_Books.zip) highlights the major changes from 3e to 3.5. They are not perfect, but it'll give you a sense of what something would be in different editions. For instance, an NPC in a module might have an AC of 18 and DR 5/magic; in AD&D, this would probably be expressed as AC 2, +1 or better weapon to hit. |
| Khedron08-09-07, 01:42 PM | If you look around, you can find conversions for many old modules. They normally have the stats converted, as well as treasure. |
| RogerWilco08-10-07, 04:34 AM | The tricky thing about a conversion to 3/3.5 is that the old system is not linear like the new system, so 19 DEX is a lot better then 18 DEX, but 12 DEX is about the same as 8. Not even mentioning what a STR of 18/75 would mean. AC conversions are on the other hand pretty simple, like the above already pointed out. Good luck! |
| Kursk08-10-07, 09:51 AM | I don't recall if an unarmored individual had a "base" AC in 2nd Ed rules. Anyone? Bueller? AC 10 |
| Seldriss08-10-07, 11:28 AM | I can't believe nobody gave the answer for the conversion yet... That's simple : Add -20 and ignore negatives Old AC/New AC 10/10 9/11 8/12 7/13 6/14 5/15 4/16 3/17 2/18 1/19 0/20 -1/21 -2/22 -3/23 -4/24 -5/25 -6/26 -7/27 -8/28 -9/29 -10/30 ... |
| Tempest Stormwind08-10-07, 12:08 PM | I can't believe nobody gave the answer for the conversion yet... ... I did. By linking the document that shows *every* conversion factor between AD&D and 3e. Including, but not limited to: Exceptional Strength -> regular scale Strength Proficiency score -> Skill modifier Thac0 -> Attack bonus Old AC -> New AC Old saves -> New saves (both in terms of type and in terms of numbers) Old XP when single-, dual- or multi-classed -> New XP (reasonably accurate) ...And so on and so forth. |